Wikia

RuneScape Wiki

Chaotic staff

Discuss17
26,599pages on
this wiki
Chaotic staff
Chaotic staff
Release date 12 April 2010 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
Value 20,000,001 coins
Alchemy Cannot be alchemised
Destroy You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.
Store price 200,000 Dungeoneering tokens
Examine This staff makes destructive spells more powerful.
Weight 1.8 kg
[view] [talk]
Chaotic staff detail

A chaotic staff is a two-handed magic weapon released with the Dungeoneering skill on 12 April 2010. The staff requires a Magic level of 80 and a Dungeoneering level of 80 to wield. If training exclusively through running dungeons in Daemonheim, two million Dungeoneering experience is required to attain the 200,000 dungeoneering tokens needed to purchase this item. Tokens obtained through Sinkholes and Sagas may allow players to attain it with fewer than 2 million experience.

After approximately 10 hours of combat, the chaotic staff will degrade completely and must be recharged before it may be used again; it has a 20% charge on purchase. Once these charges have been used up, the weapon can be recharged for a fee by the rewards trader. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash or a combination of cash and dungeoneering tokens.

Combat Stats
Skill requirements Degrades
80 Magic-icon, 80 Dungeoneering-icon Yes
Class Slot
Magic Magic 2h slot
Weapons Main Off
Damage - -
Accuracy 1924 -
Style - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Strength-icon0 Ranged-icon0 Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
Chaotic staff equipped
A player wielding a chaotic staff
[view][talk]

Repair costs Edit

When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.

  • 100% charged (Fully charged) – no cost.
  • 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
  • 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
  • 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
  • 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Comparison with other magical weaponsEdit

Name Type Levels to equip Cost Accuracy Notes
Noxious staff Noxious staff Staff 90Magic-icon Coins 1000 314,110,498 2458
  • Highest accuracy of any standard
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs Coins 1000 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other magic weapons
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for Coins 1000 2,000,000 or Coins 1000 200,000 and 20,000 Dungeoneering tokens
  • Second-highest accuracy of any standard staff
Zuriel's staff Zuriel's staff Staff 78Magic-icon Coins 1000 2,974,594 1829
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon Coins 1000 9,703,698 1783
  • Most accurate non-degrading staff
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 Runespan points 1694
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light Staff 75Magic-icon Coins 1000 162,765 1694
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Enhanced ancient staff Enhanced ancient staff Staff 70Magic-icon
Several others
Coins 1000 58,970 (Ancient staff)
+
Elite desert diary
1694
Polypore staff Polypore staff Staff 75Magic-icon Coins 1000 824,158 1694
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge effectively Coins 100 227 (1 polypore spore and 5 fire runes
  • Requires 80 Farming to recharge the staff; this is assistable
Seismic wand Seismic wand and Seismic singularity singularity Wand and orb 90Magic-icon Coins 1000 587,903,083(wand) Coins 1000 182,779,848(orb) 2458
  • The highest accuracy of all standard dual wielded magic weapons
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Virtus wand Virtus wand and Virtus book book Wand and book 80Magic-icon Coins 1000 25,549,368(wand) Coins 1000 11,534,916(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Abyssal wand Abyssal wand and Abyssal orb orb Wand and orb 75Magic-icon Coins 1000 1,730,264(wand) Coins 1000 276,404(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading wand and orb outside
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

TriviaEdit

  • It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like scarab swarms.
  • The chaotic staff used to cost 400,000 Dungeoneering tokens before the 21 April 2010 update.
  • If dropped in the Wilderness, a player receives 40,000 coins.

Around Wikia's network

Random Wiki