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Release date | 23 September 2001 (Update) |
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Sea | Southern Sea |
Kingdom(s) | None |
Members | No |
No. of banks | None |
No. of altars | None |
No. of obelisks | None |
Teleportation | None |
Guilds | None |
Music | The Shadow |
Inhabitants | Lesser demons, Skeletons, Giants, Hobgoblins, King scorpions, and Elvarg the dragon. |
Demonym | Crandorian |
File:Crandor location.png |
Template:Relativelocation Crandor is a small volcanic island north of Karamja. The island is available to free players. Players can enter this island during and after Dragon Slayer.
History
According to the Guildmaster in the Champions' Guild, Crandor was once a "thriving community". When players return to him after speaking with Oziach, he goes into a detailed explanation of what transpired:
“ | Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. Many Crandorians even earned the right to be part of the Champions' Guild! One of their adventurers went too far, however. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg. He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side, but the dragon still won the fight. She emerged and laid waste to the whole of Crandor with her fire breath! Some refugees managed to escape in fishing boats. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the camp to the ground. Out of all the people of Crandor there were only three survivors: a trio of wizards who used magic to escape. Their names were Thalzar, Lozar and Melzar. | ” |
The Guildmaster also mentions that one needs to find a "ship made to the old Crandorian design", which hints that the Crandorians were excellent shipbuilders (in fact, Klarense tells the player when they inquire about the Lady Lumbridge that the ship is, in fact, originally from Crandor).
Furthermore, Duke Horacio also mentions Crandor when the player requests an Anti-dragon shield from him:
“ | Back in my father's day, Crandor was an important city-state. Politically, it was as important as Falador or Varrock and its ships traded with every port. But, one day when I was little, all contact was lost. The trading ships and the diplomatic envoys just stopped coming. I remember my father being very scared. He posted lookouts on the roof to warn if the dragon was approaching. All the city rulers were worried that Elvarg would devastate the entire continent. | ” |
In postbag from the hedge, Horacio gives an excerpt from his father's journal, describing the city:
“ | "Raktuber 20, Year 129:
We arrive at Entrana tomorrow, but today we dock at Crandor Island. The two fevered monks were screaming all night with the hangsman's plague, keeping us and the crew awake. The city of Crandor looks to have been shovelled into the sea by the mountains that surround it; so much of the city teeters on wharfs and piers that stretch out into the ocean. The mainland cove is reserved almost exclusively for Crandor's market sprawl, which is larger even than Varrock's. Here, merchants raise large poles with flags on them to show their location from the sea. Horacio was with me as we explored, so I neglected to stop and chat with the Asgarnians, Misthalites, gnomes or Fremennik that roamed the market. Brugsen, the Edelweiss's first mate, assured me that jogres and the tribesmen of Karamja were known to trade here occasionally. I was unlucky to see neither. The crew travelled to the wharfs and the floating groghouses, while we met with a wealthy-looking man - Melzar, I think his name was - and traded gold for a clothsack of herbs. We then shuttled back to the galleon: Horacio was running a temperature, and I feared the plague." |
” |
The ruins that cover Crandor are mainly of stone design, although any other materials were likely destroyed in the attack. Structures seem to have included brick walls, tiled floors, and supportive columns. Where the stone was obtained is unknown, although it may be igneous rock from within the volcano.
Entrances
Crandor can only be accessed by boat after asking Ned to bring you to Crandor during the Dragon Slayer Quest. After the quest, use the tunnel inside the east Karamja Dungeon. You walk to the volcano near to the fishing spot and then you come down in a dungeon. The room containing Elvarg can no longer be accessed once you've defeated her the first time.
Monsters
Crandor is home to a wide variety of monsters, each on different parts of the island.
On the southern shores, not far from the crashed ship, are ten skeletons. On the north-eastern tip are six king scorpions and a little west of them are five hobgoblins. A little south of these monsters are two lesser demons, and far south of these monsters are three moss giants. If you are doing Dragon Slayer, Elvarg, the green dragon, will be in a cave walking around until you fight her. If, however, you have finished the quest, Elvarg will be there, but will not be attackable. In the cave you'll find skeletons, plus some lesser demons near the door that connects the cave with Karamja Dungeon.
There is a coordinate clue scroll location on the north side of the island near the King Scorpions.
Rocks
Crandor also has some rocks in it which players can mine through the Mining skill, which are labelled on the map with a small pickaxe. There are 4 mining areas on the island.
- South-west beach, 7 Mithril ores
- Through access, 7 Mithril
- North-east beach, 3 Gold ores
- Through access, (level 56 King scorpion)
- South foothill, 3 Coal ores & 3 Adamant ores
- Through access, 3 Coal, 3 Adamant, (3 Level 74 Moss giants)
- North foothill, 7 Coal & 1 Mithril
- Through access, level 56 king scorpions
Other than those mentioned, the mine approaches are often infested with level 46 skeletons, level 40 hobgoblins at the northern end, and level 56 king scorpions.
Additionally, the mithril mine on the south-west of the island is a possible crash site for a Shooting Star.
Dungeons
There is also a dungeon underneath the island which connects to Karamja, which is labelled on the map with a red exclamation mark. In it are skeletons, deadly red spiders, lesser demons and Elvarg for the F2P quest Dragon Slayer.
Quests
Dragon Slayer - Players in the Dragon Slayer quest need to access this island using either the Lady Lumbridge or the Crandor and Karamja dungeon to fight, and kill, the dragon, Elvarg. After completing Dragon Slayer, it is no longer needed to come back to Crandor.
Music Unlocked
- Dangerous Road - Karamja volcano dungeon
- Attack 2 - Elvarg's Lair
- The Shadow - Crandor island
Personalities
Trivia
- After the Dragon Slayer quest you can find Ned in Crandor in the broken ship although he is supposed to be in Draynor Village. He is in both places at once. The Crandor Ned will not talk about the Tasks for Lumbridge/Draynor.
- Crandor is the only island to be fully accessed on Free-to-Play, as on Karamja, players cannot venture past Musa Point. However, before the new tutorial was introduced, Tutorial Island was fully accessible too, but only during the tutorial.
- If you forget to open the secret passage before the quest finishes, you can still use the passage.
- Crandor was once covered in lush foliage, although after a graphical update it changed back to an ash-filled black island.
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