|This article is about the the standard variant; for the variant encountered while Dungeoneering, see Cave slime (Daemonheim).|
|Release date||14 March 2005 (Update)|
|XP per kill||44 (and 14.5 experience)|
|Always drops||1-6 Swamp tar|
|Examine text||A foul-smelling blob of protoplasm.|
|Assigned by||Turael or Spria, Mazchna or Achtryn|
A Cave slime is a poisonous Slayer monster found in the Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeons. They require level 17 slayer to kill. They are notable for dropping considerable amounts of Swamp tar, which can be sold for 273 coins each. They can also drop level 1 clue scrolls. Cave slimes are good creatures for making money if used correctly. The slimes are only poisonous if they can attack you. If you are going to melee them you should make sure to bring antipoisons or other means of curing or preventing the poison in order to avoid wasting supplies. A slightly stronger, but non-poisonous version of these monsters appears in all floors of Daemonheim.
Cave slime use melee when attacked by ranged. They use ranged when attacked by magic, ranged, or long-ranged melee weapons (like Halberds), even when the attacker is adjacent to the creature. The cave slime's ranged attack is poisonous.
Strengths and weaknessesEdit
Cave slimes have a maximum melee hit of 27 LP, and are poisonous. The poison starts at 32 LP and is inflicted in one of two ways: when they attack (whether the attack inflicts damage or not), and when they are hit with a close melee attack (even if the attack kills the slime). In either case, the player will be poisoned nearly 100% of the time, unless the player protects themselves accordingly by taking Anti-poison potions or using the thermal bath Spa at Oo'glog before fighting cave slimes. Super antipoison potions are recommended as each dose gives immunity to poison for 6 minutes. An alternative for higher levelled players is to bring decent food, such as monkfish (the money made off of swamp tar is more than the cost of the monkfish), to offset damage from the poison, as their melee attacks rarely do any direct damage, and the poison is generally mild. The best option for players with 60 Dungeoneering, 60 Defence, and 70 Herblore is to equip an Anti-poison totem, which completely eliminates the need for antidotes, but costs 44,000 Dungeoneering tokens to buy. Alternatively, players may use the Poison Purge aura, which removes the need for antipoison and food for the time it lasts.
Although these monsters have good drops, some lower levelled players do not prefer to train on them due to large number of antipoison potions required. However, players who can kill the slimes quickly can usually make a profit from the swamp tar drops, even after paying for the super antipoison potions or their ingredients.
Players using long-range combat (magic, ranged, or long melee weapons like Halberds) do not need any poison protection, as the cave slime uses its non-poisonous ranged attack in these types of combat.
Players should not go into the Lumbridge Swamps dungeon with an open light (this includes candles, torches, etc.), as the flame will eventually cause the gases in the cave to explode. This can cause massive damage to the player (up to 200, depending on the player's constitution) and possibly death if the player's life points are low enough. Also, the light source will be extinguished, and swarming insects will then constantly hit 10s on the player until the player relights a light source, escapes the cave, or dies. An enclosed light source like a Bullseye lantern or a flameless light source like a Seers' headband 1 (or higher) will not ignite the gases and is highly recommended.
A tip for Cave Slimes would be to equip a Holy symbol use the Prayer book from The Great Brain Robbery quest, This allows you to camp at the cave slimes for a long time. However, this doesn't provide immunity, and you will likely be poisoned again right away if the slime is still alive or if you attack another slime (even if you kill the slime in one hit).
Item Quantity Rarity GE Market Price Swamp tar 1–6 Always 273–1,638
Weapons and ArmourEdit
Item Quantity Rarity GE Market Price Bronze hatchet 1 Common 96 Iron sword 1 Common 22 Bronze full helm 1 Common 73 Iron kiteshield 1 Common 60 Iron boots 1 Rare 2,009
Item Quantity Rarity GE Market Price Earth rune 5 Uncommon 55 Water rune 15 Uncommon 285 Body rune 7 Uncommon 35
Item Quantity Rarity GE Market Price Coins 1, 2, 4, 10, 22, 44, 347 Common Not sold Unlit torch 1 Common 3 Oil lantern frame 1 Uncommon 18 Oil lantern (empty) 1 Uncommon 3 Gold bar 1 Rare 89 Clue scroll (easy) 1 Rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,786 Uncut emerald 1 Common 3,373 Uncut ruby 1 Common 4,959 Uncut diamond 1 Uncommon 8,830 Loop half of a key 1 Uncommon 25,472 Tooth half of a key 1 Uncommon 41,357 Uncut dragonstone 1 Rare 16,680 Dragonstone 1 Rare 10,299 Dragon dagger 1 Uncommon 16,895 Rune battleaxe 1 Rare 24,036 Rune javelin 5 Rare 910 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,772 Rune spear 1 Very rare 11,394 Dragon spear 1 Very rare 36,089 Dragon dagger 50 (noted) Very rare 844,750 Rune sq shield 1 Very rare 22,516 Rune kiteshield 1 Very rare 31,963 Shield left half 1 Very rare 65,927 Dragon helm 1 Very rare 59,371 Adamant bolts 200 Uncommon 12,000 Onyx bolts 150 Rare 1,244,400 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,513,600 Air orb 1,000 (noted) Rare 4,020,000 Fire orb 1,000 (noted) Rare 3,392,000 Vecna skull 1 Very rare 87,486 Water talisman 1 Uncommon 9,525 Earth talisman 25–35 (noted) Uncommon 17,900–25,060 Fire talisman 25–35 (noted) Uncommon 80,625–112,875 Chaos talisman 1 Uncommon 96 Nature talisman 1 Uncommon 145 Pure essence 500–15,000 (noted) Uncommon 10,000–300,000 Nature rune 20–80 Rare 5,680–22,720 Soul rune 20 Rare 2,540 Law rune 45 Rare 15,570 Death rune 50, 121 Rare 5,200–12,584 Blood rune 50 Rare 11,350 Raw swordfish 125–250, 1,000 (noted) Uncommon 38,750–310,000 Raw shark 250–500 (noted) Uncommon 455,250–910,500 Big bones 150–500 (noted) Uncommon 80,400–268,000 Coal 150–7,500 (noted) Uncommon 25,050–1,252,500 Adamantite ore 150–800 (noted) Uncommon 469,950–2,506,400 Silver ore 100 (noted) Rare 11,000 Runite ore 100 (noted) Rare 1,034,600 Adamant bar 1,000–7,000 (noted) Rare 3,906,000–27,342,000 Rune bar 1, 50, 150 (noted) Rare 12,961–1,944,150 Clean ranarr 33 (noted) Uncommon 66,693 Clean toadflax 25–250 (noted) Uncommon 119,400–1,194,000 Clean snapdragon 30–120 (noted) Uncommon 135,390–541,560 Clean torstol 10–100 (noted) Uncommon 58,260–582,600 Saradomin brew (4) 250 (noted) Very rare 48,250 Watermelon seed 3 Uncommon 8,739 Yew seed 1–50 Rare 73,337–3,666,850 Magic seed 1–7 Rare 153,607–1,075,249 Palm tree seed 10 Rare 1,439,890 Snapdragon seed 1 Rare 2,568 Torstol seed 1–31 Rare 19,823–614,513 Fellstalk seed 2 Rare 1,012 Yew logs 100–20,000 (noted) Rare 48,200–9,640,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Previously, equipping an Anti-poison totem would not prevent Cave slimes and certain other poisonous monsters from causing poison. On 15 June 2010, Jagex implemented a fix that addressed the issue. However, during the fix, cave slimes were overlooked, and could still cause poison even if the player was holding the anti-poison totem. As of 21 September 2010, this glitch has been fixed (the exact date of the fix is unknown, and most likely occurred in a hidden update).