|Release date||14 March 2005 (Update)|
|XP per kill||Unknown edit|
|Always drops||1-6 Swamp tar|
|Examine text||A foul-smelling blob of protoplasm.|
|Assigned by||Turael or Spria, Mazchna or Achtryn|
A Cave slime is a poisonous Slayer monster found in the Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeons. They require level 17 slayer to kill. They are notable for dropping considerable amounts of Swamp tar, which can be sold for 264 coins each. They can also drop level 1 clue scrolls. Cave slimes are good creatures for making money if used correctly. The slimes are only poisonous if they can attack you. If you are going to melee them you should make sure to bring antipoisons or other means of curing or preventing the poison in order to avoid wasting supplies. A slightly stronger, but non-poisonous version of these monsters appears in all floors of Daemonheim.
Strengths and weaknesses
Cave slimes have a maximum melee hit of 27 LP, and are poisonous. The poison starts at 32 LP and is inflicted in one of two ways: when they attack (whether the attack inflicts damage or not), and when they are hit with a close melee attack (even if the attack kills the slime). In either case, the player will be poisoned nearly 100% of the time, unless the player protects themselves accordingly by taking Anti-poison potions or using the thermal bath Spa at Oo'glog before fighting cave slimes. Super antipoison potions are recommended as each dose gives immunity to poison for 6 minutes. An alternative for higher levelled players is to bring decent food, such as monkfish (the money made off of swamp tar is more than the cost of the monkfish), to offset damage from the poison, as their melee attacks rarely do any direct damage, and the poison is generally mild. The best option for players with 60 Dungeoneering, 60 Defence, and 70 Herblore is to equip an Anti-poison totem, which completely eliminates the need for antidotes, but costs 44,000 Dungeoneering tokens to buy. Alternatively, players may use the Poison Purge aura, which removes the need for antipoison and food for the time it lasts.
Although these monsters have good drops, some lower levelled players do not prefer to train on them due to large number of antipoison potions required. However, players who can kill the slimes quickly can usually make a profit from the swamp tar drops, even after paying for the super antipoison potions or their ingredients.
Players using long-range combat (magic, ranged, or long melee weapons like Halberds) do not need any poison protection as long as they use Safe spots. There is a safe spot near the south-west fishing spot in Lumbridge swamp cave (see picture).
Players should not go into the Lumbridge Swamps dungeon with an open light (this includes candles, torches, etc.), as the flame will eventually cause the gases in the cave to explode. This can cause massive damage to the player (up to 200, depending on the player's constitution) and possibly death if the player's life points are low enough. Also, the light source will be extinguished, and swarming insects will then constantly hit 10s on the player until the player relights a light source, escapes the cave, or dies. An enclosed light source like a Bullseye lantern or a flameless light source like a Seers' headband 1 (or higher) will not ignite the gases and is highly recommended.
A tip for Cave Slimes would be to equip a Holy symbol use the Prayer book from The Great Brain Robbery quest, This allows you to camp at the cave slimes for a long time. However, this doesn't provide immunity, and you will likely be poisoned again right away if the slime is still alive or if you attack another slime (even if you kill the slime in one hit).
Item Quantity Rarity GE Market Price Swamp tar 1–6 Always 264–1,584
Weapons and Armour
Item Quantity Rarity GE Market Price Bronze hatchet 1 Common 99 Iron sword 1 Common 22 Bronze full helm 1 Common 81 Iron kiteshield 1 Common 58 File:Incantorsboots.png Incantor's boots 1 Uncommon Not sold Sorcerer's boots 1 Uncommon Not sold Iron boots 1 Rare 2,009 Rune javelin Unknown Very rare 176
Item Quantity Rarity GE Market Price Earth rune 5 Uncommon 60 Water rune 15 Uncommon 285 Body rune 7 Uncommon 35
Item Quantity Rarity GE Market Price Coins 1, 2, 4, 10, 22, 44, 347 Common Not sold Unlit torch 1 Common 3 Oil lantern frame 1 Uncommon 18 File:Oil lantern.png Oil lantern 1 Uncommon Expression error: Unrecognised punctuation character "[". Gold bar 1 Rare 89 Clue scroll (easy) 1 Rare Not sold
Rare drop table drops
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,752 Uncut emerald 1 Common 3,259 Uncut ruby 1 Common 4,669 Uncut diamond 1 Uncommon 8,651 Loop half of a key 1 Uncommon 24,402 Tooth half of a key 1 Uncommon 39,824 Uncut dragonstone 1 Rare 16,883 Dragonstone 1 Rare 10,204 Dragon dagger 1 Uncommon 16,622 Rune battleaxe 1 Rare 24,326 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,428 Rune spear 1 Very rare 11,185 Dragon spear 1 Very rare 36,452 Dragon dagger 50 (noted) Very rare 831,100 Rune sq shield 1 Very rare 22,417 Rune kiteshield 1 Very rare 31,363 Shield left half 1 Very rare 66,362 Dragon helm 1 Very rare 59,680 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,269,900 Rune arrow 150–200, 500 Rare 22,350–74,500 Battlestaff 200 (noted) Rare 1,511,800 Air orb 1,000 (noted) Rare 4,082,000 Fire orb 1,000 (noted) Rare 3,286,000 Vecna skull 1 Very rare 89,088 Water talisman 1 Uncommon 10,979 Earth talisman 25–35 (noted) Uncommon 16,875–23,625 Fire talisman 25–35 (noted) Uncommon 83,550–116,970 Chaos talisman 1 Uncommon 99 Nature talisman 1 Uncommon 132 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,640–22,560 Soul rune 20 Rare 2,540 Law rune 45 Rare 15,975 Death rune 50, 121 Rare 4,900–11,858 Blood rune 50 Rare 11,200 Raw swordfish 125–250, 1,000 (noted) Uncommon 37,500–300,000 Raw shark 250–500 (noted) Uncommon 454,000–908,000 Big bones 150–500 (noted) Uncommon 83,250–277,500 Coal 150–7,500 (noted) Uncommon 24,450–1,222,500 Adamantite ore 150–800 (noted) Uncommon 454,200–2,422,400 Silver ore 100 (noted) Rare 11,200 Runite ore 100 (noted) Rare 1,028,200 Adamant bar 1,000–7,000 (noted) Rare 3,822,000–26,754,000 Rune bar 1, 50, 150 (noted) Rare 13,008–1,951,200 Clean ranarr 33 (noted) Uncommon 67,386 Clean toadflax 25–250 (noted) Uncommon 109,025–1,090,250 Clean snapdragon 30–120 (noted) Uncommon 135,330–541,320 Clean torstol 10–100 (noted) Uncommon 59,610–596,100 Saradomin brew (4) 250 (noted) Very rare 52,250 Watermelon seed 3 Uncommon 8,943 Yew seed 1–50 Rare 72,350–3,617,500 Magic seed 1–7 Rare 157,799–1,104,593 Palm tree seed 10 Rare 1,536,690 Snapdragon seed 1 Rare 2,509 Torstol seed 1–31 Rare 20,025–620,775 Fellstalk seed 2 Rare 1,052 Yew logs 100–20,000 (noted) Rare 48,600–9,720,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Previously, equipping an Anti-poison totem would not prevent Cave slimes and certain other poisonous monsters from causing poison. On 15 June 2010, Jagex implemented a fix that addressed the issue. However, during the fix, cave slimes were overlooked, and could still cause poison even if the player was holding the anti-poison totem. As of 21 September 2010, this glitch has been fixed (the exact date of the fix is unknown, and most likely occurred in a hidden update).
- Cave slimes are not poisonous in Daemonheim.
- Cave slimes are one of the few monsters from which you can get a different 100% drop every time.