Chaos dwogre
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| |
| Combat level | 117 |
|---|---|
| Hitpoints | 100 |
| Slayer level | N/A |
| Slayer XP | N/A |
| Members only? | Yes |
| Aggressive? | No |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Magical melee, Magic |
| Max hit | 12 |
| Weakness | Slash Attacks |
| Always drops | Bones |
| Examine text | A magical cross between an ogre and a dwarf. |
Chaos dwogres are a cross between Dwarves and Ogres. They were created by the rogue Red Axe mining company or their allies. Like Chaos dwarves, these creatures are brainwashed minions who are ultimately loyal to Zamorak and not Bandos.
They can only be fought after completing Forgiveness of a Chaos Dwarf, in the Chaos Dwarf Battlefield. Players who kill these have a chance of obtaining the Dragon pickaxe, which can only otherwise be gained by killing Chaos dwarf hand cannoneers or Chaos dwarves on Chaos Dwarf Battlefield, or by buying it from other players.
Chaos dwogres have a very accurate Magic attack that looks like somewhat like Dragonfire, although dragonfire protection (Anti-dragon shield, Dragonfire shield, or Antifire potion) is neither needed nor effective against it. Dragonhide armour, with its high magical defence, is recommended, but the prayer Protect from Magic negates the attack. Players who use dragonhide must be careful about the other creatures, especially the cannoneers, since the area is multi-combat. If the player will attack creatures other than the chaos dworges, Protect from Range should be on at all times.
Players who only target dwogres (and just one at a time) are somewhat treated as if in single combat: Only the dwogre being attacked will attack back, and no other creatures will attack the player, not even other dwogres. If another kind of creature is attacked, then all creatures on its side become aggressive (see the Chaos Dwarf Battlefield article for further details). Combat familiars will always attack the dwogre and also do not trigger multi-combat from other creatures.
A chaos dwogre attacking a player only uses its melee attack when next to the player and only its magic attack when at a distance. This allows players to set up and use the proper protection prayer (Protect from Melee or Protect from Magic) based on the circumstances and thus never take damage when following a dwogre-only strategy.
Chaos dwogres focus on attacking members of the Black Guard within their magic attack, even if under attack from a player. A prayer-saving strategy is to wait for dwogres to wander as far east near the battlefield as their range allows (roughly two clicks past the line of rocks) and engage the dwogre in combat as it is fighting a Black Guard member. Prayer is not needed while the attacked Black Guard dwarf is alive. If the player can determine the exact dwarf being attacked (by seeing the attack's flames on the target), the proper protection player can be switched on as the dwarf dies, thus minimizing prayer drain while protecting the player if the dwogre retaliates. Caution is advised with this tactic, as dwarves can sometimes die very quickly on the multi-combat battlefield. Some players advocate standing behind a dworge in these cases, as the field of view makes it easier to see which dwarf it is attacking.
The melee attack animation of a chaos dwogre is somewhat slow. However, it is ineffective to switch Protect from Melee on once the attack begins, even if the prayer symbol is visible when the attack actually connects with the player. The player will still be hit in this case. The prayer must be on before the dwogre starts the attack.
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[edit] Getting there
- Start at the Grand Exchange, go north-west until you see a hidden trapdoor. Click on it and you will receive a message asking if you would like to travel to Keldagrim. Travel to Keldagrim and run north until you see a bridge. Cross it and go south past the Kelda hops patch in front if the Consortium's western entrance until you get to the Stonemason's hut, then go east until you reach a small tower-like building. Open the door, go through, and follow the southern path and cross the bridge. Once over the bridge, run west until you see a tunnel (completion of Forgiveness of a Chaos Dwarf is needed). Enter the tunnel and you will arrive at the battlefield with level 48-117 enemies, but BEWARE of the Chaos dwarf hand cannoneers in the area that are capable of hitting up to 38. This can be prevented by using Protect from Missiles, but even if you use the prayer you can still die very easily as the prayer will quickly go away even at a good level such as 60. However, the Chaos Dwarves will only become aggressive if you initiate combat against one of them, excluding the non-aggressive dwogres.
- A quicker method to the battlefield is to teleport to Relleka with an Enchanted lyre or using teleport to home if your house is in Relleka, then running northeast to the entrance to Keldagrim. Upon entering use the Dwarven Boatman and then right-clicking the Dwarven Ferryman and selecting "Cross-river." From there you can run west to the tunnel. This allows you to get back to your grave before 5 minutes have passed.
[edit] Habitat
[edit] Drops
[edit] 100% drop
[edit] Weapons & Armour
- Dragon pickaxe (extremely rare)
- Mithril longsword (uncommon)
- Mithril sq shield (uncommon)
- Rune javelin (very rare)
- Dragon spear (very rare)
- Rune spear (extremely rare)
[edit] Runes
- 3/6 Law runes (3 is common, 6 is uncommon)
- 6 Death runes
- 6 Cosmic runes
- 10-20 Chaos runes (common)
- 9-18 Nature runes
- 24 Air runes
- 37 Mind runes
- 10 Water runes
[edit] Seeds
- Strawberry seed (common)
- Limpwurt seed
- Cactus seed
- Wildblood seed
- Dwarf weed seed
- Whiteberry seed
- Jangerberry seed (common)
- Mushroom spore (rare)
- Marrentill seed (common)
- Tarromin seed (common)
- Harralander seed
- Ranarr seed (rare)
- Spirit weed seed (rare)
- Toadflax seed
- Irit seed
- Cadantine seed
- Kwuarm seed (rare)
- Avantoe seed
- Snapdragon seed (rare)
- Lantadyme seed
- Belladonna Seed (rare)
[edit] Charms
Please add your charm drop rates to the next template:
| No Charm | | | | |
|---|---|---|---|---|
|
36% |
47 - 63% |
1 - 6% |
2 - 10% |
1 - 6% |
Represents 90% confidence range, based on a sample of 100 kills.
1 charm is dropped at once.
Please add to the log!
[edit] Other
- Muddy key (common)
- Mithril bars (rare)
- Uncut gems (rare)
- Half of a key (extremely rare)
- Shield left half (extremely rare)
- Nature talisman (rare)
- Coins (common)
- Nothing
[edit] Trivia
- All other kind of ogres drop at least Big bones, however Dwogres drop normal bones. This is probably because dwarves are small and ogres are big, so they cancel each other out and drop normal bones.
- During the first day of release of the quest, all the worlds were saturated with players, exterminating the few Dwogre spawns in hopes of getting a Dragon pickaxe.
- Dwogre is a portmanteau of "dwarf" with "ogre".
- When the Dwogre uses its magic attack, it looks like the Dragon pickaxe special attack.
- When in combat with Black Guard dwarves, it will only use its magic attack.
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Ogre • Ogress • Mogre • Jogre • Zogre • Skogre • Chaos dwogre |

