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Commander Zilyana

From the RuneScape Wiki, the wiki for all things RuneScape

Commander Zilyana is a God Wars Dungeon boss and is called the 'Saradomin Boss' in RuneScape's Quick Chat feature.
A player fighting with the Saradomin sword, a weapon obtainable from Commander Zilyana and her bodyguards.




A group of players fight Commander Zilyana in the God Wars Dungeon.

Commander Zilyana is the leader of Saradomin's army in the God Wars Dungeon. She is said to be an Icyene, an ancient race of winged beings, chosen by Saradomin to guard his hilt. Commander Zilyana uses a melee attack and a magic attack. She uses them randomly, and both attacks are quite accurate. She attacks with her multi-target magic attack when her sword glows with a bright blue aura and she raises it in the air. If the attack hits a player, a small wall of lightning will appear around the player. If her magic attack fails, nothing happens (no 0 damage splat, no splash). She attacks with melee when she simply slashes at the player with her sword. Her melee attack is not multi-target.

In addition, both her magic and melee attacks have a max of 31 damage but they are both very rapid (approximately the speed of throwing knives), so players should be careful fighting her.

Lastly, Commander Zilyana is located in the back room of Saradomin's Encampment. Players must have 70 agility as well as two coils of rope and 40 kills on Saradominists to reach her. In addition, she has 3 guards: Growler (magic), Bree (ranged) and Starlight (melee).

Note: The two ropes needed to access her are only needed once, and can be used any time thereafter. The ropes cannot be re-obtained.

Again, as stated above, Commander Zilyana is dangerous and should not be underestimated, as she is the sixth strongest monster in RuneScape, after General Graardor, K'ril Tsutsaroth, TzTok-Jad, the Spirit Beast and the Corporeal Beast, and so is the fifth highest levelled attackable monster, as the Spirit Beast cannot be attacked.

Contents

[edit] Bodyguards

[edit] Quotes

When in battle, the commander gives several battle cries while fighting the characters that dare to venture deep enough to kill her:

  • "Death to the enemies of the light!"
  • "Slay the evil ones!"
  • "Saradomin lend me strength!"
  • "By the power of Saradomin!"
  • "May Saradomin be my sword."
  • "Good will always triumph!"
  • "Forward! Our allies are with us!"
  • "Saradomin is with us!"
  • "In the name of Saradomin!"
  • "Attack! Find the Godsword!"

[edit] Soloing Method

The soloing method involves a tactic known as Hit-and-Run, which can be used when grouping her. It involves attacking Zilyana, and quickly moving back before she can retaliate. If you melee, you will take 1 or 2 hits. However, if you range, you can keep hitting and running, and restoring energy with purple sweets or with Tireless Run Scrolls. Running away from her is absolutely necessary, because she is very capable of knocking a player out with her strong accurate and rapid attacks.

Note: Using melee while soloing is not advised, except at high levels, because when meleeing, Zilyana has the opportunity to attack the player. Zilyana is capable of cutting through the highest defence easily, so allowing her to attack is not very advisable. Experienced high levelled players using range will find they can stay for about 10 kills.

In addition, Players should run from corner to corner, as this will give you the most time in which to hit Zilyana.

If you need to eat or drink Saradomin Brews, do so while running from corner to corner until your health is full.

Zamorak Godswords are somewhat useful while soloing as the special attack freezes Zilyana for 20 seconds, giving you plenty of time to eat and prepare.

NOTE: Due to an update by Jagex in which they made the room smaller in size, the Hit-and-Run method has since become considerably more difficult, and one will usually not get as many boss kills as they would before this update.

[edit] Team Strategy

Usually, teams consist of 3-6 players. The team strategy is similar to the solo strategy. Because Commander Zilyana's attacks are so dangerous, it is ineffective to "tank" her. So, when in a team, a player should quickly run away (to avoid her attacks) when the commander is going after the player, and attack Zilyana when she's chasing after / attacking another player. Commander Zilyana will switch to another target after UNSUCCESSFULLY chasing her current target for 12 seconds.

For big teams (masses), all players assemble in the centre and pile Zilyana. If she is attacking a player in such a team, that player really doesn't have to run away from her, as it usually takes a few seconds for the team to kill her. However, if the team fails to kill her fast enough, death is a very real possibility for the player under attack. Therefore, praying magic is highly recommended before Zilyana spawns.

Some tricks / techniques the average team uses:

  • When she spawns, a ranger is usually the first to distract Commander Zilyana, as the ranger is able to attack from a distance.
  • A team member freezes Commander Zilyana with a Zamorak Godsword special attack so she cannot move. This makes the kill slightly smoother, as players can simply step away from the Commander's reach. This results in less running around for the team.
  • Commander Zilyana and her bodyguards are very dangerous, so teams usually bring healing familiars (such as Fruit Bats, Unicorns, Titans), Guthan's armour, or Bones to Peaches tablets in order to heal and stay longer.
  • Players usually stand at the south wall while waiting for her to spawn.
  • Teams can rest in between kills. The "rest" feature allows teams to recover run energy and hitpoints more quickly.
  • Teams pray at the altar when they're low on prayer points. It is ill-advise to pray at the altar when a player has high prayer points because the altar will only boost the player's prayer points every 10 minutes.
  • Players wear Saradomin objects because the altar gives one bonus prayer point per Saradomin object a player is wearing when a player prays there. This may not seem much, but it adds up especially when trips last 5+ hours.

[edit] Drops

[edit] Weapons and Ammunition

[edit] Armour

[edit] Potions, Food, and Herblore


Commander Zilyana's RuneScape Duel Card.

[edit] Other Drops

[edit] Trivia

  • The safe spot for Commander Zilyana was removed on 14 February 2008.
  • Her shield slightly resembles the Falador shield 3.
  • The "Hit 'n' Run" technique is now considerably more difficult to pull off due to Jagex introducing a new update, which made the room much smaller in size.
  • Although her weapon, the Saradomin Sword, is a two-handed weapon when equipped by a player, Commander Zilyana wields it as a single-handed weapon, this is probably because, as stated on Funorb, that the Icyene have a godly strength flowing through their veins.
  • Due to the update on 18 August 2009, involving combat familiars now being more aggressive, familiars such as the titan, terrorbird, and war tortoise, are now causing Commander Zilyana to target and attack players at a random rate. This is due to the reason that if one's familiar attacks the Commander, she will automatically target the owner of that familiar, regardless of whether or not she has just chased them. It is not yet known whether this is intentional or a bug.