|Release date||13 August 2001 (Update)|
|XP per kill||110.5 (and 36.4 experience)|
|Examine text||A dwarf gone bad.|
|Assigned by||Unknown edit|
|Release date||2 October 2013 (Update)|
|XP per kill|
|Examine text|| • A dwarf gone bad. |
• CHaos dwarves from King Hreidmar's bodyguard have joined the defence against the trolls.
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour such as Torag's. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
After the graphical update the dwarves' look were updated into their canonical appearance, as detailed according to the Lores and Histories entry, "The Coat Thief", describes the appearance of a chaos dwarf:
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
Item Quantity Rarity GE market price Bones 1 Always 168
Item Quantity Rarity GE market price Steel full helm 1 Common 99 Mithril longsword 1 Common 355 Mithril sq shield 1 Common 438 Black full helm 1 Rare 471 Dragon pickaxe (m) 1 Very rare 18,628,444
- ^ Estimated at 1/4,815 using gathered Adventurer's Log data as of 18 September 2012. Obtainable from battlefield Chaos dwarfs only.
- Represents 90% confidence range, based on a sample of 3,668 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes & TalismansEdit
Item Quantity Rarity GE market price Water rune 10 Common 210 Air rune 12, 24 Common 276–552 Mind rune 37 Common 555 Cosmic rune 3, 6 Common 720–1,440 Chaos rune 10, 37 Uncommon 540–1,998 Nature rune 9, 18 Uncommon 3,168–6,336 Law rune 3, 6 Uncommon 1,257–2,514 Death rune 3, 6 Rare 1,044–2,088
Item Quantity Rarity GE market price Coins 25, 47, 92, 150 Common Not sold Coal 1 Common 264 Muddy key 1 Uncommon 3,644 Cheese 1 Uncommon 87 Mithril bar 1 Uncommon 1,648 Tomato 1 Uncommon 24 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Grimy ranarr (m) 1 Rare 2,713 Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table drops (m)Edit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,129 Uncut emerald 1 Common 2,080 Uncut ruby 1 Common 3,015 Uncut diamond 1 Uncommon 4,992 Loop half of a key 1 Uncommon 27,802 Tooth half of a key 1 Uncommon 30,725 Uncut dragonstone 1 Rare 13,166 Dragonstone 1 Rare 9,399 Dragon dagger 1 Uncommon 16,560 Rune battleaxe 1 Rare 24,260 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,048 Rune spear 1 Very rare 11,487 Dragon spear 1 Very rare 37,309 Battlestaff 200 (noted) Rare 1,574,200 Rune sq shield 1 Very rare 22,169 Rune kiteshield 1 Very rare 31,952 Shield left half 1 Very rare 63,953 Dragon helm 1 Very rare 58,946 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,258,500 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 94,419 Water talisman 1 Uncommon 10,892 Earth talisman 25–35 (noted) Uncommon 67,475–94,465 Fire talisman 25–35 (noted) Uncommon 64,750–90,650 Chaos talisman 1 Uncommon 546 Nature talisman 1 Uncommon 358 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 21,120–28,160 Soul rune 20 Rare 3,980 Law rune 45 Rare 18,855 Death rune 50 Rare 17,400 Blood rune 50 Rare 24,600 Raw swordfish 125–250 (noted) Uncommon 54,750–109,500 Raw shark 250 (noted) Uncommon 288,500 Big bones 150–180 (noted) Uncommon 76,800–92,160 Coal 550–700 (noted) Uncommon 145,200–184,800 Adamantite ore 150–250 (noted) Uncommon 197,700–329,500 Silver ore 100 (noted) Rare 9,200 Runite ore 100 (noted) Rare 1,075,400 Rune bar 1 Common 14,228 Rune bar 50 (noted) Very rare 711,400 Clean toadflax 35–45 (noted) Uncommon 118,195–151,965 Clean snapdragon 30–35 (noted) Uncommon 115,740–135,030 Clean torstol 16–34 (noted) Uncommon 94,528–200,872 Snapdragon seed 1 Common 1,349 Torstol seed 1 Uncommon 16,965 Watermelon seed 3 Uncommon 7,323 Magic seed 3–7 Rare 485,586–1,133,034 Palm tree seed 10 Rare 1,619,110 Yew logs 450–550 (noted) Rare 162,450–198,550 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold