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Charge Air Orb

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Classic Runestone
Charge Air Orb

Charge Air Orb icon

Members?

Yes

Level

66

Spellbook

Normal

Type

Enchantment

Experience

76

Runes

30 Airs
3 Cosmics

Air Obelisk
Click animation for full size
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Charge Air Orb is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb.

Using an air orb on a battlestaff makes an air battlestaff.

This is a known method for making profit with magic and a gain of 2052 Magic experience is given per load (27 orbs charged). To charge an entire inventory of 27 Air Orbs, one must bring 81 cosmic runes.

If buying the unpowered orb and cosmic runes on the Grand Exchange, wielding an air staff and then selling the created Air orb, you will make 1880 coins per orb or 50760 coins for an inventory of 27 orbs.

It is possible to gain up to 40,000 Magic experience per hour using the charge air orb spell, making this one of the best training methods, since you gain fast experience and profits at the same time. However, with the reinstatement of player killing in the Wilderness, this method is far more dangerous than it previously was.

CostEdit

Spell Costs
Runes Cost
30Air rune 3Cosmic rune Coins 1000 1,824
Staff Cost
3Cosmic rune Staff of air Coins 250 774


Combination runes Cost
N/A N/A


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