|Release date||13 August 2001 (Update)|
|XP per kill||110.5 (and 36.4 experience)|
|Examine text||A dwarf gone bad.|
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
|Release date||2 October 2013 (Update)|
|XP per kill|
|Examine text|| • A dwarf gone bad. |
• CHaos dwarves from King Hreidmar's bodyguard have joined the defence against the trolls.
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour such as Torag's. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
After the graphical update the dwarves' look were updated into their canonical appearance, as detailed according to the Lores and Histories entry, "The Coat Thief", describes the appearance of a chaos dwarf:
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
Item Quantity Rarity GE Market Price Bones 1 Always 297
Item Quantity Rarity GE Market Price Steel full helm 1 Common 126 Mithril longsword 1 Common 429 Mithril sq shield 1 Common 490 Black full helm 1 Rare 536 Dragon pickaxe (m) 1 Very rare 14,035,298
- ^ Estimated at 1/3,837 using gathered Adventurer's Log data as of 18 September 2012. Obtainable from battlefield Chaos dwarfs only.
- Represents 90% confidence range, based on a sample of 3,668 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes & TalismansEdit
Item Quantity Rarity GE Market Price Water rune 10 Common 260 Air rune 12, 24 Common 288–576 Mind rune 37 Common 222 Cosmic rune 3, 6 Common 756–1,512 Chaos rune 10, 37 Uncommon 410–1,517 Nature rune 9, 18 Uncommon 2,700–5,400 Law rune 3, 6 Uncommon 816–1,632 Death rune 3, 6 Rare 507–1,014
Item Quantity Rarity GE Market Price Coins 25, 47, 92, 150,
250, 350, 450, 550
Common Not sold Coal 1 Common 218 Muddy key 1 Uncommon 3,230 Cheese 1 Uncommon 69 Mithril bar 1 Uncommon 1,980 Tomato 1 Uncommon 37 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Grimy ranarr (m) 1 Rare 3,654 Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table drops (m)Edit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,368 Uncut emerald 1 Common 2,997 Uncut ruby 1 Common 3,806 Uncut diamond 1 Uncommon 6,277 Loop half of a key 1 Uncommon 19,487 Tooth half of a key 1 Uncommon 43,434 Uncut dragonstone 1 Rare 15,516 Dragonstone 1 Rare 10,710 Dragon dagger 1 Uncommon 16,438 Rune battleaxe 1 Rare 23,920 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,386 Rune spear 1 Very rare 11,311 Dragon spear 1 Very rare 35,975 Dragon dagger 50 (noted) Very rare 821,900 Rune sq shield 1 Very rare 22,436 Rune kiteshield 1 Very rare 32,191 Shield left half 1 Very rare 64,290 Dragon helm 1 Very rare 59,080 Adamant bolts 200 Uncommon 22,200 Onyx bolts 150 Rare 1,265,850 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,622,200 Air orb 1,000 (noted) Rare 2,630,000 Fire orb 1,000 (noted) Rare 2,084,000 Vecna skull 1 Very rare 101,881 Water talisman 1 Uncommon 13,892 Earth talisman 25–35 (noted) Uncommon 77,100–107,940 Fire talisman 25–35 (noted) Uncommon 80,375–112,525 Chaos talisman 1 Uncommon 960 Nature talisman 1 Uncommon 303 Pure essence 500–15,000 (noted) Uncommon 9,000–270,000 Nature rune 20–80 Rare 6,000–24,000 Soul rune 20 Rare 3,280 Law rune 45 Rare 12,240 Death rune 50, 121 Rare 8,450–20,449 Blood rune 50 Rare 16,100 Raw swordfish 125–250, 1,000 (noted) Uncommon 46,000–368,000 Raw shark 250–500 (noted) Uncommon 406,000–812,000 Big bones 150–500 (noted) Uncommon 90,600–302,000 Coal 150–7,500 (noted) Uncommon 32,700–1,635,000 Adamantite ore 150–800 (noted) Uncommon 323,100–1,723,200 Silver ore 100 (noted) Rare 10,200 Runite ore 100 (noted) Rare 1,155,600 Adamant bar 1,000–7,000 (noted) Rare 3,165,000–22,155,000 Rune bar 1, 50, 150 (noted) Rare 14,398–2,159,700 Clean ranarr 33 (noted) Uncommon 122,760 Clean toadflax 25–250 (noted) Uncommon 120,275–1,202,750 Clean snapdragon 30–120 (noted) Uncommon 146,490–585,960 Clean torstol 10–100 (noted) Uncommon 76,080–760,800 Saradomin brew (4) 250 (noted) Very rare 178,250 Watermelon seed 3 Uncommon 5,913 Yew seed 1–50 Rare 68,615–3,430,750 Magic seed 1–7 Rare 153,198–1,072,386 Palm tree seed 10 Rare 1,001,410 Snapdragon seed 1 Rare 2,319 Torstol seed 1–31 Rare 23,156–717,836 Fellstalk seed 2 Rare 2,242 Yew logs 50–20,000 (noted) Rare 23,450–9,380,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold