Contact!
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Contact! is the 117th quest, released on January 10, 2007.
Contents |
[edit] Details
| Official quest description: The High Priest of Icthlarin has problems again - this time with the inhabitants of Menaphos. Sophanem is recovering from the plague, yet most of its citizens are still trapped on the other side of the river. Diplomacy has failed and subterfuge beckons. Clearly, this is the sort of job that a shifty adventurer could excel in. |
| Release date: January 10, 2007 |
| Start: Speak to the High Priest of Icthlarin |
| Difficulty: ***** |
| Length: Short |
| Members only: Yes |
| Requirements: Completed Prince Ali Rescue and Icthlarin's Little Helper. A fairly high combat level and 43+ Prayer is also recommended. |
| Items needed: Any of the lightsources (a closed source like bullseye lantern is preferred), tinderbox, either Pharaoh's Sceptre or money for using the magic carpets, good food (swordfish or above), an emergency escape teleport (such as the ectophial), antipoison potion, decent armour and a weapon (depends on which combat are you using), a prayer potion and Amulet of Glory is recommended as well. |
Spoiler warning: Plot and/or ending details follow.
[edit] Walkthrough
[edit] Starting off
- Travel to Sophanem and speak to the high priest in the western temple. He will say that they have been having problems getting in contact with their sister city of Menaphos.
- Talk to the priest and ask him about ways of getting into Menaphos, pick the option about any ways through dungeons.
- Talk to Jex, who is in the northeast part of the city in a building with a broken altar. He will tell you how to access the dungeons beneath the building.
- Go down a level and talk to the guard if you haven't got any lighting source already. He will sell you a torch for 200 coins, and a tinderbox for 50 coins. A bullseye lantern is a better choice because it will go out less often, but you must take your tinderbox into the dungeon. It is strongly recommended that you take good food (monkfish or above), an emergency escape teleport such as the ectophial, a tinderbox, light source such as a bullseye lantern, and an antipoison potion. It's also a good idea to bring a few energy potions, in case you have run toggled the entire way, which is reccomended.
[edit] Dungeon
- Turn OFF auto-retaliate in the weapon interface, since it might cause you to run into a trap and also waste some prayer point fighting back, if you're hit at an inopportune moment!
- Go down the trapdoor and follow the dungeon around until you get to the ladder north of the southwest corner using protect from magic prayer.
- Run *carefully* past the various scarab monsters.
- You will encounter various traps:
| Trap | Image | Description |
|---|---|---|
| Floor Trap - Spikes | | Similar to the floor traps found in the Rogue's Den (but easier to see - x markings on floor), these can be avoided using agility by selecting 'Search floor'. If you run over them you will be hit for 14-17 hitpoints. |
| Wall Trap | | Similar to the wall traps in Rogue's Den, these can be disabled by thieving by selecting 'Search Odd markings'. If you run through them you will be hit for 14-17 hitpoints. |
| Crusher Blocks | | These are also found in the pyramid in Icthlarin's Little Helper. Simply move diagonally carefully around them. If you run into them you will be hit for 8 hitpoints of damage. |
| Sand Pits | | If you step on these, the ground will crack open and a Scarab swarm will come out. This can be avoided by walking around the pit. Note that you can be poisoned by these. |
| Scarab Trap | | Similar to the pits in Desert Treasure, these pits appear if you walk next to a wall spot with a scarab on it. This will extinguish your light source and cause you to fall down to the bottom level. If the situation happens, immediately click your emergency teleport for safe, DO NOT spend time lighting your source up! |
- Note: Scarab mages can extinguish your light source, whether it is covered or not. You will not be able to continue attacking (if you were in combat) until your light source is relit.
- You will also encounter Scarab mages (92), Scarab swarms (98), and Locust riders (98, 106). These are very dangerous and it is recommended you avoid them as possible, if not, use prayer against them.
[edit] Lower Dungeon
- The ladders in the dungeon above all lead to a MUCH more dangerous second level of the dungeon. If you go down the wrong ladder, or fall down a pit, you will be placed in the lower portion of the dungeon.
- There are level 98 and 106 Locust riders and lots of Scarab mages. It is multi-way combat and your hitpoints will be reduced very quickly.
- Find a ladder and get out fast if possible. It is strongly recommended that you use your instant teleport soon when you are sent down there. It is highly possible to die in a matter of a few seconds.
- Note: If you have enough protection, this level could be a shortcut going from the north middle ladder to the south-west ladder. Take the ladder up, and walk east, north, and west to the exit ladder.
- Once you have found the correct ladder, follow the passage around until you come to the corpse of Kaleef. Search the corpse to get a scroll, read it.
- Travel slightly west and inform Maisa that Kaleef is dead. She would like to confirm your identity before trusting you.
- Tell her that you helped rescue Prince Ali.
- He was being held in Draynor Village.
- Leela assisted you.
- She will then trust you and tell you to speak to Osman, the Spy Master in Al-Kharid.
[edit] Osman
- Travel to Al-Kharid(Amulet of Glory recommended), go north of the palace and speak to Osman, try and convince him to come to Sophanem personally, picking the "Drive a wedge.." option does the trick. Osman will then appear just outside the gates of Sophanem.
- Before travelling back, equip yourself for a big fight. Emphasis on good food (swordfish or above), a prayer potion may help as well.
- Super Sets are highly recommended if you're using melee to fight against the boss , as the monsters may hit 20+, and the scarab is very difficult to hit if it gets lucky. Ice rush, slayer dart and earth spells are extremely effective. See the next part for any paraphernalia suggested.
- Travel back to Sophanem, Osman will be just outside the gates. Talk to him again and suggest the secret entrance just north of the city. You will then see a funny cut scene where Osman sneaks past Jex into the caves below by blackjacking him.
[edit] The Final Battle: Giant Scarab
- Go back through Sophanem Dungeon to where you found the body of Kaleef. As soon as you go down the ladder you will see another cut scene where a large beetle appears!
- Travel into the cave and fight the level 191 Giant Scarab which hits up to 20 with melee and ranging. It summons level 68 Locust riders and Scarab mages (which can also do 9 damage with poison) to aid it, which will attack the player at the same time. The riders will attack with ranged or melee, and the mages will attack with magic so you are being attacked by all 3 combat styles at once.
- It is recommended to defeat the magic-casters and rangers as soon as they spawn, but ignore the melee riders as your prayer makes them harmless. However, if you have effective magic spells as suggested, keep an eye on prayer and hitpoint level and ignore those monsters.
- If you're using melee, using Protect from Melee prayer is recommended against the scarab, and having plenty of good food in this fight. Wearing dragonhide armour will help protect against both magic and ranging.
- If you're using ranged, give up unless you're a crystal bow user. Use Karils or black D-hide, and use Protect from Ranged. Doing range any other way is not very effective in this battle.
- If you're using magic, use Protect from Ranged. The scarab is particularly weak to earth spells. Also using Iban's blast is yet another way to quickly beat the scarab. A full set of Mystics or above proves useful, pack also a battlestaff or mystic battlestaff with a mind shield/prayer book.
Note: The battle site has recently lost most of its original safespots and cannon uses when fighting bosses. And it becomes hard to mage or range from a distance.
Note: The green projectile attack is not magic, but indeed range.
Note: If players are afraid of dying while fighting the Giant Scarab, it is recommended that they wear the Ring of life.
- Once the scarab is defeated, another cut scene will happen where Osman is miraculously alive (since he blended into the shadows as a spy master). He talks to and tells you to take the Keris on the floor, and then teleports away.
- Go back to the high priest. (Tip: It is suggested that you teleport out, restore prayer and hitpoints before coming to Sophanem again instead of tracing back in the dungeon.) He will confirm that Maisa was successful, and reward you.
[edit] Rewards
- Keris
- 1 Quest point
- 7,000 Thieving experience
- Combat lamp giving 2 wishes each granting 7000 experience to Attack, Strength, Defence, Hitpoints, Ranged, Magic, or Summoning (if over level 30).
- Access to Sophanem's bank
Note: If you accidentally destroy the experience lamp, another may be obtained by seeing the high priest.
[edit] See Also
Mr. Mordaut thinks that many things are dumb. However, the people who wrote this article clearly were not. In fact, it was written so well that it had been featured on the front page. |




