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Crystal bow

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This item has an attuned variant.
Crystal bow
Crystal bowCrystal bow (non-attuned)
Release date 7 February 2005 (Update)
Members Yes
Quest item Roving Elves
Tradeable Yes, when fully charged
Equipable Yes
Stackable No
Alchemy Cannot be alchemised
Destroy Drop
Store price 1,000,000 coins
Exchange price 291,752 coins (info)
Buy limit 2
Examine A bow fashioned from crystal.
Weight 1.8 kg
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Crystal bow detail

The Crystal bow is a degradable bow made from enchanting a crystal weapon seed. It requires the completion of Roving Elves to wield, as well as 50 Agility and 70 Ranged. If you die in the wilderness with the crystal bow you will lose it. A crystal weapon seed will drop on the ground. The attack range of the crystal bow is 7 spaces, the same as any shortbow.

A crystal bow can be made from a crystal weapon seed in two ways:

The amount of coins needed to create (and repair) is based on the number of times a crystal weapon/armour seed has been made into an item for coins - the cost is shared over all crystal weapons and shields. The first time costs 1,000,000, and each subsequent creation costs 200,000 less until the fifth time (and every time thereafter), which costs 200,000.

Additionally, a 20% charged crystal bow is a possible reward of Roving Elves, and fully charged bows can be bought from Islwyn in Isafdar forest for 1,000,000 (this price does not reduce).

The crystal bow will revert to seed after 50,000 charges of combat, but uses two charges per hit except while within Prifddinas, where it uses one charge per hit. A partially degraded bow can be recharged for a fraction of your current creation cost - if it has 90% charges remaining, and the lowest creation price has been achieved, it would cost 20,000 coins to repair.

Because it is blessed by the elven goddess Seren, the crystal bow does not require any arrows to use, as it generates its own when fired. This makes it one of the few Ranged weapons, along with the chargebow, Kayle's chargebow, quickbow, zaryte bow, boogie bow and dominion crossbow, that does not require ammunition. This lack of an ammunition requirement makes the crystal bow useful for firing at targets that are behind barriers that prevent normal collection of arrows, such as the greater demons in the Ogre Enclave.

Combat StatsCrystal bow equipped

A player wielding a crystal bow.

Skill requirementsDegrades
70 Ranged-icon, 50 Agility-iconYes
Ranged Ranged2h slot
Constitution-iconLife points0
Strength bonuses
Attack speed
Interval: 3.0 seconds
Attack speed fast

Dropping monstersEdit

Monster Combat level Quantity Rarity
Edimmu (powerful)1251Rare


This item can be disassembled with the Invention skill.
Disassembly XP ?21
Item quantity required ?1
Base junk chance ?23%
Total materials received ?12
Possible materials
1 × Seren components Seren components
1 × Crystal parts Crystal parts
Stave parts Stave parts
Tensile parts Tensile parts
Flexible parts Flexible parts
Precise components Precise components
Dextrous components Dextrous components


  • Attempting to light a fire using the crystal bow results in the message "The bow resists all attempts to light a fire. It seems that the sentient tools of the elves don't approve you burning down forests." The message used to say "You cannot light the fire, because the Crystal Bow has no string." Prior to the release of RuneScape High Detail, the crystal bow indeed had no string.
  • Attempting to cast Low Level Alchemy or High Level Alchemy on a crystal bow results in the message "You can't do that to elven crystal!" This is due to a glitch that allowed players to alchemise crystal bows on free-to-play worlds for 540,000 coins each. Players could buy crystal seeds, enchant them into bows for 180,000 coins, and alchemise the bows for significant profit. Because of this, Jagex made it impossible to alchemise members' objects on free-to-play worlds, and made it impossible to alchemise crystal equipment at all.
  • Before the Evolution of Combat, the crystal bow (as well as shield) would lose some of its combat bonuses each time it degraded. Now the stats remain the same at all charge amounts.

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