|Release date||14 March 2005 (Update)|
|XP per kill||42.6 (and 14 experience)|
|Always drops||1-6 Swamp tar|
|Examine text||A foul-smelling blob of protoplasm.|
|Assigned by||Turael or Spria, Mazchna or Achtryn|
A Cave slime is a poisonous Slayer monster found in the Lumbridge Swamp Caves and the Dorgesh-Kaan South Dungeons. They require level 17 slayer to kill. They are notable for dropping considerable amounts of Swamp tar, which can be sold for 223 coins each. They can also drop level 1 clue scrolls. Cave slimes are good creatures for making money if used correctly. The slimes are only poisonous if they can attack you. If you are going to melee them you should make sure to bring antipoisons or other means of curing or preventing the poison in order to avoid wasting supplies. A slightly stronger, but non-poisonous version of these monsters appears in all floors of Daemonheim.
Cave slime use melee when attacked by ranged. They use ranged when attacked by magic, ranged, or long-ranged melee weapons (like Halberds), even when the attacker is adjacent to the creature. The cave slime's ranged attack is poisonous.
The highest concentration of cave slimes can be found on the west side of the Dorgesh-Kaan south dungeon, underneath the first grappling hook short cut of the agility course.
Strengths and weaknessesEdit
Cave slimes have a maximum melee hit of 27 LP, and are poisonous. The poison starts at 32 LP and is inflicted in one of two ways: when they attack (whether the attack inflicts damage or not), and when they are hit with a close melee attack (even if the attack kills the slime). In either case, the player will be poisoned nearly 100% of the time, unless the player protects themselves accordingly by taking Anti-poison potions or using the thermal bath Spa at Oo'glog before fighting cave slimes. Super antipoison potions are recommended as each dose gives immunity to poison for 6 minutes. An alternative for higher levelled players is to bring decent food, such as monkfish (the money made off of swamp tar is more than the cost of the monkfish), to offset damage from the poison, as their melee attacks rarely do any direct damage, and the poison is generally mild. The best option for players with 60 Dungeoneering, 60 Defence, and 70 Herblore is to equip an Anti-poison totem, which completely eliminates the need for antidotes, but costs 44,000 Dungeoneering tokens to buy. Alternatively, players may use the Poison Purge aura, which removes the need for antipoison and food for the time it lasts.
Although these monsters have good drops, some lower levelled players do not prefer to train on them due to large number of antipoison potions required. However, players who can kill the slimes quickly can usually make a profit from the swamp tar drops, even after paying for the super antipoison potions or their ingredients.
Players using long-range combat (magic, ranged, or long melee weapons like Halberds) do not need any poison protection, as the cave slime uses its non-poisonous ranged attack in these types of combat.
Players should not go into the Lumbridge Swamps dungeon with an open light (this includes candles, torches, etc.), as the flame will eventually cause the gases in the cave to explode. This can cause massive damage to the player (up to 500, depending on the player's constitution) and possibly death if the player's life points are low enough. Also, the light source will be extinguished, and swarming insects will then constantly hit 10s on the player until the player relights a light source, escapes the cave, or dies. An enclosed light source like a Bullseye lantern or a flameless light source like a Seers' headband 1 (or higher) will not ignite the gases and is highly recommended. Players will need 49 Firemaking to light a bullseye lantern (Firemaking is not a skill that can be assisted). If a player intends to use cave slime to earn money, a bullseye lantern or Seers' headband is mandatory.
A tip for Cave Slimes would be to equip a Holy symbol use the Prayer book from The Great Brain Robbery quest, This allows you to camp at the cave slimes for a long time. However, this doesn't provide immunity, and you will likely be poisoned again right away if the slime is still alive or if you attack another slime (even if you kill the slime in one hit).
Item Quantity Rarity GE market price Swamp tar 1–6 Always 223–1,338
Weapons and ArmourEdit
Item Quantity Rarity GE market price Bronze hatchet 1 Common 141 Iron sword 1 Common 19 Bronze full helm 1 Common 65 Iron kiteshield 1 Common 34 Iron boots 1 Rare 1,591
Item Quantity Rarity GE market price Earth rune 5 Uncommon 80 Water rune 15 Common 300 Body rune 7 Rare 315
Item Quantity Rarity GE market price Coins 1, 2, 4, 10, 22, 44, 347 Common Not sold Unlit torch 1 Common 10 Oil lantern frame 1 Uncommon 11 Oil lantern (empty) 1 Uncommon 3 Gold bar 1 Rare 91 Clue scroll (easy) 1 Rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,082 Uncut emerald 1 Common 2,082 Uncut ruby 1 Common 2,850 Uncut diamond 1 Uncommon 5,112 Loop half of a key 1 Uncommon 27,107 Tooth half of a key 1 Uncommon 30,352 Uncut dragonstone 1 Rare 12,972 Dragonstone 1 Rare 10,011 Dragon dagger 1 Uncommon 16,480 Rune battleaxe 1 Rare 24,162 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,280 Rune spear 1 Very rare 11,423 Dragon spear 1 Very rare 36,909 Battlestaff 200 (noted) Rare 1,572,400 Rune sq shield 1 Very rare 22,227 Rune kiteshield 1 Very rare 31,343 Shield left half 1 Very rare 64,602 Dragon helm 1 Very rare 59,231 Adamant bolts 200 Uncommon 11,800 Onyx bolts 150 Rare 1,258,950 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 95,152 Water talisman 1 Uncommon 10,887 Earth talisman 25–35 (noted) Uncommon 65,950–92,330 Fire talisman 25–35 (noted) Uncommon 64,125–89,775 Chaos talisman 1 Uncommon 560 Nature talisman 1 Uncommon 416 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 21,840–29,120 Soul rune 20 Rare 4,680 Law rune 45 Rare 19,530 Death rune 50 Rare 17,500 Blood rune 50 Rare 25,000 Raw swordfish 125–250 (noted) Uncommon 55,750–111,500 Raw shark 250 (noted) Uncommon 285,000 Big bones 150–180 (noted) Uncommon 85,050–102,060 Coal 550–700 (noted) Uncommon 149,050–189,700 Adamantite ore 150–250 (noted) Uncommon 203,100–338,500 Silver ore 100 (noted) Rare 8,800 Runite ore 100 (noted) Rare 1,063,600 Rune bar 1 Common 14,177 Rune bar 50 (noted) Very rare 708,850 Clean toadflax 35–45 (noted) Uncommon 118,685–152,595 Clean snapdragon 30–35 (noted) Uncommon 113,640–132,580 Clean torstol 16–34 (noted) Uncommon 89,264–189,686 Snapdragon seed 1 Common 1,445 Torstol seed 1 Uncommon 15,733 Watermelon seed 3 Uncommon 7,590 Magic seed 3–7 Rare 476,637–1,112,153 Palm tree seed 10 Rare 1,491,060 Yew logs 450–550 (noted) Rare 160,650–196,350 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- Previously, equipping an Anti-poison totem would not prevent Cave slimes and certain other poisonous monsters from causing poison. On 15 June 2010, Jagex implemented a fix that addressed the issue. However, during the fix, cave slimes were overlooked, and could still cause poison even if the player was holding the anti-poison totem. As of 21 September 2010, this glitch has been fixed (the exact date of the fix is unknown, and most likely occurred in a hidden update).