- This weapon has an off-hand variant.
|Release date||12 April 2010 (Update)|
|Alchemy||Cannot be alchemised|
|Store price|| 200,000 Dungeoneering tokens|
|Examine||A razor-sharp longsword.|
The chaotic longsword is the second most powerful longsword and is available as a reward for the Dungeoneering skill, only being surpassed by the Drygore longsword. It requires 80 Attack to wield and 80 Dungeoneering to purchase. At least two million Dungeoneering experience (equivalent to level 80 Dungeoneering) is required to obtain the 200,000 tokens necessary to purchase the longsword from the rewards trader.
The chaotic longsword is a slash weapon. Because it is one-handed, it may be combined with an off-hand weapon.
Warning: As with all chaotic items, players will not receive a warning message when attempting to drop their chaotic longsword.
A player wielding a chaotic longsword
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Degrading and recharging Edit
After approximately 10 hours of combat, the chaotic longsword will run out of charges and will require recharging by the rewards trader at Daemonheim. Additionally, when first purchased, the longsword will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: Coins, or a combination of coins and Dungeoneering tokens.
- 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
- 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
- 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
- 0% charged (No charges) – 2,000,000 coins or 200,000 coins and 20,000 tokens.
The longsword can be recharged at any time provided it is 99% charged or less.
Chaotic longsword vs. rapier, maul or claws Edit
There are three primary melee chaotics, all of equal tier, accuracy, and price: the chaotic longsword, a slashing main-hand; the chaotic rapier, a stabbing main-hand; and the chaotic maul, a crushing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.
Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main-hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.
If one does not plan to cater to monsters' weaknesses, they can either pay: 200k tokens for a main-hand rapier or longsword, if they plan to use a shield; 200k tokens for the maul, if they want the 2h abilities or don't wish to pay more; or 300k tokens for a main-hand and off-hand rapier or longsword. (Of the two ability classes, dual-wielding is generally for upfront damage to a single target, and two-handed for area-of-effect damage.)
If the player decides on dual-wielding or using a shield, they must choose either the rapier or longsword. Both have the same damage and accuracy, but the rapier is a stabbing weapon and the longsword is slashing. There are no bosses and few high-level creatures that are weak to slash, yet frost dragons, tormented demons and the Kalphite King have a stabbing weakness – thus there is little incentive for buying the longsword over the rapier.
Further degrading the longsword as a choice are the chaotic claws. There are both main-hand and off-hand slashing claws, which are equal to the longswords in DPS (the claws have less damage but are faster), have a decent critical bonus, and cost only 100k tokens per claw. The downside is that, as they are an upgrade to dragon claws, one has to pay 531,735 alongside the tokens, which is partially negated by the fact that Chaotic Claws start at 100% charge after combining Chaotic Spikes with a Dragon Claw, unlike all other Chaotic weapons which start at 20% charge. This translates to 1,600,000 GP or 160,000 GP and 16,000 Tokens being saved from recharging costs. Many players will find the cost of the claws easier to earn than the extra tokens for the main-hand longsword, and the chaotic claws have several other upsides as mentioned.
To summarize, the monsters the player will fight are most often weak to the rapier (stabbing attacks) rather than the longsword (slashing), and if a slashing weapon specifically is needed, the claws are better weapons and typically easier to get.
- It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like Scarab swarms.
- Before an update on 21 April 2010, the chaotic longsword's cost was 400,000 tokens.
- Assuming a perfect 10 hours of use, a chaotic longsword will last exactly 60,000 game ticks in combat before recharging. As it attacks once every 5 game ticks, it can be used for 12,000 attacks before depleting 100% of its charge. This works out to a cost of 166.667 coins per attack, or 16.67 coins and 1.667 Dungeoneering tokens per attack.
- The chaotic longsword is the only longsword that did not receive the sound-effect update.
- Chaotic longswords, along with all other chaotic weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic longswords with 35% charge and 67% charge will not stack, but two chaotic longswords with 67% will.
- Until an update on the 17 July 2012, along with the Solomon's General Store and the 10 Year Veteran Cape, the Chaotic longsword was held across the player's body.
- All Chaotic weaponry now only degrade on auto attacks.
- Even though the Chaotic Longsword is surpassed by the Drygore longsword in terms of damage per second, it is still the best longsword in terms of money as the Drygore Longsword costs more to buy and (depending on method of recharge for the Chaotic Longsword) more to repair.
- Although the best longsword in terms of money would actually be the dragon longsword which only has a one time- cost and is non-degradable, the cost can often be less than even one chaotic recharge cost.