Wikia

RuneScape Wiki

Chaotic crossbow

28,066pages on
this wiki
Discuss13
This weapon has an off-hand variant.
Chaotic crossbow
Chaotic crossbow
AKA CCB
Release date 12 April 2010 (Update)
Members Yes
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 20,000,001 coins
Alchemy Cannot be alchemised
Destroy You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.
Store price 200,000 Dungeoneering tokens
Examine A small crossbow, only effective at short distance.
Weight 1.8 kg
[view] [talk]
Chaotic crossbow detail

The chaotic crossbow is a ranged weapon released with the Dungeoneering skill on 12 April 2010. Priced at 200,000 Dungeoneering tokens and requiring 80 Ranged and Dungeoneering to wield, it can fire all bolts except bolt racks. It has an off-hand counterpart, and when used with it, it offers damage equal to the royal crossbow and the attuned crystal chakram with its off-hand counterpart.

After approximately 10 hours of combat, the chaotic crossbow will degrade completely and must be recharged for a fee by the rewards trader before it may be used again. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash, or a combination of cash and Dungeoneering tokens.

Combat StatsChaotic crossbow equipped

A player wielding a chaotic crossbow

Skill requirementsDegrades
80 Ranged-icon 80 Dungeoneering-iconYes
ClassSlot
Ranged RangedWeapon slot
WeaponsMainOff
Damage--
Accuracy1924-
StyleBolts
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Fastest
Interval: 2.4 seconds
Attack speed fastest
[view][talk]

Repair costsEdit

When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.

  • 100% charged (Fully charged) – no cost.
  • 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
  • 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
  • 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
  • 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

AnalysisEdit

If one is looking to range with a shield, there are no close substitutes: The ascension crossbow is level 90, and Karil's crossbow and the Armadyl crossbow are level 70. The former is significantly more accurate and powerful than the chaotic, while the latter two are weaker and lack the accuracy to mark stronger bosses.

Despite the above difficulty, if one will not use a shield, there are reasonable alternatives to dual-wielded chaotic crossbows:

Hand cannonEdit

The hand cannon is a level 75 two-handed crossbow that fires Hand cannon shot exclusively. It is a very effective and cheap Ranged weapon, costing only 11,010 and 149 for each piece of ammunition. However, it requires level 61 Firemaking and Forgiveness of a Chaos Dwarf, and lower accuracy may be an issue on tougher bosses.

Royal crossbowEdit

The royal crossbow is a level 80 two-handed crossbow, and provides the same damage per second as dual-wielded chaotic crossbows. In addition, its components cost only 382,666, although forging the crossbow requires the player to reach the last stage of the Queen Black Dragon and may be difficult for some players. Even so, for many players the royal crossbow is easier to obtain than the 300k tokens for both chaotic crossbows, and the only difference between the weapons in combat is the choice between Dazing Shot and Incendiary Shot, two-handed abilities, and Needle Strike and Unload, dual-wielded abilities. The royal crossbow cannot be used with a shield.

Zaryte bowEdit

The zaryte bow is a level 80 shortbow that provides the same damage output as dual-wielded chaotic crossbows using level 80 ammunition (royal bolts). Of the bosses commonly ranged, Kree'arra has no weakness, although the zaryte bow provides full god protection in the dungeon; tormented demons' Ranged weakness is bolts; the Kalphite King's Ranged weakness is arrows, and both Automaton generators and Celestial dragons are weak to arrows. The zaryte bow is a two-handed weapon and can use Dazing Shot and Incendiary Shot, while chaotic crossbows are dual-wielded and have Needle Strike and Unload. The zaryte bow also cannot be used with a shield. The player's choice in abilities, bosses, and preference over earning coins or tokens will determine which weapon he or she should get.

The zaryte bow costs 40,836,780, but ammunition only costs between 33.17 and 15.8 when repaired at a player owned house Armour stand (with between 1 and 105 smithing). Chaotic crossbows' comparable ammunition (royal bolts) cost 9.2 per shot, whereas the superior ascension bolts (requires level 90 ranged) cost 77.8 per shot.

It is worth noting that Needle Strike is offensive and Dazing Shot defensive, and that Unload typically deals more damage than Incendiary Shot. If a player is focused on the maximum offence, dual-wielded chaotic crossbows are the best choice, but it should also be noted that they consume ammo and degrade up to three times as fast as two-handed weapons, depending on ability usage and whether Ava's device is equipped.

Comparison with other Ranged weaponsEdit

Name Type Levels Cost Accuracy Notes
Noxious longbow Noxious longbow Two-handed (bow) 90 Ranged-icon 200,576,431 2458
  • Highest accuracy of any two-handed ranged weapon
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other ranged weapons
Ascension crossbow Ascension crossbow (and off-hand) Dual wield (crossbow) 90 Ranged-icon 91,332,083 (main-hand)
91,478,613 (off-hand)
2458
  • Highest accuracy of any dual wielded weapon
  • Can wield up to ascension bolts
  • Can be wielded in the God Wars Dungeon to protect players from all factions
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive to buy
  • Degrades after 10 hours of combat from full charge, and costs 2,000,000 each to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Strykebow Strykebow Two-handed (shieldbow) 85 Ranged-icon
85 Defence-icon
33,854,399 2178
  • Strongest shieldbow in the game
  • Lasts 10 hours before it fully degrades back to the wyrm scalp
  • Passive effect: stores damage received in combat (must remain equipped)
  • Recharging the bow requires a dark bow, which restores 20% of its charges
Death lotus dart Death lotus dart (and off-hand) Dual wield (thrown) 85 Ranged-icon
92 Fletching-icon
Ancient bones Ancient bones
Ascension shard Ascension shard (25)
2178
  • Tied with the Ascension crossbow with the fastest attack speed
  • Most accurate thrown ranged weapon
Royal crossbow Royal crossbow Two-handed (crossbow) 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
382,666 1924
  • Degrades from full charge after 10 hours of combat, but can be repaired at anytime by using any of the royal pieces on it
  • Each piece can be used to charge 25% of the crossbow (therefore it is recommended to wait until the crossbow has at most 75% of its charges left)
  • One of the cheapest high-leveled ranged weapons to obtain
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Second-highest accuracy of any two-handed ranged weapon but has the highest accuracy of any two-handed crossbow weapon
Zaryte bow Zaryte bow Two-handed (bow) 80 Ranged-icon 40,836,780 1924
  • Has an expensive upfront price
  • Fully degrades after 60,000 shots
  • Supplies its own ammunition similar to the Attuned crystal bow
  • Costs 20,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Can be wielded in the God Wars Dungeon to protect players from all factions
  • Tied with the Attuned crystal bow with the second-highest accuracy of any bow
Attuned crystal bow Attuned crystal bow Two-handed (bow) 80 Ranged-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed
and
Harmonic dust Harmonic dust (2000)
1924
  • Each bow has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in the Cadarn or Iorwerth areas of Prifddinas it will only consume 1 charge, lasting twice as long.
  • Supplies its own ammunition
  • Requires completion of Plague's End in order to obtain the seed and dust
  • Can be repaired by using the item on Eluned for a very cheap price
  • Tied with the Zaryte bow with the second-highest accuracy of any bow
Attuned crystal chakram Attuned crystal chakram (and off-hand) Dual wield (thrown) 80 Ranged-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed (2)
and
Harmonic dust Harmonic dust (2000)
1924
  • Each chakram has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in the Cadarn or Iorwerth areas of Prifddinas it will only consume 1 charge, lasting twice as long.
  • Requires completion of Plague's End in order to obtain the seed and dust
  • Can be repaired by using the item on Eluned for a very cheap price
Chaotic crossbow Chaotic crossbow (and off-hand) Dual wield (crossbow) 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering tokens 200,000 tokens (main-hand)
Dungeoneering tokens 100,000 tokens (off-hand)
1924
  • Tied with the royal crossbow with the second highest accuracy for a crossbow (two-hand or dual wield)
  • Can fire up to royal bolts
  • Degrades from full charge after 10 hours of combat, but can be fully repaired with Marmaros
Hand cannon Hand cannon Two-handed (crossbow) 75 Ranged-icon
61 Firemaking-icon
11,010 1694
  • Most accurate non-degrading two-handed ranged weapon
  • Uses hand cannon shot as its ammunition
  • A very popular weapon of choice for Wilderness Warbands
  • Can also explode and do damage to the player using it (the higher the FM level the lower the chance)

TriviaEdit

  • It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like scarab swarms.
  • If killed in the Wilderness or if you are playing Clan Wars with the Dangerous setting on, the drop will yield 40,000 coins in place of the chaotic crossbow as it is untradeable.
  • The chaotic crossbow used to cost 400,000 Dungeoneering tokens before the 21 April 2010 update.
  • Chaotic crossbows, along with all other chaotic weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic crossbows with 24% charge and 11% charge will not stack, but two chaotic crossbows with 24% will.
  • The examine says 'A small crossbow, only effective at short distance', but it's larger than a regular crossbow, and hits accurately regardless of distance.

Around Wikia's network

Random Wiki