Celestial surgebox
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| Release date | 2 November 2010 (Update) |
|---|---|
| Members? | Yes |
| Quest item? | No |
| Tradeable? | Yes |
| Lendable? | No |
| Equipable? | Yes |
| Stackable? | No |
| High Alch | 1,800 coins |
| Low Alch | 1,200 coins |
| Destroy | Unbound: Drop Bound: The only way to unbind an item is to destroy it. |
| Store price | Not sold |
| Exchange price | Not sold |
| Examine | It could explode at any moment. |
| Weight | 0 kg |
Bonuses
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| Compare item
| A player wielding a celestial surgebox before the eoc
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Dropping monsters
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Monster Combat level Quantity Rarity Forgotten mage 62-66, 74-77, 82-86, 93-97, 112-115 1 Rare
Trivia
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- If more than 125 charges were in a bound surgebox at the end of the dungeon, the amount of charges will be reduced to 125 unless Salt in the Wound quest is completed, then 225 charges can be kept. This however is no longer true, since now the Celestial Surgebox functions as infinite air runes.
- There was a glitch where if a bound Celestial Surgebox in Daemonheim was charged with runes for surge spells and then switched to wave mode, after the floor resets, it would instead save the charges to wave mode, even if the box was switched back to surge mode. This has since been fixed with the introduction of the 'Re-bind' option, which allows a player to uncharge the box, then recharge it with the desired spell, then bind it again to save the charges.