Chaos druids are mostly found in the Taverley, Edgeville, and Yanille dungeons. They are commonly used as a training monster due to their high drop rate of grimy herbs. They use a magical attack which has the same animation as Snare and the draining effects of Confuse. Their attack will also stop you from attacking.
Herb running Edit
Herb running is a source of income for low-levels. It involves killing Chaos druids for their herbs and banking after a full load. This tactic can make over 100k-200k a trip. If you are keeping all the higher herbs, herb gloves from
Fist of Guthix minigame (especially the higher levelled ones, such as Kwuarm gloves) can greatly increase your profits. Even though all the expensive herbs are (uncommon) drops from Chaos Druids, it is notable that Ranarrs tend to drop more frequently than the other expensive herbs.
Bring a fast weapon such as throwing knives (they are weak to ranged, but most by arrows) as there will most likely be multiple players at your location. Ranging is also recommended to ensure that you will attack a chaos druid first over other players. Ice bursting them is one of the few ways to train Magic and earn a profit.
Bring a teleport tab or home teleport to leave quickly for faster banking.
Wield the mithril bolts that you get to save space.
Keep all law runes. These help for a quick escape if you run out of them.
Always keep a beast of burden familiar on hand.
Clean the grimy herbs if you want to get some Herblore experience.
You can make Fishing Potions and Prayer Potions to save inventory and get Herblore XP.
Mixing some herbs, like Irit, into the vial of water dropped can also increase profits.
Bringing a Ring of Wealth will not affect herb drop rates, as it only affects the rare drop table, and all the expensive herb drops are uncommon.
With 41 Summoning, using a Macaw familiar can be very useful. It can improve herb drops, and randomly produce herbs.
Killing the druids in the Edgeville Dungeon resource dungeon is incredibly handy due to the large amount of druids and the fact that it is not considered Wilderness, although many more players will be there. Bring an antipoison for the Poison spiders.
A group of druids under Taverley by a Zamorakian shrine.
100% Drops Edit
GE market price
Bones 1 Always 174
GE market price
Grimy guam 1–2 Common 476–952
Grimy marrentill 1–2 Common 185–370
Grimy tarromin 1–2 Common 26–52
Grimy harralander 1–2 Common 110–220
Grimy avantoe 1–2 Uncommon 5,156–10,312
Grimy irit 1–2 Uncommon 2,701–5,402
Grimy kwuarm 1–2 Uncommon 6,457–12,914
Grimy ranarr 1–2 Uncommon 3,620–7,240
Grimy lantadyme 1–2 Uncommon 7,577–15,154
Grimy dwarf weed 1–2 Uncommon 8,476–16,952
Grimy cadantine 1–2 Uncommon 3,757–7,514
Grimy torstol 1–2 Very rare 6,492–12,984
Rare drop table drops Edit
This monster has access to the rare drop table. The ring of wealth is not required to access the table.
Show/hide rare drop table
GE market price
Coins 50; 250–500; 3,000 Common Not sold
Uncut sapphire 1 Common 1,213
Uncut emerald 1 Common 2,311
Uncut ruby 1 Uncommon 2,956
Uncut diamond 1; 2; 45–55 (noted) Uncommon 5,839–321,145
Loop half of a key 1 Uncommon 24,759
Tooth half of a key 1 Uncommon 39,491
Uncut dragonstone 1; 45–55 (noted) Uncommon 14,388–791,340
Dragon longsword 1 Uncommon 57,814 Dragon spear 1 Uncommon 35,821
Battlestaff 180–220 (noted) Uncommon 1,360,800–1,663,200
Rune javelin 5 Rare 910
Rune platebody 1 Uncommon 38,149
Shield left half 1 Uncommon 64,718
Dragon helm 1 Uncommon 58,979
Rune arrowheads 113–137 Uncommon 21,018–25,482
Onyx bolts 135–165 Uncommon 1,136,160–1,388,640
Vecna skull 1 Uncommon 68,734
Water talisman 65–82 (noted) Uncommon 907,790–1,145,212
Earth talisman 65–82 (noted) Uncommon 297,180–374,904
Fire talisman 25–35 (noted) Uncommon 99,150–138,810
Chaos talisman 1 Uncommon 613
Nature talisman 1 Uncommon 287
Raw lobster 135–165 (noted) Uncommon 41,445–50,655
Raw shark 225–275 (noted) Uncommon 274,500–335,500
Big bones 80–90 (noted) Uncommon 35,680–40,140
Dragon bones 180–220 (noted) Uncommon 446,940–546,260
Coal 200–1,100 (noted) Uncommon 63,600–349,800
Gold ore 90–110 (noted) Uncommon 19,890–24,310
Adamantite ore 180–220 (noted) Uncommon 232,740–284,460
Adamant bar 15 (noted) Common 44,325
Adamant bar 135–165 (noted) Rare 398,925–487,575
Runite ore 90–110 (noted) Rare 953,370–1,165,230
Rune bar 3 (noted) Common 42,846
Rune bar 45–55 (noted) Rare 642,690–785,510
Grimy torstol 90–110 (noted) Uncommon 584,280–714,120
Grimy snapdragon 90–110 (noted) Uncommon 451,440–551,760
Super restore (4) 45–55 (noted) Uncommon 252,045–308,055
Prayer potion (4) 45–55 (noted) Uncommon 180,405–220,495
Lantadyme seed 14–16 Uncommon 245,098–280,112
Dwarf weed seed 14–16 Uncommon 323,890–370,160
Magic seed 4 Uncommon 578,312
Palm tree seed 10 Uncommon 1,495,390
Flax 450–550 (noted) Uncommon 29,250–35,750
Molten glass 45–55 (noted) Uncommon 10,395–12,705
Soft clay 450–550 (noted) Uncommon 108,000–132,000
Yew logs 68–82; 675–825 (noted) Uncommon 20,944–254,100
Teak plank 45–55 (noted) Uncommon 40,995–50,105
Mahogany plank 270–330 (noted) Uncommon 653,940–799,260
Brawling gloves (Melee) 1 Rare Not sold
Brawling gloves (Magic) 1 Rare Not sold
Brawling gloves (Ranged) 1 Rare Not sold
Brawling gloves (Agility) 1 Rare Not sold
Brawling gloves (Cooking) 1 Rare Not sold
Brawling gloves (FM) 1 Rare Not sold
Brawling gloves (Fishing) 1 Rare Not sold
Brawling gloves (Hunter) 1 Rare Not sold
Brawling gloves (Mining) 1 Rare Not sold
Brawling gloves (Prayer) 1 Rare Not sold
Brawling gloves (Smithing) 1 Rare Not sold
Brawling gloves (Thieving) 1 Rare Not sold
Brawling gloves (WC) 1 Rare Not sold
Crystal triskelion fragment 1 1 Very rare Not sold
Crystal triskelion fragment 2 1 Very rare Not sold
Crystal triskelion fragment 3 1 Very rare Not sold
Universal drops Edit
Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
GE market price
Key token 1 Rare Not sold
A Chaos Druid was controlling the three-headed green dragon in Learning the Ropes.
In RuneScape Classic, a PKer could look like a chaos druid by equipping Zamorak Robes and having a beard with white hair. It was the PKer's hope that an inattentive player would attack the PKer, get skulled, and the PKer would kill the victim before he escaped Edgeville Dungeon, or to launch a surprise attack.