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Charge Air Orb

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This is an old revision of this page, as edited by Michabotbot (Talk | contribs) at 21:18, June 25, 2012. It may differ significantly from the current revision.

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Classic Runestone
Air Obelisk
A player charging an air orb.
Charge Air Orb

Charge Air Orb icon

Members?

Yes

Level

66

Spellbook

Normal

Type

Unknown edit

Experience

76

Runes

30 Airs
3 Cosmics

[view][talk]

Charge Air Orb is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb.

Using an air orb on a battlestaff makes an air battlestaff.

This is a known method for making profit with magic and a gain of 2052 Magic experience is given per load (27 orbs charged). To charge an entire inventory of 27 Air Orbs, one must bring 81 cosmic runes.

If buying the unpowered orb and cosmic runes on the GE and wielding an air staff and then selling the created Air orb, you will make 642 coins per orb or 17334 coins for an inventory of 27 orbs.

It is possible to gain up to 40,000 Magic experience per hour using the charge air orb spell, making this one of the best training methods, since you gain fast experience and profits at the same time. However, with the reinstatement of player killing in the Wilderness, this method is far more dangerous than it previously was.

Cost

Spell Costs
Runes Cost
30Air rune 3Cosmic rune &0000000000000843000000Coins 250 843
Staff Cost
3Cosmic rune Staff of air &0000000000000453000000Coins 250 453


Combination runes Cost
N/A N/A


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