Chaos druid
From the RuneScape Wiki, the wiki for all things RuneScape
| |
| Combat level | 13 |
|---|---|
| Hitpoints | 20 |
| Slayer level | Level 5 |
| Slayer XP | Unknown edit |
| Members only? | Yes (Except in Learning the Ropes) |
| Aggressive? | No (Except in Edgeville Dungeon) |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee/ Magic(Weaken) (Magic in Learning the Ropes) |
| Max hit | 3 |
| Weakness | Ranging in Learning the Ropes |
| Always drops | Bones |
| Examine text | A crazy, evil druid. |
Chaos druids are druids that have dedicated their life to the worship of Zamorak, unlike most druids that dedicate themselves to the worship of Guthix. A confusing oddity, however, is that Chaos Druids in the Yanille Agility dungeon appear to be around a symbol of Zaros. They are commonly used as a training monster due to their high drop rate of grimy herbs. They use a magical attack which has the same animation as Snare, however the player can still move after being hit with the spell and has the attack draining effects of Confuse but it will only drain your attack by 3. Players may bring a Macaw to help improve their herb drops. Drop table below.
| Item | Amount | Rarity | Price in GE | 100%? |
|---|---|---|---|---|
| Grimy herbs | 1 - 2 | 1 (common) 2 (Uncommon) | from 200-10,000 coins | No |
| Law rune | 2 | Common | 410 | No |
| Coins | 2, 3, 8, 29, or 35 | N/A | No | |
| Body rune | 9 | 10 | No | |
| Air rune | 36 | 12 | No | |
| Earth rune | 9 | 28 | No | |
| Mind rune | 12 | 7 | No | |
| Nature rune | 3 | 312 | No | |
| Bronze longsword | 1 | 12 | No | |
| Iron med helm | 1 | 25 | No | |
| Vial of water | 1 | 77 | No | |
| Unholy mould | 1 | N/A | No | |
| Uncut Sapphire | 1 | Rare | 1,013 | No |
| Uncut Emerald | 1 | Rare | 1,769 | No |
| Uncut Ruby | 1 | Rare | 3,398 | No |
| Uncut Diamond | 1 | Extremely rare | 11,200 | No |
| Loop half of a key | 1 | Extremely rare | 21,300 | No |
| Tooth half of a key | 1 | Extremely rare | 57,300 | No |
| Mithril bolts | 2 - 12 | 111 | No | |
| Rune javelin | 5 | Extremely rare | 219 | No |
| Rune spear | 1 | Extremely rare | 12,300 | No |
| Rune crossbow | 1 | Extremely rare | 10,600 | No |
| Snape grass | 1 | Uncommon | 410 | No |
| Nature talisman | 1 | Extremely rare | 1,894 | No |
| Cosmic talisman | 1 | Extremely rare | 1,582 | No |
| Chaos talisman | 1 | Extremely rare | 2,838 | No |
| Dragon spear | 1 | Extremely rare | 38,000 | No |
| Bones | 1 | Always | 113 | Yes |
[edit] Herb Running
Herb running is a quick source of income for low to high levels, that allows the player to train as they make money. You simply walk to the location of the druids, kill them, take the herbs that they drop, (usually Ranarrs are the primary target) bank, and return. If used wisely, this tactic can make over 100k-150k a trip. If you are keeping all the higher herbs, herb gloves from Fist of Guthix minigame (especially the higher levelled ones, such as Kwuarm gloves) can greatly increase your profits.
[edit] Tips to Remember
- Bring a fast weapon, as there will most likely be multiple players at your location. (Scimitars are recommended)
- Bring a teleport tab, or home teleport to leave quickly for faster banking.
- Wield the mithril bolts that you get to save space.
- Keep all law runes.
- Always keep a familiar on hand.
- Clean the grimy herbs if you can, most of the time clean herbs are worth more then grimy herbs and you will get some Herblore xp too.
- Mixing some herbs, like Irit, into the vials of water dropped can also increase profits.

