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Charge Air Orb
Charge Air Orb icon
Release date 18 March 2002 (Update)
Members Yes
Level 66
Spellbook Normal
Type Enchantment
Experience 76
Runes 30 Airs
3 Cosmics
Air Obelisk
Click animation for full size
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Charge Air Orb is a Standard spell. It is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb.

Using an air orb on a battlestaff makes an air battlestaff.

This is a known method for making profit with magic and a gain of 2052 Magic experience is given per load (27 orbs charged). To charge an entire inventory of 27 Air Orbs, one must bring 81 cosmic runes.

If buying the unpowered orb and cosmic runes on the Grand Exchange, wielding an air staff and then selling the created Air orb, you will make 3871 coins per orb or 104517 coins for an inventory of 27 orbs.

It is possible to gain up to 40,000 Magic experience per hour using the charge air orb spell, making this one of the best training methods, since you gain fast experience and profits at the same time. However, with the reinstatement of player killing in the Wilderness, this method is far more dangerous than it previously was.

Cost[]

InputCost
3Cosmic rune30Air rune1Unpowered orb4,660
Combo runes
3Cosmic rune1Unpowered orb30Dust rune31,510
3Cosmic rune1Unpowered orb30Smoke rune32,290
3Cosmic rune1Unpowered orb30Mist rune36,850
Staves
3Cosmic rune1Unpowered orbStaff of air1,960
3Cosmic rune1Unpowered orbElemental battlestaff1,960
3Cosmic rune1Unpowered orbAvernic wandTome of frost1,960
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