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This article is about the room that members can build in their house. For the underground caves found around Gielinor, see Dungeons.
For the skill that involves randomly-generated dungeons, see Dungeoneering.
Dungeon
A player being attacked by several monsters in a dungeon room

The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots.

  • Corridor
  • Junction
  • Stairs Room

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7500 coins to make Corridor, Junction and Stairs Rooms.

Contents

TypesEdit

CorridorEdit

The corridor is straight passage that can have 2 doors (one at each end), 2 traps and a monster.

Often, multiple corridors are built either to confuse the player or lead them to the treasure room.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

JunctionEdit

The junction is basically a 4-way passage in your dungeon made up of two crossing corridors. It can have 2 doors, 2 traps and a monster along one of the "corridors" of the junction.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

Stairs RoomEdit

The stairs room is more of a standard square room shape (with 4 doorways). It can have 2 doors and 2 monsters. It can also have a stairs (going up) or rug.

There are 8 hotspots available:

  • Stair/Rug - (you do not have to build stairs)
  • (2x) Door
  • (2x) Guard
  • Decoration
  • Lighting

FurnitureEdit

Stair/RugEdit

Stairs can be used to connect to a Skill Hall, Quest Hall or a dungeon entrance in a Garden or Formal Garden above.

Item Image Level Materials Experience Cost
Rug Rug 13 4 bolts of cloth 60 &0000000000005080000000Coins 1000 5,080
Oak staircase Oak staircase 27 10 Oak planks, 4 steel bars 680 &0000000000008614000000Coins 1000 8,614
Teak staircase Teak staircase 48 10 Teak planks, 4 steel bars 980 &0000000000011094000000Coins 10000 11,094
Opulent rug Opulent rug 65 4 bolts of cloth, 1 gold leaf 360 &0000000000138173000000Coins 10000 138,173
Spiral staircase Spiral staircase 67 10 Teak planks, 7 limestone bricks 1040 &0000000000009225000000Coins 1000 9,225
Marble staircase Marble staircase 82 5 Mahogany planks, 5 marble blocks 3200 &0000000001652960000000Coins 10000 1,652,960
Marble spiral Marble spiral 97 10 Teak planks, 7 marble blocks 4400 &0000000002305932000000Coins 10000 2,305,932

DoorEdit

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open it. There is a glitch where when you leave doors closed they will look open. If that happens AND then you open the doors by any means it will show 2 times close door. To revert this glitch just close the doors. Oak doors are easy to get through, steel plated a bit harder, and marble ones the hardest. Marbles will be rarely seen due to that it is about 1.3-1.4m in total, making it quite expensive.

Item Image Level Materials Experience Cost
Oak door Oak door(dungeon) 74 10 oak planks 600 &0000000000005590000000Coins 1000 5,590
Steel plated door Steel door8410 oak planks, 10 steel bars 800 &0000000000013150000000Coins 10000 13,150
Marble doorMarble door 94 4 marble blocks 2000 &0000000001313064000000Coins 10000 1,313,064

TrapEdit

Used as obstacles. There is a chance that when a person hits a trap they will not activate.

ItemImageLevelMaterialsExperienceEffect
Spike trap Spike trap(dungeon) 72 50,000 coins 223 The victim takes damage and jumps back.
Man trap Man trap(dungeon) 76 75,000 coins 273 Does 90-120 damage to the victim.
Tangle vine Tangle vine(dungeon) 80 100,000 coins 316 Grabs the player for about 5 seconds.
Marble trap Marble trap 84 150,000 coins 387 Lowers victim's agility level.
Teleport trap Teleport trap(dungeon) 88 200,000 coins 447 Teleports the victim to the most valuable oubliette, or the one that was first built.

GuardEdit

The guards will only attack players in PvP mode or Challenge mode. Otherwise, they will only be examinable. You will not get any combat or slayer experience by fighting the monsters. You cannot use the Crystal saw to hire guards. Spicy stews and Construction teas will still work however. No hammer is required to build.

Item Image Level Combat level Life Points Max hit Materials Experience
Skeleton Skeleton guard(oubliette) 70 22 290 30 50,000 Coins 223
Guard dog Guard dog(oubliette) 74 44 490 50 75,000 Coins 273
Hobgoblin Hobgoblin guard(oubliette) 78 54 620 60 100,000 Coins 316
Baby red dragon Baby red dragon(oubliette) 82 65 650 70 150,000 Coins 387
Huge spider Huge spider(oubliette) 86 81 900 99 200,000 Coins 447
Troll guard Troll guard(oubliette) 90 91 1200 240 1,000,000 Coins 1000
Hellhound Hellhound(oubliette) 94 122 1160 118 5,000,000 Coins 2236

DecorationEdit

Item Image Level Materials Experience Cost
Decorative blood Decorative blood 72 4 Bottles of red dye 4 &0000000000004460000000Coins 1000 4,460
Decorative pipe Decorative pipe 83 6 Steel bars 120 &0000000000004536000000Coins 1000 4,536
Hanging skeleton Hanging skeleton 94 2 Skulls, 6 bones 3 &0000000000000498000000Coins 250 498

LightingEdit

Item Image Level Materials Experience Cost
Candle Candles(oubliette) 72 4 Oak planks, 4 lit candles 243 &0000000000002596000000Coins 1000 2,596
Torch Torches(oubliette) 84 4 Oak planks, 4 lit torches 244 &0000000000002244000000Coins 1000 2,244
Skull Torch Skull torches 94 4 Oak planks, 4 lit torches, 4 skulls 246 &0000000000002244000000Coins 1000 2,244

GalleryEdit


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