Chaos druid
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| |
| Combat level | 13 |
|---|---|
| Hitpoints | 20 |
| Slayer level | Level 1 |
| Slayer XP | Unknown edit |
| Members only? | Yes (Except in the former tutorial Learning the Ropes) |
| Aggressive? | No (Except in Edgeville Dungeon) |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee/ Magic(Weaken) (Magic in Learning the Ropes) |
| Max hit | 3 |
| Weakness | Ranging in Learning the Ropes |
| Always drops | Bones |
| Examine text | A crazy, evil druid. |
Chaos druids are druids that have dedicated their life to the worship of Zamorak, unlike most druids that dedicate themselves to the worship of Guthix. A confusing oddity, however, is that Chaos Druids in the Yanille Agility dungeon appear to be around a symbol of Zaros. They are commonly used as a training monster due to their high drop rate of grimy herbs. They use a magical attack which has the same animation as Snare, however the player can still move after being hit with the spell and has the attack draining effects of Confuse but it will only drain your attack by 3. Players may bring a Macaw to help improve their herb drops. Recently, a Chaos Druid has been attempting to rid Gielinor of the order of the White Knights and all their supporters with the aid of a dragon, attacking Sir Vant first and intending to destroy Lumbridge after eliminating him. Luckily, however, he has not succeeded.
Contents |
[edit] Drops
[edit] 100% drops
Bones
[edit] Herbs
- 1-2 Ranarr are uncommonly dropped.
- 1-2 Guam
- 1-2 Marrentill
- 1-2 Tarromin
- 1-2 Harralander
- 1-2 Avantoe
- 1-2 Irit
- 1-2 Kwuarm
- 1-2 Dwarf Weed
- 1-2 Candantine
Note that the chaos druid might drop a combination of herbs, such as ranarr and candantine, but it may drop 2 of the same herb.
[edit] Runes
- Law rune (2)
- Body rune (9)
- Air rune (9-36)
- Earth rune (9)
- Mind rune (12)
- Nature rune (3)
- Coins (2-35)
- Bronze longsword
- Iron med helm
- Vial of water
- Unholy mould
- Loop half of a key
- Tooth half of a key
- Mithril bolts (2-12) Common
- Rune javelin(rare)
- Rune spear(rare)
- Rune crossbow(rare)
- Snape grass
- Nature talisman
- Cosmic talisman
- Chaos talisman
- Dragon spear (very rare)
[edit] Gems
[edit] Herb Running
Herb running is a quick source of income for low to high levels, that allows the player to train as they make money. You simply walk to the location of the druids, kill them, take the herbs that they drop, (usually Ranarrs are the primary target) bank, and return. If used wisely, this tactic can make over 100k-150k a trip. If you are keeping all the higher herbs, herb gloves from Fist of Guthix minigame (especially the higher levelled ones, such as Kwuarm gloves) can greatly increase your profits.
[edit] Tips to Remember
- Bring a fast weapon such as a scimitar, whip, and dragon dagger(p++) as there will most likely be multiple players at your location. Ranging is also recomemended to insure that you will attack a druid first over other players.
- Bring a teleport tab, or home teleport to leave quickly for faster banking, or as a quick escape from a revenant attack, although this is unlikely.
- Wield the mithril bolts that you get to save space.
- Keep all law runes.
- Always keep a familiar on hand.
- Clean the grimy herbs if you want to get some Herblore exp.
- Mixing some herbs, like Irit, into the vials of water dropped can also increase profits.
- Bring a Ring of Wealth, it will give you better drops most of the time. Keep in mind, they only drop the listed items above.

