|This article is about the the standard variant; for the variant encountered while Dungeoneering, see Cave slime (Daemonheim).|
|Release date||14 March 2005 (Update)|
|XP per kill||44 (and 14.5 experience)|
|Always drops||1-6 Swamp tar|
|Examine text||A foul-smelling blob of protoplasm.|
|Assigned by||Turael or Spria, Mazchna or Achtryn|
A Cave slime is a poisonous Slayer monster found in the Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeons. They require level 17 slayer to kill. They are notable for dropping considerable amounts of Swamp tar, which can be sold for 269 coins each. They can also drop level 1 clue scrolls. Cave slimes are good creatures for making money if used correctly. The slimes are only poisonous if they can attack you. If you are going to melee them you should make sure to bring antipoisons or other means of curing or preventing the poison in order to avoid wasting supplies. A slightly stronger, but non-poisonous version of these monsters appears in all floors of Daemonheim.
Cave slime use melee when attacked by ranged. They use ranged when attacked by magic, ranged, or long-ranged melee weapons (like Halberds), even when the attacker is adjacent to the creature. The cave slime's ranged attack is poisonous.
Strengths and weaknessesEdit
Cave slimes have a maximum melee hit of 27 LP, and are poisonous. The poison starts at 32 LP and is inflicted in one of two ways: when they attack (whether the attack inflicts damage or not), and when they are hit with a close melee attack (even if the attack kills the slime). In either case, the player will be poisoned nearly 100% of the time, unless the player protects themselves accordingly by taking Anti-poison potions or using the thermal bath Spa at Oo'glog before fighting cave slimes. Super antipoison potions are recommended as each dose gives immunity to poison for 6 minutes. An alternative for higher levelled players is to bring decent food, such as monkfish (the money made off of swamp tar is more than the cost of the monkfish), to offset damage from the poison, as their melee attacks rarely do any direct damage, and the poison is generally mild. The best option for players with 60 Dungeoneering, 60 Defence, and 70 Herblore is to equip an Anti-poison totem, which completely eliminates the need for antidotes, but costs 44,000 Dungeoneering tokens to buy. Alternatively, players may use the Poison Purge aura, which removes the need for antipoison and food for the time it lasts.
Although these monsters have good drops, some lower levelled players do not prefer to train on them due to large number of antipoison potions required. However, players who can kill the slimes quickly can usually make a profit from the swamp tar drops, even after paying for the super antipoison potions or their ingredients.
Players using long-range combat (magic, ranged, or long melee weapons like Halberds) do not need any poison protection, as the cave slime uses its non-poisonous ranged attack in these types of combat.
Players should not go into the Lumbridge Swamps dungeon with an open light (this includes candles, torches, etc.), as the flame will eventually cause the gases in the cave to explode. This can cause massive damage to the player (up to 200, depending on the player's constitution) and possibly death if the player's life points are low enough. Also, the light source will be extinguished, and swarming insects will then constantly hit 10s on the player until the player relights a light source, escapes the cave, or dies. An enclosed light source like a Bullseye lantern or a flameless light source like a Seers' headband 1 (or higher) will not ignite the gases and is highly recommended.
A tip for Cave Slimes would be to equip a Holy symbol use the Prayer book from The Great Brain Robbery quest, This allows you to camp at the cave slimes for a long time. However, this doesn't provide immunity, and you will likely be poisoned again right away if the slime is still alive or if you attack another slime (even if you kill the slime in one hit).
Item Quantity Rarity GE Market Price Swamp tar 1–6 Always 269–1,614
Weapons and ArmourEdit
Item Quantity Rarity GE Market Price Bronze hatchet 1 Common 98 Iron sword 1 Common 22 Bronze full helm 1 Common 90 Iron kiteshield 1 Common 56 Iron boots 1 Rare 2,009
Item Quantity Rarity GE Market Price Earth rune 5 Uncommon 60 Water rune 15 Uncommon 285 Body rune 7 Uncommon 35
Item Quantity Rarity GE Market Price Coins 1, 2, 4, 10, 22, 44, 347 Common Not sold Unlit torch 1 Common 3 Oil lantern frame 1 Uncommon 18 Oil lantern (empty) 1 Uncommon 3 Gold bar 1 Rare 91 Clue scroll (easy) 1 Rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,649 Uncut emerald 1 Common 3,197 Uncut ruby 1 Common 4,426 Uncut diamond 1 Uncommon 8,413 Loop half of a key 1 Uncommon 24,360 Tooth half of a key 1 Uncommon 38,813 Uncut dragonstone 1 Rare 16,873 Dragonstone 1 Rare 10,294 Dragon dagger 1 Uncommon 16,751 Rune battleaxe 1 Rare 24,154 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,745 Rune spear 1 Very rare 10,935 Dragon spear 1 Very rare 36,655 Dragon dagger 50 (noted) Very rare 837,550 Rune sq shield 1 Very rare 22,556 Rune kiteshield 1 Very rare 32,114 Shield left half 1 Very rare 66,610 Dragon helm 1 Very rare 59,763 Adamant bolts 200 Uncommon 13,400 Onyx bolts 150 Rare 1,279,050 Rune arrow 150–200, 500 Rare 22,200–74,000 Battlestaff 200 (noted) Rare 1,510,600 Air orb 1,000 (noted) Rare 3,651,000 Fire orb 1,000 (noted) Rare 3,131,000 Vecna skull 1 Very rare 90,518 Water talisman 1 Uncommon 9,924 Earth talisman 25–35 (noted) Uncommon 16,250–22,750 Fire talisman 25–35 (noted) Uncommon 79,600–111,440 Chaos talisman 1 Uncommon 99 Nature talisman 1 Uncommon 119 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,320–21,280 Soul rune 20 Rare 2,460 Law rune 45 Rare 14,535 Death rune 50, 121 Rare 4,750–11,495 Blood rune 50 Rare 12,250 Raw swordfish 125–250, 1,000 (noted) Uncommon 36,750–294,000 Raw shark 250–500 (noted) Uncommon 418,500–837,000 Big bones 150–500 (noted) Uncommon 79,050–263,500 Coal 150–7,500 (noted) Uncommon 24,600–1,230,000 Adamantite ore 150–800 (noted) Uncommon 475,350–2,535,200 Silver ore 100 (noted) Rare 10,900 Runite ore 100 (noted) Rare 1,030,200 Adamant bar 1,000–7,000 (noted) Rare 3,860,000–27,020,000 Rune bar 1, 50, 150 (noted) Rare 13,042–1,956,300 Clean ranarr 33 (noted) Uncommon 66,594 Clean toadflax 25–250 (noted) Uncommon 109,525–1,095,250 Clean snapdragon 30–120 (noted) Uncommon 136,530–546,120 Clean torstol 10–100 (noted) Uncommon 60,010–600,100 Saradomin brew (4) 250 (noted) Very rare 53,500 Watermelon seed 3 Uncommon 8,718 Yew seed 1–50 Rare 74,111–3,705,550 Magic seed 1–7 Rare 165,336–1,157,352 Palm tree seed 10 Rare 1,446,520 Snapdragon seed 1 Rare 2,500 Torstol seed 1–31 Rare 20,077–622,387 Fellstalk seed 2 Rare 1,184 Yew logs 100–20,000 (noted) Rare 48,500–9,700,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Previously, equipping an Anti-poison totem would not prevent Cave slimes and certain other poisonous monsters from causing poison. On 15 June 2010, Jagex implemented a fix that addressed the issue. However, during the fix, cave slimes were overlooked, and could still cause poison even if the player was holding the anti-poison totem. As of 21 September 2010, this glitch has been fixed (the exact date of the fix is unknown, and most likely occurred in a hidden update).