Chaos druids are mostly found in the Taverley, Edgeville, and Yanille dungeons. They are commonly used as a training monster due to their high drop rate of grimy herbs. They use a magical attack which has the same animation as Snare and the draining effects of Confuse. Their attack will also stop you from attacking. Chaos Druids are aggressive towards players below combat level 65.
Herb running Edit
Herb running is a source of income for low-levels. It involves killing Chaos druids for their herbs and banking after a full load. This tactic can make over 100k-200k a trip. If you are keeping all the higher herbs, herb gloves from
Fist of Guthix minigame (especially the higher levelled ones, such as Kwuarm gloves) can greatly increase your profits. Even though all the expensive herbs are (uncommon) drops from Chaos Druids, it is notable that Ranarrs tend to drop more frequently than the other expensive herbs.
Bring a fast weapon such as throwing knives (they are weak to ranged, but most by arrows) as there will most likely be multiple players at your location. Ranging is also recommended to ensure that you will attack a chaos druid first over other players.
Bring a teleport tab or home teleport to leave quickly for faster banking.
Wield the mithril bolts that you get to save space.
Keep all law runes. These help for a quick escape if you run out of them.
Always keep a beast of burden familiar on hand.
Clean the grimy herbs if you want to get some Herblore experience.
You can make Fishing Potions and Prayer Potions to save inventory and get Herblore XP.
Mixing some herbs, like Irit, into the vial of water dropped can also increase profits.
Bringing a Ring of Wealth will not affect herb drop rates, as it only affects the rare drop table, and all the expensive herb drops are uncommon.
With 41 Summoning, using a Macaw familiar can be very useful. It can improve herb drops, and randomly produce herbs.
Killing the druids in the Edgeville Dungeon resource dungeon is incredibly handy due to the large amount of druids and the fact that it is not considered Wilderness, although many more players will be there. Bring an antipoison for the Poison spiders.
A group of druids under Taverley by a Zamorakian shrine.
100% Drops Edit
GE market price
Bones 1 Always 115
GE market price
Grimy guam 1–2 Common 244–488
Grimy marrentill 1–2 Common 216–432
Grimy tarromin 1–2 Common 54–108
Grimy harralander 1–2 Common 150–300
Grimy avantoe 1–2 Uncommon 3,594–7,188
Grimy irit 1–2 Uncommon 1,659–3,318
Grimy kwuarm 1–2 Uncommon 5,053–10,106
Grimy ranarr 1–2 Uncommon 2,114–4,228
Grimy lantadyme 1–2 Uncommon 4,801–9,602
Grimy dwarf weed 1–2 Uncommon 4,789–9,578
Grimy cadantine 1–2 Uncommon 4,962–9,924
Grimy torstol 1–2 Very rare 4,424–8,848
Rare drop table drops Edit
This monster has access to the rare drop table. The ring of wealth is not required to access the table.
Show/hide rare drop table
GE market price
Coins 250–500; 3,000 Common 250–3,000
Uncut sapphire 1 Common 829
Uncut emerald 1 Common 1,355
Uncut ruby 1 Common 2,258
Uncut diamond 1 Common 3,746
Uncut diamond 45–55 (noted) Rare 168,570–206,030
Loop half of a key 1 Uncommon 17,627
Tooth half of a key 1 Uncommon 32,079
Uncut dragonstone 1 Uncommon 11,849
Uncut dragonstone 45–55 (noted) Rare 533,205–651,695
Dragon longsword 1 Common 57,663 Dragon spear 1 Uncommon 36,402
Battlestaff 180–220 (noted) Uncommon 1,314,360–1,606,440
Rune javelin 5 Rare 910
Rune platebody 1 Uncommon 37,924
Rune platebody 15–25 (noted) Rare 568,860–948,100
Shield left half 1 Uncommon 64,942
Dragon helm 1 Uncommon 59,291
Rune arrowheads 113–137 Common 22,713–27,537
Onyx bolts 135–165 Rare 1,111,860–1,358,940
Vecna skull 1 Uncommon 52,293
Chaos talisman 1 Uncommon 814
Nature talisman 1 Uncommon 757
Water talisman 65–82 (noted) Rare 523,900–660,920
Earth talisman 65–82 (noted) Rare 129,545–163,426
Fire talisman 25–35 (noted) Rare 41,325–57,855
Raw lobster 135–165 (noted) Uncommon 22,680–27,720
Raw shark 225–275 (noted) Uncommon 223,200–272,800
Big bones 79–90 (noted) Uncommon 29,151–33,210
Dragon bones 180–220 (noted) Uncommon 501,660–613,140
Coal 200–1,100 (noted) Uncommon 85,000–467,500
Gold ore 90–110 (noted) Common 11,610–14,190
Adamantite ore 180–220 (noted) Uncommon 252,900–309,100
Adamant bar 15 (noted) Common 40,095
Adamant bar 135–165 (noted) Rare 360,855–441,045
Runite ore 90–110 (noted) Rare 905,850–1,107,150
Rune bar 3 (noted) Common 42,843
Rune bar 45–55 (noted) Rare 642,645–785,455
Grimy torstol 90–110 (noted) Uncommon 398,160–486,640
Grimy snapdragon 90–110 (noted) Uncommon 294,300–359,700
Super restore (4) 45–55 (noted) Uncommon 180,315–220,385
Prayer potion (4) 45–55 (noted) Uncommon 125,100–152,900
Lantadyme seed 14–16 Uncommon 45,766–52,304
Dwarf weed seed 14–16 Uncommon 63,154–72,176
Magic seed 4 Uncommon 401,564
Palm tree seed 10 Rare 1,500,700
Flax 450–550 (noted) Common 9,000–11,000
Molten glass 45–55 (noted) Common 5,625–6,875
Soft clay 450–550 (noted) Uncommon 147,150–179,850
Yew logs 68–82 Uncommon 14,076–16,974
Yew logs 675–825 (noted) Rare 139,725–170,775
Teak plank 45–55 (noted) Uncommon 28,170–34,430
Mahogany plank 270–330 (noted) Rare 556,740–680,460
Brawling gloves (Melee) 1 Rare Not sold
Brawling gloves (Magic) 1 Rare Not sold
Brawling gloves (Ranged) 1 Rare Not sold
Brawling gloves (Agility) 1 Rare Not sold
Brawling gloves (Cooking) 1 Rare Not sold
Brawling gloves (FM) 1 Rare Not sold
Brawling gloves (Fishing) 1 Rare Not sold
Brawling gloves (Hunter) 1 Rare Not sold
Brawling gloves (Mining) 1 Rare Not sold
Brawling gloves (Prayer) 1 Rare Not sold
Brawling gloves (Smithing) 1 Rare Not sold
Brawling gloves (Thieving) 1 Rare Not sold
Brawling gloves (WC) 1 Rare Not sold
Crystal triskelion fragment 1 1 Very rare Not sold
Crystal triskelion fragment 2 1 Very rare Not sold
Crystal triskelion fragment 3 1 Very rare Not sold
Universal drops Edit
Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
GE market price
Key token 1 Rare Not sold
A Chaos Druid was controlling the three-headed green dragon in Learning the Ropes.
In RuneScape Classic, a PKer could look like a chaos druid by equipping Zamorak Robes and having a beard with white hair. It was the PKer's hope that an inattentive player would attack the PKer, get skulled, and the PKer would kill the victim before he escaped Edgeville Dungeon, or to launch a surprise attack.