Treasure Trails/Guide/Coordinates
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Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25
Coordinate clues
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For a quick coordinate location finder, see Treasure Trails/Guide/Locate.
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During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:
00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart and watch in their inventory or on their toolbelt, and a sextant and spade in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Saradomin/Zamorak Wizards
Edit
On hard Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak.[obsolete] Both of these wizards are weak against arrows so it is advisable to bring a good bow and ranged armour, as well as at least a Super antipoison. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without alerting a Saradomin or Zamorak wizard.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.
Even when fighting the Zamorak wizard in the Wilderness, another player can interrupt your fight. If you are attacked by a player, you should run directly south. It is a good idea to have the Multi-Way Wilderness ability toggled to Single-Way Combat, so that PKers cannot interrupt your fight.
Note: Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
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Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart and watch can be in the toolbelt, remember you must bring the spade and sextant in your inventory.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 00 minutes north, 07 degrees 13 minutes west | 00.00N, 07.13W | Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 05 minutes south, 01 degrees 13 minutes east | 00.05S, 01.13E | None | |
| Image | Location notes | ||
| |
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 13 minutes south, 13 degrees 58 minutes east | 00.13S, 13.58E | None | |
| Image | Location notes | ||
| |
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 18 minutes south, 09 degrees 28 minutes east | 00.18S, 09.28E | None | |
| Image | Location notes | ||
| |
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 20 minutes south, 23 degrees 15 minutes east | 00.20S, 23.15E | None | |
| Image | Location notes | ||
| |
The southern area of Lumbridge Swamp, south of the water altar. Just next to the tree roots. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 31 minutes south, 17 degrees 43 minutes east | 00.31S, 17.43E | None | |
| Image | Location notes | ||
| |
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 00 degrees 50 minutes north, 24 degrees 16 minutes east | 00.50N, 24.16E | None | |
| Image | Location notes | ||
| |
Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area. | ||
01
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 18 minutes south, 14 degrees 15 minutes east | 01.18S, 14.15E | None | |
| Image | Location notes | ||
| |
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 24 minutes north, 08 degrees 05 minutes west | 01.24N, 08.05W | Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow the map from Regicide in order to not get lost. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 26 minutes north, 08 degrees 01 minutes east | 01.26N, 08.01E | 10 | |
| Image | Location notes | ||
| |
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 01 degrees 35 minutes south, 07 degrees 28 minutes east | 01.35S, 07.28E | None | |
| Image | Location notes | ||
| |
The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant. | ||
02
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 46 minutes north, 29 degrees 11 minutes east | 02.46N, 29.11E | Another player's assistance | Another player (optional) |
| Image | Location notes | ||
| |
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You will not get the Saradomin Wizard here. You cannot bring Meerkats familiars into the arena, so bringing a sextant and spade is required. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 48 minutes north, 22 degrees 30 minutes east | 02.48N, 22.30E | None | |
| Image | Location notes | ||
| |
Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 02 degrees 50 minutes north, 06 degrees 20 minutes east | 02.50N, 06.20E | None | |
| Image | Location notes | ||
| |
South of Ardougne Zoo, on a small cape. | ||
03
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 03 degrees 35 minutes south, 13 degrees 35 minutes east | 03.35S, 13.35E | None | |
| Image | Location notes | ||
| |
On Karamja, north of the nature altar. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 03 degrees 45 minutes south, 22 degrees 45 minutes east | 03.45S, 22.45E | None | Saradomin wizard |
| Image | Location notes | ||
| |
In the Bedabin camp, at the north side of the watering hole. | ||
04
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 00 minutes south, 12 degrees 46 minutes east | 04.00S, 12.46E | None | |
| Image | Location notes | ||
| |
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 03 minutes south, 03 degrees 11 minutes east | 04.03S, 03.11E | Started Watchtower | Saradomin wizard |
| Image | Location notes | ||
| |
In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 05 minutes south, 04 degrees 24 minutes east | 04.05S, 04.24E | None | Saradomin wizard |
| Image | Location notes | ||
| |
On the island where Gorad is located. From Castle Wars, go southwest around Jiggig then southeast along the coast. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternatively, the fairy ring code ALP brings you to under Gu'Tanoth, leaving a short run south-east to the cave entrance. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 13 minutes north, 12 degrees 45 minutes east | 04.13N, 12.45E | Completed Dragon Slayer | |
| Image | Location notes | ||
| |
North side of Crandor. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 16 minutes south, 16 degrees 16 minutes east | 04.16S, 16.16E | Started The Grand Tree | Saradomin wizard |
| Image | Location notes | ||
| |
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 04 degrees 41 minutes north, 03 degrees 09 minutes west | 04.41N, 03.09W | Started Regicide | Saradomin wizard |
| Image | Location notes | ||
| |
Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking west from the Ardougne lodestone, preferably crossing the river using the agility shortcut, following the West Ardougne wall right to the end and some distance more, then south to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemakers Curse can use the Book of Char teleport and run south. | ||
05
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 20 minutes south, 04 degrees 28 minutes east | 05.20S, 04.28E | None | |
| Image | Location notes | ||
| |
In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 37 minutes north, 31 degrees 15 minutes east | 05.37N, 31.15E | Started Nature Spirit | Saradomin wizard |
| Image | Location notes | ||
| |
In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 43 minutes north, 23 degrees 05 minutes east | 05.43N, 23.05E | None | |
| Image | Location notes | ||
| |
In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 05 degrees 50 minutes south, 10 degrees 05 minutes east | 05.50S, 10.05E | 15 | Saradomin wizard |
| Image | Location notes | ||
| |
On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. | ||
06
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 06 degrees 00 minutes south, 21 degrees 48 minutes east | 06.00S, 21.48E | None | Saradomin wizard |
| Image | Location notes | ||
| |
West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 06 degrees 11 minutes south, 15 degrees 07 minutes east | 06.11S, 15.07E | None | Saradomin wizard |
| Image | Location notes | ||
| |
On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 06 degrees 31 minutes north, 01 degrees 46 minutes west | 06.31N, 01.46W | None | |
| Image | Location notes | ||
| |
Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes. This may not work for some players. | ||
07
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 07 degrees 05 minutes north, 30 degrees 56 minutes east | 07.05N, 30.56E | None | |
| Image | Location notes | ||
| |
In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 07 degrees 33 minutes north, 15 degrees 00 minutes east | 07.33N, 15.00E | None | |
| Image | Location notes | ||
| |
South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 07 degrees 43 minutes south, 12 degrees 26 minutes east | 07.43S, 12.26E | Started Legends' Quest | Saradomin wizard |
| Image | Location notes | ||
| |
In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. | ||
08
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 08 degrees 03 minutes north, 31 degrees 16 minutes east | 08.03N, 31.16E | None | Saradomin wizard |
| Image | Location notes | ||
| |
South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the words Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 08 degrees 05 minutes south, 15 degrees 56 minutes east | 08.05S, 15.56E | None | Saradomin wizard |
| Image | Location notes | ||
| |
In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the southwest corner of Taverley by the bank for 2000gp. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 08 degrees 26 minutes south, 10 degrees 28 minutes east | 08.26S, 10.28E | Started Legends' Quest | Saradomin wizard |
| Image | Location notes | ||
| |
In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 08 degrees 33 minutes north, 01 degrees 39 minutes west | 08.33N, 01.39W | None | |
| Image | Location notes | ||
| |
At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there. | ||
09
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 09 degrees 33 minutes north, 02 degrees 15 minutes east | 09.33N, 02.15E | Started Waterfall Quest | |
| Image | Location notes | ||
| |
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 09 degrees 48 minutes north, 17 degrees 39 minutes east | 09.48N, 17.39E | None | |
| Image | Location notes | ||
| |
On Ice Mountain, south of the oracle, in an area where there are icefiends. | ||
11
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 11 degrees 03 minutes north, 31 degrees 20 minutes east | 11.03N, 31.20E | None | |
| Image | Location notes | ||
| |
East of the entrance to the Canifis Slayer Tower grounds. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 11 degrees 05 minutes north, 00 degrees 45 minutes west | 11.05N, 00.45W | None | |
| Image | Location notes | ||
| |
In the Tree Gnome Stronghold swamp, west of the Grand Tree. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 11 degrees 41 minutes north, 14 degrees 58 minutes east | 11.41N, 14.58E | None | |
| Image | Location notes | ||
| |
Near Commander Denulth in Burthorpe. | ||
12
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 12 degrees 48 minutes north, 20 degrees 20 minutes east | 12.48N, 20.20E | Ability to protect against hits from black demon's | Zamorak wizard |
| Image | Location notes | ||
| |
Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. | ||
13
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 13 degrees 46 minutes north, 21 degrees 01 minutes east | 13.46N, 21.01E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Near the previous location of Stealing Creation in level 11 Wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms. | ||
14
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 14 degrees 54 minutes north, 9 degrees 13 minutes east | 14.54N, 9.13E | None | |
| Image | Location notes | ||
| |
Two paces west of the enchanted lyre swaying tree which is east of Rellekka. | ||
15
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 15 degrees 48 minutes north, 13 degrees 52 minutes east | 15.48N, 13.52E | Started Troll Stronghold | Saradomin wizard |
| Image | Location notes | ||
| |
Just south-west of entrance to Eadgar's cave, by Trollheim teleport. | ||
16
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 16 degrees 03 minutes north, 14 degrees 07 minutes east | 16.03N, 14.07E | Completed Troll Stronghold | Saradomin wizard |
| Image | Location notes | ||
| |
On the Trollheim summit, near the entrance to Eadgar's cave. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 16 degrees 20 minutes north, 12 degrees 45 minutes east | 16.20N, 12.45E | Completed Troll Stronghold | Saradomin wizard |
| Image | Location notes | ||
| |
In front of the entrance to the Troll cave in Troll Stronghold. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 16 degrees 35 minutes north, 27 degrees 01 minutes east | 16.35N, 27.01E | None | Zamorak wizard |
| Image | Location notes | ||
| |
In level 29 Wilderness, west of the green dragons. Near the previous location of Clan Wars. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 16 degrees 43 minutes north, 19 degrees 11 minutes east | 16.43N, 19.11E | None | Zamorak wizard |
| Image | Location notes | ||
| |
At the Bandit Camp in the level 23 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. | ||
17
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 17 degrees 50 minutes north, 08 degrees 30 minutes east | 17.50N, 08.30E | None | Saradomin wizard |
| Image | Location notes | ||
| |
North east of Rellekka by the rock crabs. North west of DKS fairy ring. Dig at the seaweed spawn closest to the boat by the pier. | ||
18
Edit
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 18 degrees 3 minutes north, 25 degrees 16 minutes east | 18.3N, 25.16E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 37 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 18 degrees 22 minutes north, 16 degrees 33 minutes east | 18.22N, 16.33E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 39 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south. | ||
19
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 19 degrees 43 minutes north, 25 degrees 07 minutes east | 19.43N, 25.07E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 46 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. | ||
20
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 20 degrees 05 minutes north, 21 degrees 52 minutes east | 20.05N, 21.52E | None | Zamorak wizard |
| Image | Location notes | ||
| |
In level 48 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 20 degrees 7 minutes north, 18 degrees 33 minutes east | 20.7N, 18.33E | None | Zamorak wizard |
| Image | Location notes | ||
| |
In level 48 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 20 degrees 33 minutes north, 15 degrees 48 minutes east | 20.33N, 15.48E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 50 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. | ||
21
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 21 degrees 24 minutes north, 17 degrees 54 minutes east | 21.24N, 17.54E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue. | ||
22
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 22 degrees 30 minutes north, 03 degrees 01 minutes east | 22.30N, 03.01E | Completed The Fremennik Trials | |
| Image | Location notes | ||
| |
At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 22 degrees 35 minutes north, 19 degrees 18 minutes east | 22.35N, 19.18E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Southwest of two runite rocks just north of the lava maze, in level 61 wilderness. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 22 degrees 45 minutes north, 26 degrees 33 minutes east | 22.45N, 26.33E | None | Zamorak wizard |
| Image | Location notes | ||
| |
At Demonic ruins level 62 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. | ||
24
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 24 degrees 24 minutes north, 26 degrees 24 minutes east | 24.24N, 26.24E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Inside the Rogues' Castle in level 71 wilderness, just north of the north-west tower. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 24 degrees 56 minutes north, 22 degrees 28 minutes east | 24.56N, 22.28E | None | Zamorak wizard |
| Image | Location notes | ||
| |
A little bit north of the spider web in level 71 wilderness, north of the lever to teleport to Ardougne. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 24 degrees 58 minutes north, 18 degrees 43 minutes east | 24.58N, 18.43E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. | ||
25
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| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 25 degrees 03 minutes north, 17 degrees 05 minutes east | 25.03N, 17.05E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 74 wilderness, north west of the agility course. | ||
| Coordinates | Shorthand | Requirements | Fight |
|---|---|---|---|
| 25 degrees 03 minutes north, 23 degrees 24 minutes east | 25.03N, 23.24E | None | Zamorak wizard |
| Image | Location notes | ||
| |
Level 74 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm. | ||
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |