|Release date||13 August 2001 (Update)|
|XP per kill||110.5 (and 36.4 experience)|
|Examine text||A dwarf gone bad.|
|Assigned by||Unknown edit|
|Release date||2 October 2013 (Update)|
|XP per kill|
|Examine text|| • A dwarf gone bad. |
• CHaos dwarves from King Hreidmar's bodyguard have joined the defence against the trolls.
|Slayer XP||Unknown edit|
|Assigned by||Unknown edit|
Chaos dwarves are a type of corrupted and dangerous dwarves following Zamorak found in various locations, most notably the Wilderness and the Chaos Dwarf Battlefield. They attack with a steel warhammer and have a maximum hit of 170 Life Points, which they hit fairly often, even through tough armour such as Torag's. They give slayer experience if your task is dwarves.
Although they have high life points for their level, Chaos dwarves are not a good monster to train on because of their accuracy. However, they seem to have a reasonable (albeit low) drop rate for Blue charms. On occasion, they may drop a muddy key which will get you quite an amount of mid-level items if you manage to get to the chest. Range seems to work better than melee.
It is revealed in Forgettable Tale of a Drunken Dwarf that they are the result of experiments by The Red Axe in their attempt to conquer Keldagrim, and in Forgiveness of a Chaos Dwarf that The Red Axe have been kidnapping ordinary dwarves, brainwashing them, and using machinery to turn them into Chaos Dwarves, being ultimately loyal to Zamorak and no more to Guthix.
It is revealed through the Azdaran document that all dwarves once possessed magic, but Zamorak put a curse on the dwarves that slowly corrupted the magic within them; the dark magic within their veins would eventually corrupt them into mindless beings locked in a perpetual, incoherent rage, although they seem to retain some form of basic intelligence, able to utilise weapons such as hand cannons and fight as a united force. What the Red Axe did with their kidnapped dwarves is presumably to forcibly unlock the tainted magic within them, and use the Ogre Shaman's magic to brainwash them into service.
Since the transition into chaos dwarves is more-or-less a 'natural' process after Zamorak's curse, it can be inferred that all dwarves who did not have their magic suppressed through the Council of the Elder Magi's rituals or controlled the curse through Saradomin's blessing would eventually turn into chaos dwarves.
Prior to the graphical update of dwaves, chaos dwarves appear to be otherwise normal-looking dwarves clad in steel armour and red clothing, and wielding warhammers.
After the graphical update the dwarves' look were updated into their canonical appearance, as detailed according to the Lores and Histories entry, "The Coat Thief", describes the appearance of a chaos dwarf:
"He was like no dwarf I'd ever seen in Keldagrim. His skin was dark red and had a rough texture, and it seemed to glow from within like lava... Even unconscious, his face was locked in a grimace of rage. He smelled of sulphur and radiated unmistakable heat...
"...The heat was growing stronger. I stepped back, and Hilda did the same. The dwarf's skin glowed brighter and brighter red and then began to disintegrate, crumbling in on itself like wood curling up in a fire... In less than a minute he was gone, leaving only a few bones and some scorched armour fragments in a thinning cloud of black smoke..."
Item Quantity Rarity GE market price Bones 1 Always 184
Item Quantity Rarity GE market price Steel full helm 1 Common 103 Mithril longsword 1 Common 405 Mithril sq shield 1 Common 487 Black full helm 1 Rare 468 Dragon pickaxe (m) 1 Very rare 16,821,535
- ^ Estimated at 1/4,815 using gathered Adventurer's Log data as of 18 September 2012. Obtainable from battlefield Chaos dwarfs only.
- Represents 90% confidence range, based on a sample of 3,668 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes & TalismansEdit
Item Quantity Rarity GE market price Water rune 10 Common 220 Air rune 12, 24 Common 336–672 Mind rune 37 Common 296 Cosmic rune 3, 6 Common 873–1,746 Chaos rune 10, 37 Uncommon 450–1,665 Nature rune 9, 18 Uncommon 2,619–5,238 Law rune 3, 6 Uncommon 1,152–2,304 Death rune 3, 6 Rare 663–1,326
Item Quantity Rarity GE market price Coins 25, 47, 92, 150,
250, 350, 450, 550
Common Not sold Coal 1 Common 250 Muddy key 1 Uncommon 3,852 Cheese 1 Uncommon 80 Mithril bar 1 Uncommon 1,930 Tomato 1 Uncommon 34 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Grimy ranarr (m) 1 Rare 3,415 Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table drops (m)Edit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,351 Uncut emerald 1 Common 2,851 Uncut ruby 1 Common 3,425 Uncut diamond 1 Uncommon 5,795 Loop half of a key 1 Uncommon 31,319 Tooth half of a key 1 Uncommon 37,787 Uncut dragonstone 1 Rare 15,659 Dragonstone 1 Rare 10,385 Dragon dagger 1 Uncommon 16,406 Rune battleaxe 1 Rare 24,259 Rune javelin 5 Rare 885 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,247 Rune spear 1 Very rare 11,262 Dragon spear 1 Very rare 36,181 Battlestaff 200 (noted) Rare 1,495,200 Rune sq shield 1 Very rare 22,386 Rune kiteshield 1 Very rare 31,745 Shield left half 1 Very rare 64,792 Dragon helm 1 Very rare 59,003 Adamant bolts 200 Uncommon 12,800 Onyx bolts 150 Rare 1,268,550 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 112,856 Water talisman 1 Uncommon 16,590 Earth talisman 25–35 (noted) Uncommon 141,075–197,505 Fire talisman 25–35 (noted) Uncommon 136,500–191,100 Chaos talisman 1 Uncommon 809 Nature talisman 1 Uncommon 514 Pure essence 1,000–1,500 (noted) Uncommon 16,000–24,000 Nature rune 60–80 Rare 17,460–23,280 Soul rune 20 Rare 4,020 Law rune 45 Rare 17,280 Death rune 50 Rare 11,050 Blood rune 50 Rare 22,250 Raw swordfish 125–250 (noted) Uncommon 56,000–112,000 Raw shark 250 (noted) Uncommon 345,750 Big bones 150–180 (noted) Uncommon 84,600–101,520 Coal 550–700 (noted) Uncommon 137,500–175,000 Adamantite ore 150–250 (noted) Uncommon 274,800–458,000 Silver ore 100 (noted) Rare 8,800 Runite ore 100 (noted) Rare 1,054,700 Rune bar 1 Common 13,993 Rune bar 50 (noted) Very rare 699,650 Clean toadflax 35–45 (noted) Uncommon 149,940–192,780 Clean snapdragon 30–35 (noted) Uncommon 156,060–182,070 Clean torstol 16–34 (noted) Uncommon 127,296–270,504 Snapdragon seed 1 Common 2,413 Torstol seed 1 Uncommon 28,297 Watermelon seed 3 Uncommon 5,595 Magic seed 3–7 Rare 414,150–966,350 Palm tree seed 10 Rare 1,175,980 Yew logs 450–550 (noted) Rare 166,950–204,050 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.