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Curse spells

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This article is about spells that affect an opponent's stats. For the Zarosian prayers, see Ancient Curses.
Curse

A player casting curse.

Curse spells (or Curses) are a subclass of Combat spells in the arts of Magic and are mainly used to cause a negative effect to the caster's target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used again on the same target once the first spell wore off, unless the curse 'splashes' and does not affect the opponent.


Standard spellbookEdit

Member only spells are indicated with a "(m)" behind the spells name.

Icon Spell Magic Level Runes Required Experience Cost/XP Effect
In PvM (Player versus Monster) In PvP (Player versus Player)
Confuse icon Confuse 3 1Mind rune 13 1.2 Reduces the targets' chance to hit by 5% for 1 minute.
Weaken icon Weaken 11 1Body rune 20.5 2.1 Reduces the targets' damage dealt by 5% for 1 minute.
Curse icon Curse 19 1Chaos rune 29 1.9 Increases the targets' damage received by 5% for 1 minute.
Bind icon Bind 20 1Nature rune 30 11.7 Prevents target from moving for 20 seconds. Prevents target from moving for 10 seconds.
Snare icon Snare (m) 50 2Nature rune 60 11.7 Prevents target from moving for 30 seconds. Prevents target from moving for 15 seconds.
Vulnerability icon Vulnerability (m) 66 1Soul rune1Chaos rune 76 3.3 Increases the target's damage received by 10% for 1 minute.
Enfeeble icon Enfeeble (m) 73 1Soul rune1Body rune 83 2.9 Reduces your opponents strength by 10%.
Entangle icon Entangle (m) 79 3Nature rune 89 11.9 Prevents target from moving for 40 seconds. Prevents target from moving for 20 seconds.
Stagger icon Stagger (m) 80 1Soul rune1Mind rune 90 2.4 Reduces the target's chance to hit by 10% for 1 minute.
Teleport Block icon Teleport Block 85 1Law rune1Death rune1Chaos rune 80 10.3 Blocks target from teleporting.

Lunar spellsEdit

All Lunar spells are members only.

All spells that affect players within a 3x3 area around the caster will also affect players standing in the caster's square.

Icon Spell Magic Level Runes Required Experience Notes
Monster Examine icon Monster Examine* 66 1Cosmic rune1Astral rune1Mind rune 61 Casting this spell on a monster reveals the monster's combat level, current life points, and maximum melee hit, as well as whether the monster can be a slayer assignment. If the monster uses a combat style other than melee, the style(s) in particular are mentioned as well.
Cure Other icon Cure Other 68 1Astral rune10Earth rune 65 Cures a targeted player of poison, but does not grant immunity to poison as an antipoison potion does. The targeted player must have Accept Aid turned on.
Cure Me icon Cure Me 71 2Cosmic rune2Astral rune 69 Cures the caster of poison. Like Cure Other, Cure Me does not provide immunity to poison.
Cure Group icon Cure Group 74 2Cosmic rune2Astral rune 74 Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the caster of poison. Players must have Accept Aid turned on in order to benefit from this spell. Cure Group does not grant immunity to poison.
Stat Spy icon Stat Spy* 75 2Cosmic rune2Astral rune5Body rune 76 Can be cast on other players to see their skill levels, as well as current life points and prayer points. Can be cast on players who have Accept Aid off.
Stat Restore Pot Share icon Stat Restore Pot Share 81 2Astral rune10Earth rune10Water rune 84 Casting this on a restore potion causes the caster to administer 1 dose to each player in a 3x3 square area (including standing on the caster square). Players must have Accept Aid turned on to benefit from this spell.
Boost Potion Share icon Boost Potion Share 84 3Astral rune12Earth rune10Water rune 88 If cast on a potion that boosts stats (such as a strength potion), the caster distributes 1 dose to each player within a 3x3 square area of the caster. Players must have Accept Aid on in order to benefit from this spell. Because Saradomin brew and Zamorak brew lower some skills and deal damage respectively, Boost Potion Share will not function with them.
Disruption Shield icon Disruption Shield** 90 3Blood rune3Astral rune10Body rune 97 The next successful hit the caster receives from another player is negated. Does not work against NPCs.
Heal Other icon Heal Other 92 1Blood rune3Law rune3Astral rune 101 When cast on another player, the caster takes damage equal to up to 75% of their current life points and heals the targeted player, who must have Accept Aid on in order to be healed.
Vengeance Other icon Vengeance Other 93 2Death rune3Astral rune10Earth rune 108 When cast on another player, the targeted player gains the Vengeance effect: The next time the targeted player is damaged by a monster or other player, 75% of the damage dealt is rebounded back to the damaging monster or player. The targeted player must have Accept Aid turned on in order to receive the Vengeance effect. The effect ends if the targeted player logs out without being hit.
Vengeance icon Vengeance 94 2Death rune4Astral rune10Earth rune 112 The caster receives the Vengeance effect, which will recoil 75% of damage dealt the next time the caster is hit by a monster or player. However, the effect wears off if the caster logs out before being hit.
Vengeance Group icon Vengeance Group** 95 3Death rune4Astral rune11Earth rune 120 The caster and any players within a 7x7 area of the caster (up to 50 players at once) receive the Vengeance effect. All other players must have Accept Aid on.
Heal Group icon Heal Group 95 3Blood rune6Law rune4Astral rune 124 The caster takes damage equal to up to 75% of their remaining life points and heals all players within a 3x3 square around the caster. Players must have Accept Aid on in order to be healed by this spell.
  • Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
  • Spells marked with two asterisks ( ** ) can be used once unlocked at the Livid Farm activity.

Ancient MagicksEdit

The use of Ancient Magicks is members only.

The Ancient Magicks combat spells are Elemental spells with an added Curse effect, making them some of the most dangerous combat spells in the game. These curse effects are linked to the elemental specific Each of the four elemental classes has a different effect:

Element Class name Effect
Air weakness icon Smoke spells Reduces the targets' chance to hit by 5% for 10 seconds.
Earth weakness icon Shadow spells Reduces the targets' damage by 5% for 10 seconds.
Fire weakness icon Blood spells Caster will be healed for 5% of the damage dealt to the caster's target.
Water weakness icon Ice spells Freezes the target in place and prevent it from moving for 10 seconds (5 seconds in PvP).

In addition to these effects, the Burst and Barrage spells are Area of Effect (AoE), which will hit both the target and any other player or NPC standing in a 3x3 zone around the target. Rush and Blitz spells will only hit a single target.

Note: The special effects and AoE traits only apply to auto-attacks and Momentum. When using abilities, the Ancient Magicks lose their effects and become typical spells, albeit spells of a higher level. So while using abilities negates the use of runes, it also negate the specific AoE and Curse effects.

Trivia Edit

  • The use of the term "Curse" is similar to the use of the word "Positive" in Operant conditioning, in that it adds something to the target regardless if this is seen as beneficial or not.

See alsoEdit

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