Cure Group
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| Members only? | Yes |
|---|---|
| Level | 74 |
| Runes | 2 Astral 2 Cosmic 2 Law |
| Spellbook | Lunar |
| Experience | 74 |
| Quest | Lunar Diplomacy |
| Lectern | None |
Cure Group functions in a similar way to the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell. This spell, unlike some Lunar Spells, does not require Dream Mentor to be used.
This spell is particularly popular amongst clans and pking teams. It is also useful while doing Tai Bwo Wannai Cleanup, the Tzhaar Fight Pit, and other team based mini-games. It is also used by some generous players while training on monsters such as dagannoths.
Cure Group costs 1770 coins per cast.
Remember, you cannot use normal Magic or Ancient Magicks spells if you are using Lunar Magicks, except by use of the Spell Book Swap spell.
| Teleport |
Lunar Home • Ourania • Moonclan (group) • Waterbirth (group) • Barbarian Outpost (group) • Khazard (group) • Fishing guild (group) • Catherby (group) • Ice Plateau (group) |
| Skill-related |
Bake Pie • Cure Plant • Fertile Soil • Humidify • Hunter kit • Magic Imbue • Plank Make • Superglass Make • String Jewellery |
| Healing or Curing |
Cure Other • Cure Me • Cure Group • Dream • Heal Other • Heal Group |
| Sharing |
Stat Restore Pot Share • Boost Potion Share • Energy Transfer |
| Others |
Monster Examine • NPC Contact • Spellbook Swap • Stat spy • Vengeance Other • Vengeance |

