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Chaotic staff

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Chaotic staff
Chaotic staff
Release date 12 April 2010 (Update)
Members Yes
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 20,000,001 coins
Alchemy Cannot be alchemised
Destroy You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.
Store price 200,000 Dungeoneering tokens
Examine Normal: This staff makes destructive spells more powerful.
Broken: This staff makes destructive spells more powerful. It doesn't look in good condition.
Weight 1.8 kg
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Chaotic staff detail

A chaotic staff is a two-handed magic weapon released with the Dungeoneering skill on 12 April 2010. The staff requires a Magic level of 80 and a Dungeoneering level of 80 to wield. If training exclusively through running dungeons in Daemonheim, two million Dungeoneering experience is required to attain the 200,000 dungeoneering tokens needed to purchase this item. Tokens obtained through Sinkholes and Sagas may allow players to attain it with fewer than 2 million experience.

After approximately 10 hours of combat, the chaotic staff will degrade completely and must be recharged before it may be used again; it has a 20% charge on purchase. Once these charges have been used up, the weapon can be recharged for a fee by the rewards trader. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash or a combination of cash and dungeoneering tokens.

Combat StatsChaotic staff equipped

A player wielding a chaotic staff

Skill requirementsDegrades
80 Magic-icon 80 Dungeoneering-iconYes
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy1924-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Repair costsEdit

When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.

  • 100% charged (Fully charged) – no cost.
  • 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
  • 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
  • 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
  • 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Comparison with other magical weaponsEdit

Name Type Levels Cost Accuracy Notes
Noxious staff Noxious staff Staff 90Magic-icon 193,384,525 2458
  • Highest accuracy of any standard staff
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other magic weapons
Staff of darkness Staff of darkness Staff 85Magic-icon 82,252,653 2178
  • Second highest accuracy of any standard staff
  • Has a special attack and passive effects
  • Degrades from full charge, and costs a staff of light 141,876 to repair, each recharging by 50%
  • Expensive compared to other magic weapons
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for 2,000,000 or 200,000 and 20,000 Dungeoneering tokens
  • Third-highest accuracy of any standard staff
Attuned crystal staff Attuned crystal staff Staff 80Magic-icon
50Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924
  • Degrades after 25000 (50000 in Cadarn or Iorwerth areas of Prifddinas) auto-attacks, abilities or hits taken instead of the usual 60000, but can be repaired by using the item on Eluned for a cheaper price than other weapons.
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage.
  • Third-highest accuracy of any standard staff
Zuriel's staff Zuriel's staff Staff 78Magic-icon 3,876,658 1829
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon 11,144,307 1783
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 Runespan points 1694
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light Staff 75Magic-icon 141,876 1694
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff Staff 75Magic-icon 818,896 1694
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 242 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable
Seismic wand Seismic wand and Seismic singularity singularity Dual 90Magic-icon 424,576,687(wand) 104,927,793(orb) 2458
  • The highest accuracy of all standard dual wielded magic weapons
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Degrades after 10 hours of combat from full charge, and costs 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Seasinger kiba Seasinger kiba and Seasinger makigai makigai Dual 85Magic-icon
92Runecrafting-icon
150Chi iconChi
75Koi Scales Koi Scales
2Gemstone kaseki Gemstone kaseki
Sea singer scroll piece 4Complete seasinger weapon scroll
2178
  • Requires players to play Player-owned ports in order to obtain
  • Degrades after 10 hours of combat from full charge, and costs 3,750,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Second highest accuracy of any dual wielded magic weapons
Virtus wand Virtus wand and Virtus book book Dual 80Magic-icon 14,711,841(wand) 5,529,176(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades after 10 hours of combat from full charge, and costs 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Third highest accuracy of any dual wielded magic weapons
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb Dual 80Magic-icon
50Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924
  • Degrades after 25,000 auto-attacks, but can be repaired by using the item on Eluned
  • Tied with the Virtus wand and book with the third highest accuracy of any standard dual wielded magic weapons
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
Abyssal wand Abyssal wand and Abyssal orb orb Dual 75Magic-icon 485,556(wand) 84,166(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

TriviaEdit

  • It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like scarab swarms.
  • The chaotic staff used to cost 400,000 Dungeoneering tokens before the 21 April 2010 update.
  • If dropped in the Wilderness, a player receives 40,000 coins.

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