Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. These last either 30 seconds or until depleted through further damage. (1 minute cooldown)
Crystal Shield is a defensive Inventionperk that, upon activation, will add a percentage of all damage taken for 10 seconds into a pool of life points. This also includes typeless damage. For the following 30 seconds, damage taken will reduce this storage of life points rather than the player's actual life points, until the separate pool is depleted or the 30 seconds have passed.
The perk has a 10% chance of activating, and 5% damage per rank is converted into the pool of life points for the duration of 10 seconds. The hit that activates the Crystal Shield will also be added to the life point pool. This perk has a 1 minute cooldown after it has activated.
If the player would die to any "hard" typeless hit (typeless damage that cannot be reduced by defensive abilities, e.g. Vorago's TeamSplit), the player will not die; they are instead left with however many life points that were stored in Crystal Shield.
Any self-inflicted damage is also added to the life point pool.