Chaos druids are mostly found in the Taverley, Edgeville, and Yanille dungeons. They are commonly used as a training monster due to their high drop rate of grimy herbs. They use a magical attack which has the same animation as Snare and the draining effects of Confuse. Their attack will also stop you from attacking.
Herb running Edit
Herb running is a source of income for low-levels. It involves killing Chaos druids for their herbs and banking after a full load. This tactic can make over 100k-200k a trip. If you are keeping all the higher herbs, herb gloves from
Fist of Guthix minigame (especially the higher levelled ones, such as Kwuarm gloves) can greatly increase your profits. Even though all the expensive herbs are (uncommon) drops from Chaos Druids, it is notable that Ranarrs tend to drop more frequently than the other expensive herbs.
Bring a fast weapon such as throwing knives (they are weak to ranged, but most by arrows) as there will most likely be multiple players at your location. Ranging is also recommended to ensure that you will attack a chaos druid first over other players. Ice bursting them is one of the few ways to train Magic and earn a profit.
Bring a teleport tab or home teleport to leave quickly for faster banking.
Wield the mithril bolts that you get to save space.
Keep all law runes. These help for a quick escape if you run out of them.
Always keep a beast of burden familiar on hand.
Clean the grimy herbs if you want to get some Herblore experience.
You can make Fishing Potions and Prayer Potions to save inventory and get Herblore XP.
Mixing some herbs, like Irit, into the vial of water dropped can also increase profits.
Bringing a Ring of Wealth will not affect herb drop rates, as it only affects the rare drop table, and all the expensive herb drops are uncommon.
With 41 Summoning, using a Macaw familiar can be very useful. It can improve herb drops, and randomly produce herbs.
Killing the druids in the Edgeville Dungeon resource dungeon is incredibly handy due to the large amount of druids and the fact that it is not considered Wilderness, although many more players will be there. Bring an antipoison for the Poison spiders.
A group of druids under Taverley by a Zamorakian shrine.
100% Drops Edit
GE market price
Bones 1 Always 211
GE market price
Grimy guam 1–2 Common 415–830
Grimy marrentill 1–2 Common 200–400
Grimy tarromin 1–2 Common 28–56
Grimy harralander 1–2 Common 99–198
Grimy avantoe 1–2 Uncommon 4,070–8,140
Grimy irit 1–2 Uncommon 2,184–4,368
Grimy kwuarm 1–2 Uncommon 3,732–7,464
Grimy ranarr 1–2 Uncommon 2,717–5,434
Grimy lantadyme 1–2 Uncommon 6,342–12,684
Grimy dwarf weed 1–2 Uncommon 6,644–13,288
Grimy cadantine 1–2 Uncommon 3,005–6,010
Grimy torstol 1–2 Very rare 5,400–10,800
Rare drop table drops Edit
This monster has access to the rare drop table. The ring of wealth is not required to access the table.
Show/hide rare drop table
GE market price
Coins 250–500; 3,000 Common Not sold
Uncut sapphire 1 Common 894
Uncut emerald 1 Common 1,850
Uncut ruby 1 Common 2,623
Uncut diamond 1 Common 4,046
Uncut diamond 45–55 (noted) Rare 182,070–222,530
Loop half of a key 1 Uncommon 19,369
Tooth half of a key 1 Uncommon 40,377
Uncut dragonstone 1 Uncommon 12,070
Uncut dragonstone 45–55 (noted) Rare 543,150–663,850
Dragon longsword 1 Common 58,038 Dragon spear 1 Uncommon 35,728
Battlestaff 180–220 (noted) Uncommon 1,284,300–1,569,700
Rune javelin 5 Rare 895
Rune platebody 1 Uncommon 38,070
Rune platebody 15–25 (noted) Rare 571,050–951,750
Shield left half 1 Uncommon 64,429
Dragon helm 1 Uncommon 59,103
Rune arrowheads 113–137 Common 20,001–24,249
Onyx bolts 135–165 Rare 1,134,000–1,386,000
Vecna skull 1 Uncommon 56,857
Chaos talisman 1 Uncommon 636
Nature talisman 1 Uncommon 222
Water talisman 65–82 (noted) Rare 705,965–890,602
Earth talisman 65–82 (noted) Rare 169,325–213,610
Fire talisman 25–35 (noted) Rare 64,725–90,615
Raw lobster 135–165 (noted) Uncommon 29,835–36,465
Raw shark 225–275 (noted) Uncommon 279,450–341,550
Big bones 80–90 (noted) Uncommon 32,320–36,360
Dragon bones 180–220 (noted) Uncommon 507,060–619,740
Coal 200–1,100 (noted) Uncommon 65,000–357,500
Gold ore 90–110 (noted) Common 17,010–20,790
Adamantite ore 180–220 (noted) Uncommon 224,100–273,900
Adamant bar 15 (noted) Common 43,755
Adamant bar 135–165 (noted) Rare 393,795–481,305
Runite ore 90–110 (noted) Rare 977,220–1,194,380
Rune bar 3 (noted) Common 42,642
Rune bar 45–55 (noted) Rare 639,630–781,770
Grimy torstol 90–110 (noted) Uncommon 486,000–594,000
Grimy snapdragon 90–110 (noted) Uncommon 384,300–469,700
Super restore (4) 45–55 (noted) Uncommon 194,310–237,490
Prayer potion (4) 45–55 (noted) Uncommon 138,375–169,125
Lantadyme seed 14–16 Uncommon 236,880–270,720
Dwarf weed seed 14–16 Uncommon 293,972–335,968
Magic seed 4 Uncommon 688,184
Palm tree seed 10 Rare 1,679,170
Flax 450–550 (noted) Common 18,000–22,000
Molten glass 45–55 (noted) Common 10,620–12,980
Soft clay 450–550 (noted) Uncommon 106,650–130,350
Yew logs 68–82 Uncommon 20,332–24,518
Yew logs 675–825 (noted) Rare 201,825–246,675
Teak plank 45–55 (noted) Uncommon 35,595–43,505
Mahogany plank 270–330 (noted) Rare 541,890–662,310
Brawling gloves (Melee) 1 Rare Not sold
Brawling gloves (Magic) 1 Rare Not sold
Brawling gloves (Ranged) 1 Rare Not sold
Brawling gloves (Agility) 1 Rare Not sold
Brawling gloves (Cooking) 1 Rare Not sold
Brawling gloves (FM) 1 Rare Not sold
Brawling gloves (Fishing) 1 Rare Not sold
Brawling gloves (Hunter) 1 Rare Not sold
Brawling gloves (Mining) 1 Rare Not sold
Brawling gloves (Prayer) 1 Rare Not sold
Brawling gloves (Smithing) 1 Rare Not sold
Brawling gloves (Thieving) 1 Rare Not sold
Brawling gloves (WC) 1 Rare Not sold
Crystal triskelion fragment 1 1 Very rare Not sold
Crystal triskelion fragment 2 1 Very rare Not sold
Crystal triskelion fragment 3 1 Very rare Not sold
Universal drops Edit
Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
GE market price
Key token 1 Rare Not sold
A Chaos Druid was controlling the three-headed green dragon in Learning the Ropes.
In RuneScape Classic, a PKer could look like a chaos druid by equipping Zamorak Robes and having a beard with white hair. It was the PKer's hope that an inattentive player would attack the PKer, get skulled, and the PKer would kill the victim before he escaped Edgeville Dungeon, or to launch a surprise attack.