FANDOM


Coins 10000
This article has a money making guide here.
Please add tips to the subpage, rather than the article below.
[FAQ] • [doc]
Cursed energy detail

Cursed energy is a type of divine energy gathered through the Divination skill. It can be collected from cursed wisps, located at the Wilderness Volcano. It can also be obtained by converting cursed memories and enriched cursed memories: the ratio of memories to energy scales with Divination level.

If the player is carrying cursed energy or memories in the Wilderness they will be unable to teleport out, in addition to allowing players of all levels to attack them regardless of combat setting. When killed by another player, the energies are dropped to the killer as normal.

However, carrying cursed energy or memories does not cause any visual change in the character, and other players will not know if someone is carrying them unless they attempt to attack the player.

Energy obtainedEdit

Headless arrow 5
This section or article is incomplete.
Reason: Missing values + does enrich wisp give anything different?
You can discuss this issue on the talk page or edit this page to improve it.

This is the amount of energy obtained when siphoning from a Cursed wisp, converting a Cursed memory, or converting an Enriched cursed memory. Enrich wisps give the same amount as normal wisps. It scales based on divination level; lowering divination by methods such as God Wars Dungeon cold area will not decrease the convert amount. Free players however, are capped to the same rate as level 5.

Energy per source
Divination level Wisp Memory Enriched memory Divination level Wisp Memory Enriched memory Divination level Wisp Memory Enriched memory
1 1 1 2 34 1 67 2
2 1 1.2 35 1 68 2
3 1 36 1 69 2
4 1 37 1 70 2
5 1 1.7 2.4 38 1 71 2
6 1 39 1 72 2
7 1 40 1 73 2
8 1 41 1 74 2
9 1 42 1 75 3
10 1 43 1 76 3
11 1 44 1 77 3
12 1 45 1 78 3
13 1 46 1 79 3
14 1 47 1 80 3 4
15 1 48 1 81 3
16 1 49 1 82 3 4
17 1 50 1 83 3
18 1 51 1 3.5 84 3
19 1 52 1 85 3 4.5 5
20 1 53 1 86 3 4.5
21 1 54 1 87 3 4.5
22 1 55 2 88 3 4.5
23 1 56 2 89 3 4.5
24 1 57 2 90 3 4.5 6.8
25 3 6 12 58 2 91 3 4.5 6.8
26 1 59 2 92 3 4.5 6.8
27 1 60 2 3.1 5 93 3 4.5 6.8
28 1 61 2 94 3 4.5 6.8
29 1 62 2 95 3 4.5 6.8
30 1 63 2 96 3 4.5 6.8
31 1 64 2 3.5? 97 3 4.5 6.8
32 1 65 2 3.5? 5 98 3 4.5 6.8
33 1 66 2 99 3 4.5 6.8

ProductsEdit

Cursed energy can be exchanged at a rate of 100:150 for any other kind of divine energy that the player has the Divination level to use, providing 150 experience per batch (1.5 experience per cursed energy). The only exceptions to this are elder and ancestral energy which cannot be created from cursed energy.

The "Profit per conversion" column of this table is calculated by assuming the player would collect 100 energies from corresponding wisp versus 100 energies from a cursed wisp, and then converting them to corresponding energy. Skill boosts from items like pulse cores work, allowing one to craft energy at a lower level than they normally could. That can be used to save a large amount of money by crafting incandescent energy far earlier than usual.

Type Level Value per
cursed energy
Profit
per conversion
Pale energy 1000 Pale energy 1 103.5 10,350
Flickering energy 1000 Flickering energy 10 181.5 18,150
Bright energy 1000 Bright energy 20 180 18,000
Glowing energy 1000 Glowing energy 30 165 16,500
Sparkling energy 1000 Sparkling energy 40 150 15,000
Gleaming energy 1000 Gleaming energy 50 121.5 12,150
Vibrant energy 1000 Vibrant energy 60 201 20,100
Lustrous energy 1000 Lustrous energy 70 192 19,200
Brilliant energy 1000 Brilliant energy 80 180 18,000
Radiant energy 1000 Radiant energy 85 204 20,400
Luminous energy 1000 Luminous energy 90 219 21,900
Incandescent energy 1000 Incandescent energy 95 348 34,800

TriviaEdit

  • For the first week of release, cursed energy was transmuted in batches of 10. This was changed to 100 on 15 August 2016.
  • Cursed energy (and memories) were given several changes on 25 September 2017 to combat botters.
    • This update came with a glitch/bug - players would intentionally drop cursed energy near a pile of other drops. As most players in a PvP situation use area looting to collect drops, the area loot would collect the cursed energy, causing the player picking up the drops with area loot to be teleblocked and have combat restrictions removed. This was quickly hotfixed so that area looting would not pick up cursed energy.