|Release date||2 April 2013 (Update)|
|Alchemy||Cannot be alchemised|
|Destroy||If you get rid of the charming imp, there's no way to get him back except by buying him again with 100,000 Dungeoneering tokens.|
|On death||Always kept in inventory|
|Store price|| 100,000 Dungeoneering tokens|
|Examine||A small, well-presented imp.|
The charming imp is a pocket slot item that collects charms before they drop on the ground, putting them instantly in your inventory. This item requires level 21 Summoning, 21 Dungeoneering and 100,000 Dungeoneering tokens to purchase. Unlike the weaponry, destroying this item does not refund any tokens. This item will be lost if the player dies in the Wilderness.
By default, the imp will simply collect charms that have been dropped. Every time a charm is picked up a message states "The charming imp finds a [type] charm and puts it in your inventory."
The charming imp is an item, not a follower. Additionally, he can be equipped in the pocket slot to save an inventory space. The charming imp can also be added to the toolbelt if a player spends 500 slayer points to learn how at any slayer master. The configuration settings may still be changed by opening up the toolbelt in this case.
Alternatively, similar to the bonecrusher automatically yielding Prayer experience and herbicide yielding Herblore experience, the charming imp will convert unwanted charms into Summoning experience if the player chooses the option. This is not recommended as making pouches yields far more experience, unless certain charms are undesirable to one's needs, for example high level summoners may not want to use gold charms because of the low experience or green charms because they are usually more expensive than crimson or blue charms.
A player may right-click on the imp and select Configure, opening a dialogue for options on which charms the player chooses to have the imp automatically collect or convert to experience. The charming imp will NOT work on charms received through Lootshare.
By configuring the imp, a player may choose either of the two options:
- "You can keep ... charms." results in the imp converting any dropped charms into experience.
- "I want the ... charms." results in the imp automatically sending the charms to the player's inventory.
A charming imp will convert every...
- Gold charm into 4 experience
- Green charm into 8 experience
- Crimson charm into 12 experience
- Blue charm into 16 experience
- Abyssal charm into 6 experience
- Obsidian charm into 12 experience
- Elder charm into 20 experience
|[view] • [talk]|
- Upon release the charming imp called crimson charms 'red' charms. At the time it was unknown if this was deliberate, but the later patch fix indicates that it was a mistake.
- His name is a pun, as he is well-dressed, polite, and associated with charms.
- When selecting the destroy option, the imp will say, "Don't send me away! I'm scared of the big wide world out there."