Walkthrough
Start point | Speak to Kharshai beneath Rellekka | ||
---|---|---|---|
Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Medium to Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
| ||
Recommended |
| ||
Enemies to defeat |
|
Starting off
Ritual site
- Go to the Mahjarrat ritual site.
- DKQ, exit the glacor cave, and then go north-west.
- Alternatively, use the canoe in the snowy hunter area north of Rellekka.
- Investigate the ritual marker.
- Talk to Kharshai with a free inventory slot to receive the charged engrammeter.
- Go to the entrance of the throne room of Senntisten on the east side of the Digsite.
- Harvest all 5 memory springs inside and outside of the Zarosian throne room.
- Return to the ritual site and investigate the ritual marker again.
Inside Kharsai's memories
- Talk to Perjour.
- Talk to Zebub.
- Inspect the broken mouthpiece on the pillar next to Zebub.
- Talk to Duke Sucellus.
- Talk to Jhallan.
- Inspect the wall marking on the pillar next to Jhallan.
Northern platform
- Inspect the broken enchantment at the bottom of the stairs.
- Talk to Pernix.
- Talk to Akthanakos.
Southern platform
- Talk to the warpriest.
- Inspect the stashed weapons south of the stairway.
- Inspect the wall marking on the north-eastern pillar.
- Talk to Sliske.
Centre
- Talk to Azzanadra.
- Talk to the 3 suspects.
- Talk to either Azzanadra or Zamorak to choose a side.
- Talk to Zamorak.
- Watch or skip the cut-scene.
Pilgrimage to the ritual site
Items recommended: Sixth-Age circuit, combat equipment, food, Shard of Zaros, sign of life or portent of life
- Four Mahjarrat deathstones can be found along the route. Inspecting them all is not required for completion of the quest. However, it is a master quest cape requirement.
- Go to the World Gate and quick-dial it to Freneskae.
- Enter the World Gate.
- Talk to Kharshai.
- Unequip weapon(s) and jump on the rock.
- Avoid taking damage using the keyboard or on-screen arrows.
- The mini-map can help you predict upcoming obstacles.
- Equip weapon(s) and attack muspahs until a grand force muspah appears.
- Stand next to the interactable wall and attack it until its adrenaline bar fills and it destroys the wall with its special attack.
- Repeat in next area.
- Heal up, un-equip weapon(s), and jump on the rock.
- Avoid taking damage using the keyboard or on-screen arrows as before.
- Talk to Seren.
- Enter the cave.
- Go west and talk to Zemouregal.
- Watch or skip the cut-scene.
Mah's nightmares
Items recommended: food
- Go up the northern path and talk to Seren at the end.
- Investigate the core of Mah.
- Intercept the shadows heading towards the core from the muspahs.
- Insert the glowing orb into the light shard between the core and the shadow heading towards it.
- The orb must be retrieved from the light shard it's in before it can be inserted into another.
- Navigate the area by going from one circle of light to another.
- Touch the light shard at the end of the path.
- Go back half way and exit on Zemouregal.
- Investigate the core and intercept the shadows as before.
- Two orbs will be given this time.
- Navigate the area using the circles of light as before.
- Touch the western light shard.
- Touch the eastern light shard.
- Touch the central light shard.
- Go south and exit on Seren.
- Investigate the core and intercept the shadows as before.
- Three orbs will be given this time.
Finishing up
- Talk to Seren.
- Go down the path and talk to Seren at the ritual site.
- Go back up the path and talk to Zaros.
- Quest complete!