Clan avatar
Discuss30on this wiki

The Clan Avatar is a members-only customisable reward available for clans. It was first announced in the 2012 August Behind the Scenes. The avatar is made out of elemental forces, providing boosts, buffs and protection to clan mates while summoned.
Contents |
Avatar Habitat
In order to use the clan avatar around the surface world, an Avatar habitat must be built for it, which come in basic, medium, and grand forms. The resource requirements for the habitats are:
- Basic - Tier 1 Citadel, 3000 timber
- Medium - Tier 4 Citadel, 30,000 timber, 30,000 precious bars
- Grand - Tier 7 Citadel, 30,000 timber, 30,000 precious bars, 30,000 rations
Customisation

The avatar displays a clan's logo and colours automatically, but the appearance of the avatar can be changed manually. Changing the appearance of the avatar doesn't cost anything and can be done at any time, as long as the avatar is present in its habitat. If a clan has more than one avatar, they can be customised individually.
Each of the nine parts of an avatar may incorporate any of the four elements—nature, water, lava or magic. The avatar requires the head, as well as the upper and lower body, while the other parts are removable.
Avatar Warden
To use a clan avatar, a clan owner needs to assign the Avatar Warden job to a clan member with a rank of Administrator or higher, through Clan settings, under Clanmates. In order for the warden to summon an avatar, they must go to the habitat within their citadel and interact with the avatar they wish to use. The warden may then summon and choose a buff for the avatar, without having to paying 300 Anagogic orts. The avatar, upon selection for use and confirming which buff to use, acts as a follower for the warden and occupies the Summonings lot. Only one avatar of the same clan can be summoned in one world. If a clan wants to summon another avatar, they first need to dismiss the summoned avatar, or wait until the avatar has expired, which takes 6 hours. If dismissed, it instantly returns to the habitat.
In addition to being an Avatar Warden, a clan owner must set permissions in the clan settings to be able to remove the habitat, fill buff slots and customise the avatar.
Buffs



Buffs may be added to avatars by the Avatar Warden by interacting with the avatar in its habitat and selecting Fill buff slots for this avatar. Depending on the habitat tier, a clan can add up to 3 buffs to one avatar.
Important note: If the Avatar Warden wishes to remove or change the buff options that had been added to an avatar, the avatar habitat needs to be removed and rebuilt.
If a clan avatar is summoned, it can only have one active buff at a time. As such, if you want to use a different buff of the avatar, you simply need to dismiss it and summon it again with the other buff loaded. When a buff is active, a specific symbol spirals around the avatar. Players under the effect of the buff also have a glowing symbol appear near their feet every few minutes.
The range of the buff is a 20 square radius from the avatar.
| Buff | Effect |
|---|---|
| Heal Over Time | Heals clan members in range of the avatar for 2% of their maximum lifepoints every five seconds. |
| Familiar Faces | Doubles the familiar's timer when summoning one in range of the avatar. |
| Auto Ort | The avatar adds dropped/skilled Anagogic orts straight into your inventory when collected in range of the avatar. |
| Skill Plot Bonus | 10% more resources per minute from skilling in the citadel; this does not increase the cap for the individual, but instead increases the rate of resources produced. Note that XP gained per minute does not change, so after reaching your cap you will have received 10% less XP! |
| Skilling Bonus | 3% more xp for skilling on the same world as the avatar and 6% more xp for skilling in range of the avatar. |
| Random Resurrection | Resurrects a player. This can only be done to each player once a day and for a limited amount of total times per day depending on the citadel tier. |
| Protector | The avatar takes some of the damage dealt to a clan member in range of the avatar. |
Anagogic orts
![]()
![]()
![]()
While in combat, mainly summoned with the Protector buff, it is possible to heal the clan avatar by paying it 30 anagogic orts. Additionally, while engaged in player killing situations, the avatar may also be attacked, and therefore able to be healed.
Clan Citadel



Clan avatars can also collect in the Citadel while summoned. They collect whichever resource the Avatar Warden assigns to it, at roughly 26 resources per 45 seconds. The Clan Avatars also have a resource cap, the same amount as clan members for the clan's Citadel (e.g. 2000 for Tier 5, 2350 for Tier 6 Citadel, and so on). On the Avatar's Follower Details screen, you can see its lifepoints, current buff, and which resource it is gathering.
If the resource to gather is changed on the avatar, however, it is possible that the "Resource Gathering" area of the Follower Details might "glitch" and not update with the correct amount of resources collected or what type of resource. To fix this, the Avatar Warden may simply dismiss and resummon the Clan Avatar and the information should update.
Follower
Unfortunately, the clan avatar has drawbacks while it is summoned. The Avatar Warden is unable to bring the clan avatar into the following minigames and areas where normal familiars may be allowed:
- Pyramid Plunder
- Temple Trekking
- Burgh de Rott Ramble
- Fight Kiln
- Dominion Tower
- Saw Mill
- The Pit
- Barrows
- Soul Wars
- Fish flingers
- Tears of Guthix
When attempting to begin most of the above activities, the related NPC will stop and ask you to dismiss your Avatar before you can continue.
When the clan avatar is summoned, you cannot summon another follower. Similarly, if you already have a follower summoned when you try to summon the clan avatar, you will be told you already have a follower. You will have to dismiss the first follower before you can summon the clan avatar.
Gallery
Trivia
- There is currently a glitch where if a clan avatar is dismissed from within the citadel, it might not go back to the habitat. Having someone teleport to the clan entrance portal and then back to the avatar habitat resets this.
- There is currently a glitch where if the clan avatar is set to the skilling bonus buff, the skilling bonus is only applied to one skill action per game tick. If multiple skills are trained per game tick (such as attack and hitpoints during combat, or cleaning multiple herbs per game tick), bonus experience is only applied for one of those skill actions.
- When the avatar warden enters the Grand Exchange with the avatar summoned (provided that the buff is set to the experience boost), all clan members on the same world do not get their experience boost. It is unknown if this is a glitch or not. It happens that sometimes this stays for a couple of minutes, the avatar warden can then enter Lobby and go back to normal world. This is also with random events. Returning to the citadel causes it to follow you upon entry without needing to summon again. Alternatively, in situations like this, you can use the Call Follower option.
- If you try to bring the Clan Avatar into the Tears of Guthix minigame, Juna, the guardian, prevents you and says "I will not allow that creation of Armadyl into this cave," implying that citadels are related to Armadyl.
- While summoned, the Avatar Warden is not allowed to dungeoneer due to it being a follower. However, if your clans buff is set to "Skilling Bonus" and you do not have the Avatar, you earn an additional 3% while Dungeoneering on the same world as the active Avatar Warden.
- Note that since the avatars are limited, if someone else in the clan takes out the avatar, and forgets to return it to the citadel, it will not return to the citadel on its own until that player logs back in, and puts it back in the citadel him/herself.
- Players wielding a greegree currently do not receive bonus experience from the avatar.
- The Avatar Skilling Buff DOES apply to the experience earned from the Gielinor Games.
- If you attempt to take the Clan Avatar into the Fish Flingers Competition, you will not be able and the Fisherman will simply say,"Umm, sorry but you cant take that, erm, floaty thing with you..."
- The Avatar Skilling Buff stacks with many existing bonuses, including Sacred Clay items, Skill Pendants, Clan Rings, auras and Goldsmith gauntlets. However, the bonuses does not apply to the Ectofuntus, .
- The Avatar Skilling Buff does not affect the experience received from the Circus, Penguin points, exp lamps, infernal urns, pendants nor the experience earned from creating the first of each Illuminated god book.
- If using a clan ring, the Avatar Skilling Buff applies to the base experience that is being skilled, but not to the bonus from the clan ring.
| Clan Rings |
Uncharged • Woodcutting • Mining • Firemaking • Smithing • Summoning • Crafting • Cooking |
| Skill plots |
Cooking • Crafting • Firemaking • Mining • Smithing • Summoning • Woodcutting |
| Resources |
Timber • Stone • Charcoal • Ore • Metal bars • Precious ore • Precious metal bars • Cloth • Rations • Minions |
| Buildings and features |
Battlefield • Keep • Signpost • Storehouse • Meeting Rooms • Party Room • Portal • Theatre • Avatar habitat |
| Customisation and costs |
Statues • Decoration hotspots • Blanket hotspots • Wall patterns • Clan Citadels/Windows and Doors • Upkeep and upgrade cost |
| Other |
Master invitation • Clan meeting invitation • Clan hatchet • Clan pickaxe • Clan Settings • Clan avatar • Clan Dragon |