|Release date||13 August 2001 (Update)|
|XP per kill||110.5 (and 36.4 experience)|
|Examine text||A dwarf gone bad.|
|Assigned by||Unknown edit|
|Release date||2 October 2013 (Update)|
|XP per kill|
|Examine text|| • A dwarf gone bad. |
• CHaos dwarves from King Hreidmar's bodyguard have joined the defence against the trolls.
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour such as Torag's. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
After the graphical update the dwarves' look were updated into their canonical appearance, as detailed according to the Lores and Histories entry, "The Coat Thief", describes the appearance of a chaos dwarf:
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
Item Quantity Rarity GE market price Bones 1 Always 164
Item Quantity Rarity GE market price Steel full helm 1 Common 98 Mithril longsword 1 Common 354 Mithril sq shield 1 Common 435 Black full helm 1 Rare 445 Dragon pickaxe (m) 1 Very rare 18,615,463
- ^ Estimated at 1/4,815 using gathered Adventurer's Log data as of 18 September 2012. Obtainable from battlefield Chaos dwarfs only.
- Represents 90% confidence range, based on a sample of 3,668 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes & TalismansEdit
Item Quantity Rarity GE market price Water rune 10 Common 270 Air rune 12, 24 Common 324–648 Mind rune 37 Common 518 Cosmic rune 3, 6 Common 789–1,578 Chaos rune 10, 37 Uncommon 500–1,850 Nature rune 9, 18 Uncommon 2,754–5,508 Law rune 3, 6 Uncommon 1,290–2,580 Death rune 3, 6 Rare 846–1,692
Item Quantity Rarity GE market price Coins 25, 47, 92, 150,
250, 350, 450, 550
Common Not sold Coal 1 Common 241 Muddy key 1 Uncommon 3,511 Cheese 1 Uncommon 93 Mithril bar 1 Uncommon 1,606 Tomato 1 Uncommon 28 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Grimy ranarr (m) 1 Rare 2,305 Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table drops (m)Edit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,353 Uncut emerald 1 Common 2,509 Uncut ruby 1 Common 2,766 Uncut diamond 1 Uncommon 5,242 Loop half of a key 1 Uncommon 31,242 Tooth half of a key 1 Uncommon 32,820 Uncut dragonstone 1 Rare 14,500 Dragonstone 1 Rare 10,089 Dragon dagger 1 Uncommon 16,655 Rune battleaxe 1 Rare 24,265 Rune javelin 5 Rare 915 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,404 Rune spear 1 Very rare 11,415 Dragon spear 1 Very rare 36,976 Battlestaff 200 (noted) Rare 1,567,200 Rune sq shield 1 Very rare 22,125 Rune kiteshield 1 Very rare 31,681 Shield left half 1 Very rare 64,841 Dragon helm 1 Very rare 59,361 Adamant bolts 200 Uncommon 13,000 Onyx bolts 150 Rare 1,257,150 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 97,624 Water talisman 1 Uncommon 10,576 Earth talisman 25–35 (noted) Uncommon 63,200–88,480 Fire talisman 25–35 (noted) Uncommon 61,425–85,995 Chaos talisman 1 Uncommon 684 Nature talisman 1 Uncommon 486 Pure essence 1,000–1,500 (noted) Uncommon 17,000–25,500 Nature rune 60–80 Rare 18,360–24,480 Soul rune 20 Rare 4,480 Law rune 45 Rare 19,350 Death rune 50 Rare 14,100 Blood rune 50 Rare 24,050 Raw swordfish 125–250 (noted) Uncommon 58,750–117,500 Raw shark 250 (noted) Uncommon 297,750 Big bones 150–180 (noted) Uncommon 81,900–98,280 Coal 550–700 (noted) Uncommon 132,550–168,700 Adamantite ore 150–250 (noted) Uncommon 204,150–340,250 Silver ore 100 (noted) Rare 8,600 Runite ore 100 (noted) Rare 1,127,100 Rune bar 1 Common 14,239 Rune bar 50 (noted) Very rare 711,950 Clean toadflax 35–45 (noted) Uncommon 112,805–145,035 Clean snapdragon 30–35 (noted) Uncommon 103,950–121,275 Clean torstol 16–34 (noted) Uncommon 89,616–190,434 Snapdragon seed 1 Common 2,379 Torstol seed 1 Uncommon 18,952 Watermelon seed 3 Uncommon 8,724 Magic seed 3–7 Rare 484,107–1,129,583 Palm tree seed 10 Rare 1,223,390 Yew logs 450–550 (noted) Rare 165,150–201,850 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold