|Release date||12 April 2010 (Update)|
|Alchemy||Cannot be alchemised|
|Destroy||You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.|
|Store price|| 200,000 Dungeoneering tokens|
|Examine||A maul used to claim life from those who don't deserve it.|
The chaotic maul is a two-handed crushing weapon, bought as a reward from Dungeoneering. The maul requires both 80 Dungeoneering and 80 Attack to purchase and wield, respectively. Contrary to mauls in Daemonheim that have a Strength requirement, the chaotic maul requires an Attack level to equip instead.
A player wielding a chaotic maul.
|80 , 80||Yes|
Interval: 3.6 seconds
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Degradation and repairEdit
The chaotic maul has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and dungeoneering tokens.
- 99% charged – 20,000 or 2,000 and 200
- 90% charged – 200,000 or 20,000 and 2,000
- 20% charged (initial charge) – 1,600,000 or 160,000 and 16,000
- 0% charged (broken) – 2,000,000 or 200,000 and 20,000
Chaotic maul vs. other chaotic weaponry Edit
There are four primary melee chaotics, all of equal tier, accuracy, and price: the chaotic maul, a crushing two-hand; the chaotic rapier, a stabbing main-hand; and the chaotic longsword, a slashing main-hand, and the chaotic spear, a stabbing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.
Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main-hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.
The concepts behind two-handed and dual-wielded abilities differ; two-handed abilities are often AoE (area of effect), suitable for training Slayer or when otherwise surrounded, while dual-wielded abilities typically deal upfront damage to a single target, ideal for bosses or other targets that have many life points. Many players prefer dual-wielding for the use of Destroy, but the maul is for the most part sufficient, and it is 100k tokens cheaper. (Also, the degradation cost of dual-wielding is larger than the maul, because you have to pay for multiple weapons.)
One may also consider making chaotic claws: They are dual-wielded and together cost 200k tokens, equal to the maul, although they require a pair of dragon claws, which costs 369,565. They also are made at 100% charge.
If one does not plan to cater to monsters' weaknesses, they can either pay: 100k tokens for a main-hand claw, if they plan to use a shield; 200k for the maul, if they want the 2h abilities; or 200k tokens and 369,565 for dual-wielded claws.
- The chaotic maul used to cost 400,000 tokens before the 21 April 2010 Dungeoneering rewards update.
- The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
- Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.