|Release||13 August 2001 (Update)|
|A dwarf gone bad.|
|Equipment XP (2H/MH & Armour/OH)|
|4 / 3 / 1|
5 ticks (3.0s)
|? (edit)||? (edit)||? (edit)||? (edit)|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
According to Ikadia, other races such as humans cannot be subjected to a similar transformation.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
- Lv 31 Wilderness, north of the Chaos Ridge (4)
- Lv 49 Wilderness, in the Deep Wilderness Dungeon (4)
- Lv 35 Wilderness, north of the Eastern Ruins (3)
- Taverley Dungeon (6)
- Chaos Dwarf Battlefield
|Represents a 90% confidence range based on a sample of 3,718 kills.|
1 charm is dropped at a time.
|Steel full helm||1||Common||543|
|Mithril sq shield||1||Common||1,974|
|Black full helm||1||Uncommon||1,740|
|Dragon pickaxe(m)||1||Very rare||6,439,469|
|Air rune||12; 24||Common||612–1,224|
|Cosmic rune||3; 6||Common||792–1,584|
|Chaos rune||10; 37||Uncommon||960–3,552|
|Nature rune||9; 18||Uncommon||3,645–7,290|
|Law rune||3; 6||Uncommon||1,296–2,592|
|Death rune||3; 6||Rare||495–990|
|Coins||25; 47; 92; 150; 350||Common||25–350|
|Rare drop table||1||Rare||Not sold|
|Spirit sapphire||1||Rare||Not sold|
|Spirit emerald||1||Rare||Not sold|
|Spirit ruby||1||Rare||Not sold|
|Starved ancient effigy(m)||1||Very rare||Not sold|
- ^ Only on the chaos battlefield - 1/5000 - https://twitter.com/JagexTimbo/status/557600995430371330
Rare drop tableEdit
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
|Show/hide rare drop table|
|Uncut diamond||45–55 (noted)||Rare||183,780–224,620|
|Loop half of a key||1||Common||17,268|
|Tooth half of a key||1||Common||22,064|
|Uncut dragonstone||45–55 (noted)||Rare||571,905–698,995|
|Rune platebody||15–25 (noted)||Rare||547,755–912,925|
|Shield left half||1||Rare||64,976|
|Onyx bolts||135–165||Very rare||1,034,775–1,264,725|
|Water talisman||65–82 (noted)||Rare||444,340–560,552|
|Earth talisman||65–82 (noted)||Rare||111,085–140,138|
|Fire talisman||25–35 (noted)||Rare||33,250–46,550|
|Raw lobster||135–165 (noted)||Common||21,195–25,905|
|Raw shark||225–275 (noted)||Uncommon||269,325–329,175|
|Big bones||72–90 (noted)||Uncommon||28,080–35,100|
|Dragon bones||180–220 (noted)||Rare||249,840–305,360|
|Gold ore||90–110 (noted)||Common||13,950–17,050|
|Adamantite ore||180–220 (noted)||Uncommon||227,340–277,860|
|Adamant bar||14–16 (noted)||Common||41,594–47,536|
|Adamant bar||135–165 (noted)||Rare||401,085–490,215|
|Runite ore||90–110 (noted)||Rare||947,160–1,157,640|
|Rune bar||3 (noted)||Common||40,827|
|Rune bar||45–55 (noted)||Rare||612,405–748,495|
|Grimy torstol||90–110 (noted)||Uncommon||430,560–526,240|
|Grimy snapdragon||90–110 (noted)||Uncommon||336,690–411,510|
|Super restore (4)||45–55 (noted)||Uncommon||262,260–320,540|
|Prayer potion (4)||45–55 (noted)||Uncommon||218,970–267,630|
|Dwarf weed seed||14–16||Uncommon||10,654–12,176|
|Palm tree seed||10||Rare||2,128,930|
|Molten glass||45–55 (noted)||Common||12,555–15,345|
|Soft clay||450–550 (noted)||Uncommon||238,950–292,050|
|Yew logs||675–825 (noted)||Rare||124,200–151,800|
|Teak plank||45–55 (noted)||Uncommon||40,590–49,610|
|Mahogany plank||270–330 (noted)||Rare||559,170–683,430|
|Vecna skull||1||Very rare||175,503|
|Hazelmere's signet ring||1||Very rare||1,804,467,420|
|Brawling gloves (Melee)||1||Very rare||Not sold|
|Brawling gloves (Magic)||1||Very rare||Not sold|
|Brawling gloves (Ranged)||1||Very rare||Not sold|
|Brawling gloves (Agility)||1||Very rare||Not sold|
|Brawling gloves (Cooking)||1||Very rare||Not sold|
|Brawling gloves (FM)||1||Very rare||Not sold|
|Brawling gloves (Fishing)||1||Very rare||Not sold|
|Brawling gloves (Hunter)||1||Very rare||Not sold|
|Brawling gloves (Mining)||1||Very rare||Not sold|
|Brawling gloves (Prayer)||1||Very rare||Not sold|
|Brawling gloves (Smithing)||1||Very rare||Not sold|
|Brawling gloves (Thieving)||1||Very rare||Not sold|
|Brawling gloves (WC)||1||Very rare||Not sold|
|Crystal triskelion fragment 1||1||Very rare||Not sold|
|Crystal triskelion fragment 2||1||Very rare||Not sold|
|Crystal triskelion fragment 3||1||Very rare||Not sold|
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|
|Part 3 of the Rise of the Red Axe quest series|