|Release date||12 April, 2010 (Update)|
|Alchemy||Cannot be alchemised|
|Store price|| 200,000 Dungeoneering tokens|
|Examine||A small crossbow, only effective at short distance.|
The chaotic crossbow is a ranged weapon released with the Dungeoneering skill on 12 April 2010, and was the most accurate crossbow in the game until the release of the Royal crossbow on 29 May 2012. Priced at 200,000 Dungeoneering tokens and requiring 80 Ranged and Dungeoneering to wield, it can fire all current bolts.
The chaotic crossbow is a one-handed weapon and fires at the same rate as any one-handed crossbow. A common misconception is that the max hit of the Chaotic crossbow is inherently higher than the rune crossbow. This is untrue, however, as the max hits of one-handed crossbows are determined solely by the ammunition used. The chaotic crossbow can, however, use higher levelled ammunition than the rune crossbow, and this does give the chaotic an advantage when using higher-levelled ammunition.
The crossbow is comparable to the Hand Cannon. The Hand Cannon uses ammo with a damage of 720, while the Chaotic crossbow has +50 more Ranged Accuracy and can use different types of bolts with a damage of up to 1968. Hand Cannons, however, have a small chance to blow up on each use, making them an unreliable alternative. The Chaotic crossbow can be dual wielded with an offhand Chaotic crossbow making it superior damage per second compared to the Hand Cannon.
After approximately 10 hours of combat, the Chaotic crossbow will degrade completely and must be recharged for a fee by the Rewards Trader before it may be used again. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens.
Upon dying in the wilderness with a Chaotic Crossbow, it will protect over any item worth under 20,000,000 coins in Grand Exchange value, while items worth over 20,000,000 coins take priority over the Chaotic Crossbow. Due to item prices fluctuating, always check items kept on death.
Warning: As with all chaotic items, players will not receive a warning message when attempting to drop their chaotic crossbow.
A player wielding a chaotic crossbow
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Comparison to Other Ranged Weapons
To use the chaotic crossbow at maximum potential, it is required to purchase the Offhand chaotic crossbow as well, costing a total of 300k Dungeoneering tokens. Together, they are equivalent to the DPS of the two-handed Royal crossbow. While recharging the Royal crossbow does not cost any money, it does require the player to reach the last stage of the Queen Black Dragon or paying Thurgo with the components required for another Royal crossbow. Recharging the Chaotic crossbow and its offhand costs 3,000,000 coins or 300,000 coins and 30,000 tokens.
The Zaryte Bow also yields comparable damage output to that of dual wielding Chaotic crossbows, while also offering god protection from all 4 factions of the God wars dungeon, +2 prayer bonus, but is extremely expensive. Players may still prefer to use dual wield Chaotic crossbows for the certain dual wield abilities or if they don't have enough coins to purchase a Zaryte bow or do not wish to fight Nex.
- As the Zaryte bow and Royal crossbow are both 2 handed weapons, if the player wishes to use a shield for a more defensive aproach they should consider getting a Chaotic crossbow as it is a 1 handed weapon.
With the introduction of the God Wars: Remastered update, the Armadyl crossbow was released; offering a +700 Ranged bonus and +1 Prayer bonus. The Armadyl crossbow is a reasonable yet weaker alternative to the Chaotic crossbow because of its relative ease to obtain and the fact that it does not degrade. However, it is unable to use bolts beyond enchanted dragonstone.
When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.
- 100% charged (Fully charged) – no cost.
- 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
- 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
- 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
- 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.
- It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like Scarab swarms.
- If killed in the Wilderness or if you are playing Clan Wars with the Dangerous setting on, the drop will yield 40,000 coins in place of the chaotic crossbow as it is untradeable.
- The chaotic crossbow used to cost 400,000 Dungeoneering Tokens before the 21 April 2010 update.
- Chaotic crossbows, along with all other chaotic weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic crossbows with 24% charge and 11% charge will not stack, but two chaotic crossbows with 24% will.
- The examine says 'A small crossbow, only effective at short distance', but it's larger than a regular crossbow, and hits accurately at long distance.
- The Chaotic crossbow seems to be held in the same manner in which the chaotic longsword is held; most other crossbows are held with the right arm slightly extended out.