|Release date||4 March 2008 (Update)|
|Start point||Speak to Surok by the statue of Saradomin, east of Varrock.|
|Items required||Items from the toolbelt are not listed unless they do not work or are not automatically added. |
You can also bring Summoning Familiars, which can help during the fight if you are a low level. A Spirit Terrorbird is great to bring to hold extra food and for its special move Tireless Run, which helps because you will do a lot of running in the caves. If you have completed As a First Resort..., you can use the Oo'glog Salt-water Spring spa for infinite run energy, which is very handy.
Note: The ring of recoil does not work against Bork.
|Enemies to defeat||Bork (level 107)|
At the statue of SaradominEdit
- Note: For Surok to be at the statue, you must have already excavated the tunnel under the Saradomin statue. For Surok to appear, open the hole (you will need a bronze pickaxe), enter the opening, and then come back out. Surok should now be there. (See the Chaos Altar section of What Lies Below for more on opening the entrance to the tunnel.)
- You attempt to arrest him, but he distracts you while he goes into the Tunnel of Chaos.
- Follow him through the opening under the statue of Saradomin into the Tunnel of Chaos.
- Head north, go into the first room to the west where Dakh'thoulan Aegis is walking around, and enter the portal that leads to the Chaos Tunnels.
- Be careful in the Chaos Tunnels, as the many of the monsters may be aggressive. You may find it useful to turn off auto-retaliate in the tunnels.
- For average players, 3 prayer potions and a full inventory of monkfish should be more than enough for the whole miniquest.
- Due to the occasional random nature of the chaos teleports, equipping an anti-dragon shield until you get to Bork is a safe decision. Bronze dragons are in two caverns, and you must go through one of the caverns. You may also be teleported to one of the areas with poison spiders, so bringing an Antipoison is also helpful if your combat level is 128 or lower.
- Do not underestimate the Dagannoths, as many high-level players have been caught by surprise by the rapid 200s that they hit. If your Lifepoints are not above 700, they will most likely be able to kill you in a matter of seconds. Put on Protect from Missiles to be safe.
- Get past the Shadow spiders as quick as possible to conserve prayer if you are level 104 combat or lower. If you use the path shown below, you would not need to enter their room.
- Do not attack the dust devils: They are non-aggressive but deadly if you are not wearing the proper equipment.
- Monks of Zamorak are not aggressive if you are above combat level 91.
- Some caverns may be safe to you. For example, Moss Giants are not aggressive to higher levels (90+). Use these safe caverns to recuperate run energy and life points, eat, potion up, and equip.
- It may be possible to make the next cavern non-aggressive by standing close enough to it for a while.
- You may experience random portal failure and be teleported to a random destination.
- The room with Zamorak warriors, rangers and mages is by far the most dangerous. Knowing this, a player should heal up in the fire giants room, and make sure you are facing North. Run straight to the South side of the room, using Protect from missiles in the first half and Protect from melee in the second half.
Into the tunnelsEdit
- Use the map above to make your way through the tunnels and follow Surok.
- Note: You will find many enemies in the tunnels. Most attack with Melee, so Protect from Melee will prevent your taking a lot of damage. However, the Chaos Tunnels are long and if your combat level is below 105, shadow spiders may drain your Prayer. If you intend to use Protect from Melee, you may want to bring a prayer potion or two.
- You encounter Surok three times in short cutscenes in the tunnels, based on the route you take:
- In the first encounter, in the deadly red spider room, you see him kill two fire giants in one hit (6700 life points each).
- The last encounter is near the Dagannoth room (which is in the most north-west region of the Chaos Tunnels). In the Dagannoth chamber, look to the west for a portal with the familiar footsteps. Enter it, and you find Surok for the final combat. Using Protect from Ranged is recommended.
- Note: From here on, after you have reached Bork, you may use the map to the right to reach Bork from Edgeville. You can restock everything you need for the battle and take the route from Edgeville. Only use this route after you have reached Bork. Otherwise, it will not work.
The boss battleEdit
- Enter the last portal in the Dagannoth chamber.
- You see a cutscene, where Surok summons Bork (level 130), who has fairly high defence, is immune to the effects of rings of recoil and poison, and only uses melee attacks.
- Turn on Protect from Melee, and attack him. If you are using range or mage, you can run from the west wall to the north wall, which will get him caught in a safe spot until he summons his minions.
- If you have 85 defence and 85 magic, you can wear ganodermic armour and turn on Protect from melee/Deflect melee and Surok's max hit will decrease to about 139. Also, with a polypore staff you can hit 300s easily on Bork making it easy to kill within 5 minutes.
- The Deflect Melee ancient curse doesn't rebound any back to Bork, and therefore so has no extra benefits from the normal protect from melee prayer. When Bork is at 3/4 health, he will summon two to four Ork legions (level 70) to attack you. If you stand near them, they will melee you. Otherwise, they will range you. However, they will stop attacking you if you run across the cave. It is recommended to stand near them, if you are using the Protect from Melee prayer.
- You can start the battle, leave, and restart it at a later time. This may be helpful if your resources have dwindled while travelling throughout the caves. It may be wise to begin the battle, teleport out, and reenter when you are fully stocked using the shortest route to the final battle.
- If you intend to tank Bork's attacks and pray against Surok's magic attacks, it is highly recommended to bring a summoning familiar, because he tends to attack your familiars quite commonly.
- Warning: Surok attacks you every 15 or so seconds during the battle. His magical attacks can hit up to 350. You can't attack Surok, however, as a magical force will stop you.
- When you defeat Bork, he falls to the ground. Surok, realising that he is defeated again, then calls Zamorak for help and teleports out of the cave.
- Quickly, grab the monster's drops and get out, for the cave will be collapsing. You will lose some life points if you stay in the cave too long. (You will be damaged twice before being forced out of the area with your character saying "I'm getting out of here!")
Note: It takes a while to master this, so you will be taking some damage. Also, take a lot of food, potions, etc. for reaching Bork.
- As soon as Bork approaches you, pray against melee and run to the west wall. There will be a row of stalactites, stand on the square to the north of the row. Bork should come now, start hitting him. After a blow or three, pray against Magic as Surok will cast a spell (that looks like a purple ball) at you that hits up to 350.
- Pray against melee again and continue fighting Bork. After every sixth hit, pray magic.
- When he summons his legions, make sure they are all on the northern side of the stalactites. Then run south quickly and stand on the spot south of the stalactite row. If done correctly, all of the legions should be trapped behind the stalactites and cannot attack you in any way. Continue attacking Bork and pray against the occasional magic attack until Bork is dead.
- It is possible to trap Surok in the same place as the legions, making him unable to attack you as well.
Congratulations! Miniquest complete.
- Fight Bork in the Chaos Tunnels daily (every 24 hours). If you leave this fight before finishing Bork, you will not be able to come back until the next day. Be advised to prepare properly.
- 5,000 Slayer experience for the first kill and 1,500 experience for subsequent kills, and a 100 percent drop rate for Summoning charms (7 crimson, 2 green, 5 blue) for those who defeat him.
- Bork will also always drop big bones; 2,000 to 10,000 coins; three Emeralds, two Rubies, and, with a ring of wealth, an Uncut Diamond.
- Bork has a chance of dropping a Level 4 elite clue.
- Ability to wear Dagon'hai robes.
- An Elite Varrock Task.
- Borked is Internet-technical slang for something that is broken, as in "that update borked" or "you totally borked the time rotor." In this case, the portals in the Chaos Tunnels are borked. This derives from political slang, originating with a judge who was nominated for the US Supreme Court in 1987, Robert Bork. The opposition party rejected his nomination, in what was a rare occurrence up to that point. Consequently, his name became a synonym for when any nominee for a political post was not confirmed. The 2002 Oxford English dictionary defines bork as US political slang meaning "To defame or vilify (a person) systematically, esp. in the mass media, usually with the aim of preventing his or her appointment to public office; to obstruct or thwart (a person) in this way."
- Bork is reference to the Borg, a race in the Star Trek universe who seek to forcefully add other species into their collective. The Ork Legions that Bork summons may shout phrases such as "We are the collective!" and "Resistance is futile!" which are references to the Borg in Star Trek.
- Bork is also a portmanteau of the two words Big and Ork. This is played on in his examine text, which says "That's one Big ork."
- "The Hunt for Surok" is a pun on the Star Trek movie The Search for Spock. Surok is also similar to the name of Surak, who was the Vulcan who instituted the philosophy of logic over emotion, which caused the split of the Romulans from Vulcan.
- Interestingly, Members who have completed What Lies Below can start the miniquest on free-to-play servers. They can encounter Surok near the entrance, and see the cutscene where he enters the tunnels. However, they cannot enter the tunnel itself, thereby preventing the miniquest from progressing further.