Cave horror
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| Release date | 4 July 2006 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 110 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 221.7 (and 73.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 58 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 57.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Sumona | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Big bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | A horrible, emaciated ape like creature with beady red eyes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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A Cave horror is a Slayer monster that requires level 58 Slayer, a Witchwood icon, and a light source to successfully hunt and kill. You must also have completed the Cabin Fever quest to have access to Mos Le'Harmless, as cave horrors live in an unlit cave on this island. They also have a weaker relative outside on the island called the jungle horror.
Players can buy a witchwood icon from any Slayer Master and must wear it while fighting cave horrors in close combat. You can damage them without the icon, but the icon protects against the cave horrors' scream. Without the icon, the scream reduces stats and life points, similar to the effect of a banshee when fought without earmuffs or a Dust devil when fought without a Face mask. The Deflect Melee and Protect from Melee prayers will not block this damage.
The witchwood icon is not necessary when engaging in long range combat from a safe spot, so neck wear with better combat modifiers can be worn instead. It is recommended to carry an icon in inventory when using this tactic, in case close combat occurs by accident.
In contrast to most monsters, the cave horror has an irregular attack speed, which can shift in the middle of a battle. Time between attacks can be either 2.4 seconds or 3.0 seconds. This makes it somewhat difficult to utilise the prayer flashing tactic effectively. However, this is compensated by their comparatively low amount of life points.
Cave horrors are generally known for dropping the Black Mask (10).
Cave horrors are an effective place to train Ranged for players with 85+ Ranged looking for a chance of high profit (from black masks and various seeds) as well as a decent amount of crimson charms.
The good thing about this cave is that there is a staircase in the north-eastern end, on the surface there is Edible seaweed that can heal 200 life points. If utilised correctly, you can stay here for quite a long time, farming clue scrolls (except you can only have one clue scroll at a time) or black masks.
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Locations
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- Mos Le'Harmless Caves - in a cave on the southeast side of the island which can be accessed quickly through the Fairy ring DIP. Players need a light source (such as Seer's headband 4 or a bullseye lantern) to operate in the cave. If a player goes in without a light source, bugs will rapidly bite them hitting 10-100 and can kill the player quickly depending on their number of life points. (Note: If using the fairy ring shortcut, you must first repair the bridges connecting the fairy ring island to the Mos le'Harmless mainland. This will require a total of 8 regular planks and 16 nails of any kind. Each bridge must be repaired from a different side, meaning you must fix it from the Mos le'Harmless side as well as the fairy ring island side if it is your first time using the shortcut).
Tactics
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An effective method of killing cave horrors is as follows:
Players using melee should use armour that has a high magical defence bonus (+100) whilst at the same time not giving negative offensive melee bonuses like Karil's top, Karil's skirt, and Royal Dragonhide equipment. There is no danger here if you have a full inventory of monkfish and bank when you run out. Guthan's set can be effective with a magic level of around 70 or higher, as the nearby Albino Bats can be used for healing if health gets too low. Some other Guthan's users may prefer to use prayer, in which case it is advised that they bring prayer potions or super restore potions in order to restore their prayer points. Black dragonhide armour, an abyssal whip, an obsidian shield, and a bunyip familiar will keep you there long enough to fill your inventory, although with around 80 defence and 70 magic, you should take around 8 monkfish, just-in-case.
It is highly recommended to bring along a fire staff or fire runes to alch all armour and weapon drops. You will not need to bring your own nature runes as they are a very common drop.
Familiars such as bunyips or beasts of burden full of extra food are recommended. Food that heals 140 or higher is also highly recommended.
Another effective way is going to the cave horrors with bones to peaches tablets, and pick up the bones and turn them into peaches. It is recommended to save bank trips by only picking up the nature runes, seeds and black masks (noted teak logs may also be picked up) as peaches heal 80 life points and they serve well for camping in the cave.
Rangers should use the safe spot shown below, or one of the very few other safe spots if they wish not to receive damage from the cave horrors. Reasonable ranged attack bonus is recommended, 160+ is preferable. If one wishes to use the method of tanking taking the hits of the cave horrors whilst ranging, it is advised they have high magical defence, such as +100 magical defence bonus with 85 Defence, 75 Magic. Knives, darts and shortbows are very effective against these when a player has high levels in ranged, 80+.
Sacrificing magical defensive armour for equipment like dragon boots and the dragon defender which give significant strength bonuses, and a fast weapon such as an abyssal whip or a Saradomin sword, can be used for quick kills. This is effective because the monsters only have 550 life points, and can be easily taken down by a player with 70+ Strength in 3 to 4 hits.
A halberd may also be used for killing cave horrors in one of the safespot locations.
Warning: If you forget to bring a witchwood icon and fight cave horrors with melee without stopping, you will get hit for 86-87 each time it attacks.
Ring of Wealth
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The ring of wealth will increase your chances of getting any item from the rare drop table, and will not increase your chances of getting a Black mask (10). See the Ring of Wealth page for a more thorough description of how the ring of wealth works.
The ring of wealth shines after every kill no matter what, as it boosts every drop's quality and the charm quantity/quality rate as well. It is very highly recommended to wear the Ring of wealth.
Drops
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100% drops
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Item Quantity Rarity GE Market Price 


Big bones 1 Always 439
Weapons and armour
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Item Quantity Rarity GE Market Price 


Mithril hatchet 1 Common 190 


Mithril kiteshield 1 Uncommon 1,024 


Rune dagger 1 Uncommon 4,423 


Rune spear 1 Very rare 12,043 


Adamant full helm 1 Uncommon 1,802 


Adamant kiteshield 1 Rare 2,835 


Black mask (10) 1 Rare [1] 645,110
- ^ 1/756 (Approx.)
Charms
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- Represents 90% confidence range, based on a sample of 35,085 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Seeds
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Item Quantity Rarity GE Market Price 


Belladonna seed 1 Common 33 


Cabbage seed 1–3 Common 3–9 


Toadflax seed 1 Common 691 


Potato seed 1–4 Common 2–8 


Irit seed 1 Common 78 


Onion seed 1–3 Common 1–3 


Kwuarm seed 1 Uncommon 362 


Poison ivy seed 1 Uncommon 54 


Snapdragon seed 1 Uncommon 2,179 


Cactus seed 1 Uncommon 25 


Cadantine seed 1 Uncommon 2,416 


Evil turnip seed 1–4 Uncommon 141–564 


Strawberry seed 1 Uncommon 362 


Sweetcorn seed 1–2 Uncommon 1–2 


Avantoe seed 1 Uncommon 1,932 


Tomato seed 1–2 Uncommon 1–2 


Wergali seed 1 Uncommon 784 


Fellstalk seed 1 Uncommon 448 


Morchella mushroom spore 3 Uncommon 882 


Watermelon seed 1 Rare 2,037 


Lantadyme seed 1 Rare 34,675 


Dwarf weed seed 1 Rare 40,284 


Torstol seed 1 Very rare 79,997
Herbs
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Item Quantity Rarity GE Market Price 


Grimy tarromin 1 Common 258 


Grimy guam 1 Common 555 


Grimy marrentill 1 Common 44 


Grimy ranarr 1 Uncommon 2,248 


Grimy avantoe 1 Uncommon 4,033 


Grimy harralander 1 Uncommon 684 


Grimy irit 1 Uncommon 1,730 


Grimy kwuarm 1 Uncommon 2,507 


Grimy cadantine 1 Rare 2,516 


Grimy dwarf weed 1 Rare 7,998 


Grimy lantadyme 1 Rare 8,349
Runes
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Item Quantity Rarity GE Market Price 


Nature rune 3–6 Common 333–666 


Fire rune 50 Rare 500
Other
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Item Quantity Rarity GE Market Price 


Coins 44–495 Common Not sold 


Limpwurt root 1 Common 1,222 


Teak logs 4 (noted) Common 480 


Mahogany logs 2–4 Uncommon 1,120–2,240 


Foot bone 1 Uncommon [1] Not sold 


Clue scroll (hard) 1 Rare Not sold 


Long bone 1 Rare Not sold 


Spin ticket 1 Rare Not sold 


Starved ancient effigy 1 Very rare Not sold 


Curved bone 1 Very rare Not sold
- ^ Only during Fur n' Seek.
Rare drop table drops
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This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
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- A Cave Horror's roar counts as a magical melee attack, and will be blocked by Deflect/Protect from Melee.
- Morchella mushroom spores are always dropped in groups of three, and almost always along with a fellstalk seed.
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Jungle horror • |