|Release date||13 August 2001 (Update)|
|XP per kill||110.5 (and 36.4 experience)|
|Examine text||A dwarf gone bad.|
|Assigned by||Unknown edit|
|Release date||2 October 2013 (Update)|
|XP per kill|
|Examine text|| • A dwarf gone bad. |
• CHaos dwarves from King Hreidmar's bodyguard have joined the defence against the trolls.
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour such as Torag's. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
After the graphical update the dwarves' look were updated into their canonical appearance, as detailed according to the Lores and Histories entry, "The Coat Thief", describes the appearance of a chaos dwarf:
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
Item Quantity Rarity GE Market Price Bones 1 Always 373
Item Quantity Rarity GE Market Price Steel full helm 1 Common 118 Mithril longsword 1 Common 394 Mithril sq shield 1 Common 516 Black full helm 1 Rare 474 Dragon pickaxe (m) 1 Very rare 15,358,718
- ^ Estimated at 1/3,837 using gathered Adventurer's Log data as of 18 September 2012. Obtainable from battlefield Chaos dwarfs only.
- Represents 90% confidence range, based on a sample of 3,668 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes & TalismansEdit
Item Quantity Rarity GE Market Price Water rune 10 Common 240 Air rune 12, 24 Common 240–480 Mind rune 37 Common 222 Cosmic rune 3, 6 Common 675–1,350 Chaos rune 10, 37 Uncommon 410–1,517 Nature rune 9, 18 Uncommon 2,394–4,788 Law rune 3, 6 Uncommon 771–1,542 Death rune 3, 6 Rare 459–918
Item Quantity Rarity GE Market Price Coins 25, 47, 92, 150,
250, 350, 450, 550
Common Not sold Coal 1 Common 235 Muddy key 1 Uncommon 3,050 Cheese 1 Uncommon 69 Mithril bar 1 Uncommon 1,768 Tomato 1 Uncommon 40 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Grimy ranarr (m) 1 Rare 3,041 Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table drops (m)Edit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,333 Uncut emerald 1 Common 2,733 Uncut ruby 1 Common 3,695 Uncut diamond 1 Uncommon 6,479 Loop half of a key 1 Uncommon 18,316 Tooth half of a key 1 Uncommon 41,921 Uncut dragonstone 1 Rare 16,139 Dragonstone 1 Rare 10,128 Dragon dagger 1 Uncommon 16,448 Rune battleaxe 1 Rare 24,156 Rune javelin 5 Rare 905 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,426 Rune spear 1 Very rare 11,395 Dragon spear 1 Very rare 36,028 Dragon dagger 50 (noted) Very rare 822,400 Rune sq shield 1 Very rare 22,378 Rune kiteshield 1 Very rare 31,540 Shield left half 1 Very rare 64,448 Dragon helm 1 Very rare 59,179 Adamant bolts 200 Uncommon 19,200 Onyx bolts 150 Rare 1,265,250 Rune arrow 150–200, 500 Rare 22,350–74,500 Battlestaff 200 (noted) Rare 1,619,600 Vecna skull 1 Very rare 89,113 Water talisman 1 Uncommon 13,233 Earth talisman 25–35 (noted) Uncommon 95,250–133,350 Fire talisman 25–35 (noted) Uncommon 92,825–129,955 Chaos talisman 1 Uncommon 998 Nature talisman 1 Uncommon 232 Pure essence 500–15,000 (noted) Uncommon 7,500–225,000 Nature rune 20–80 Rare 5,320–21,280 Soul rune 20 Rare 2,780 Law rune 45 Rare 11,565 Death rune 50, 121 Rare 7,650–18,513 Blood rune 50 Rare 12,700 Raw swordfish 125–250, 1,000 (noted) Uncommon 49,375–395,000 Raw shark 250–500 (noted) Uncommon 458,500–917,000 Big bones 150–500 (noted) Uncommon 94,050–313,500 Coal 150–7,500 (noted) Uncommon 35,250–1,762,500 Adamantite ore 150–800 (noted) Uncommon 293,100–1,563,200 Silver ore 100 (noted) Rare 9,900 Runite ore 100 (noted) Rare 1,118,500 Adamant bar 1,000–7,000 (noted) Rare 3,093,000–21,651,000 Rune bar 1, 50 (noted) Rare 14,257–712,850 Clean toadflax 25–250 (noted) Uncommon 128,925–1,289,250 Clean snapdragon 30–120 (noted) Uncommon 124,470–497,880 Clean torstol 10–100 (noted) Uncommon 77,230–772,300 Watermelon seed 3 Uncommon 6,456 Yew seed 1–50 Rare 65,737–3,286,850 Magic seed 1–7 Rare 129,935–909,545 Palm tree seed 10 Rare 1,041,540 Snapdragon seed 1 Rare 1,800 Yew logs 50–20,000 (noted) Rare 19,850–7,940,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold