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Chaotic staff
Chaotic staff
Release date 12 April 2010 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
Value 20,000,001 coins
Alchemy Cannot be alchemised
Destroy You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.
Store price 200,000 Dungeoneering tokens
Examine This staff makes destructive spells more powerful.
Weight 1.8 kg
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Chaotic staff detail

A chaotic staff is a two-handed magic weapon released with the Dungeoneering skill on 12 April 2010. The staff requires a Magic level of 80 and a Dungeoneering level of 80 to wield. If training exclusively through running dungeons in Daemonheim, two million Dungeoneering experience is required to attain the 200,000 dungeoneering tokens needed to purchase this item. Tokens obtained through Sinkholes and Sagas may allow players to attain it with fewer than 2 million experience.

After approximately 10 hours of combat, the chaotic staff will degrade completely and must be recharged before it may be used again; it has a 20% charge on purchase. Once these charges have been used up, the weapon can be recharged for a fee by the rewards trader. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash or a combination of cash and dungeoneering tokens.

Combat Stats
Skill requirements Degrades
80 Magic-icon, 80 Dungeoneering-icon Yes
Class Slot
Magic Magic 2h slot
Weapons Main Off
Damage - -
Accuracy 1924 -
Style - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Attack-icon0 Ranged-icon0 Magic-icon0
Attack speed
AverageInterval: 3.6 secondsAttack speed average
Chaotic staff equipped
A player wielding a chaotic staff
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Repair costs Edit

When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.

  • 100% charged (Fully charged) – no cost.
  • 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
  • 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
  • 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
  • 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Comparison with other magical weaponsEdit

Name Type Levels to equip Cost Accuracy Notes
Dominion staff Dominion staff Staff 90Magic-icon Free reward 2458
  • Usable ONLY inside the Dominion Tower, and nowhere else
  • Provides infinite elemental runes
  • Far higher accuracy than all other staves outside of Daemonheim: 2458 accuracy as opposed to 1924 with the chaotic staff
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for Coins 1000 2,000,000 or Coins 1000 200,000 and 20,000 Dungeoneering tokens
  • Highest accuracy of any staff that isn't restricted to a mini-game or Dungeoneering
Zuriel's staff Zuriel's staff Staff 78Magic-icon Coins 1000 2,635,368 1829
  • Degrades to nothing after 1 hour of combat
    (Note: it does not degrade when not in combat; it is not known if the use of abilities negates the degradation)
  • Second-most accurate staff for use outside of activities, only behind the chaotic staff.
  • Only staff in the game to feature a critical hit bonus, at 1.8%.
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon Coins 1000 9,505,600 1783
  • Third-most accurate staff for use outside of activities.
  • Most accurate non-degrading staff for use outside of activities
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides infinite air runes
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 points 1694
  • Can hold up to 1000 casts of any single spell, including non-combat spells, saving inventory space
  • Costs 25,000 RuneSpan reward points and does not degrade
Staff of light Staff of light Staff 75Magic-icon Coins 1000 177,666 1694
Ancient staff Enhanced ancient staff Staff 70Magic-icon
Several others
Coins 1000 59,237 (Ancient staff)
+
Elite desert diary
1694
  • Comes as a free upgrade to the Ancient staff upon completion of the Desert Tasks
  • Is cheap to replace and thus ideal for dangerous PvP
  • Has a +2 Prayer bonus, unlike its Staff of Light counterpart.
Polypore staff Polypore staff Staff 75Magic-icon Coins 1000 891,126 1694
  • Its inbuilt spell, Polypore Strike, has the strength of high-end spells from the Ancient Magicks
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Requires 80 Farming to recharge the staff
  • Polypore Strike is available on any spellbook, allowing use of the Lunar spellbook with combat magic
  • Polypore Strike costs only Coins 250 277 a cast
Seismic wand Seismic wand and singularity Wand and orb 90Magic-icon Coins 1000 811,639,597(wand) Coins 1000 200,432,171(orb) 2458
  • The highest accuracy of a magic weapon usable anywhere
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Virtus wand Virtus wand and book Wand and book 80Magic-icon Coins 1000 57,492,458(wand) Coins 1000 21,317,197(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Abyssal wand Abyssal wand and orb Wand and orb 75Magic-icon Coins 1000 3,391,754(wand) Coins 1000 890,589(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading wand and orb outside of Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when casting every offensive spell, this chance increasing to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Acts as a Slayer staff for the Slayer dart spell

TriviaEdit

  • It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like scarab swarms.
  • The chaotic staff used to cost 400,000 Dungeoneering tokens before the 21 April 2010 update.
  • If dropped in the Wilderness, a player receives 40,000 coins.

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