|A selection of Capes of Accomplishment|
A Cape of Accomplishment (more commonly known as a skillcape amongst players) is a cape that symbolises achieving Skill mastery (level 99) in a particular skill, or the completion of every quest. Each skill, in addition to the cape for quests, has its own distinct cape of accomplishment. Each cape also comes with a matching hood, although the hoods do not offer any bonuses. It is possible to combine the hood with the cape to change the cape's appearance - the cape will show the hood down when worn.
Capes of Accomplishment are obtainable, when the requirements are met, by buying them from specific skill masters, who may be seen proudly displaying the cape that they sell. They cost 99,000 coins each, regardless of the type of cape being bought (e.g. trimmed/untrimmed). A temporary skill boost that raises a skill level to 99 will not allow the player to obtain the corresponding cape. The skill master is located in a place related to his/her skill. These capes can only be bought and equipped on a members' world, but once equipped they may be worn on non-member worlds - the equipment bonuses will not apply but the emotes of capes can still be performed.
When a player only has one skill at level 99, the "trim" of the cape - the bands of material around the edge of the cape - will be the same colour as the rest of the cape. However, once a player achieves a second level 99 skill, all of their skill capes of achievement (including any earlier obtained capes) will receive a graphical enhancement in the form of a trim of a different colour. This is irreversible. This process does not apply to the quest point cape - this cape cannot be visually trimmed, nor can it be used to trim other capes of accomplishment. These so called "trimmed skillcapes" can be used to identify that someone has more than one skillcape. For this reason, the process of getting a second level 99 skill is sometimes referred to as "trimming" a cape.
Players also have the option of speaking to the skill master that sells the cape to make give the cape a "retro" appearance. This makes the cape look as it did prior to the graphical update of the capes in 2015.
Each cape has an individual emote that plays only when that cape is worn. Each cape also offers a perk specific to that cape, which is a positive effect that operates either passively or via activation, depending on the cape. Additionally, each of the skill capes offer a temporary level boost in their respective skill.
Once a player achieves true skill mastery in a skill (level 120, including virtual levels), they may also buy a Master cape of Accomplishment from the same skill master that the Cape of Accomplishment is bought from. Similarly, the quest point cape has a master version for completing addition quest-related requirements, however the master version is sold by someone else. These capes are separate items and may be owned simultaneously with the regular Cape of Accomplishment, but they share many properties with the regular capes, such as the equipment bonuses, perks, emote (with a few exceptions), and skill boost.
The Capes of Accomplishment were formally released on 18 October 2006 after having been alluded to several times within the official forums, after Jagex had received many complaints from dedicated high-levelled players of not being able to have much to flaunt with. The capes' restriction to paying members has often been a source of debate on RuneScape.
On 16 March 2015, all skillcapes were graphically updated, as well the option of attaching a hood to them being added. The main differences in the graphical update was the skill icon being updated and the frontal tassels and shoulder pads being removed. All trim and main colours remained similar to their previous state. On 7 April 2015, an update added the ability to toggle between the old and new skillcape designs, which can be done by talking to any of the masters. The quest point cape wasn't updated together with other skillcapes; it was updated on 8 June 2015.
On 20 February 2017 each cape gained a unique perk, some of them passive and some of them requiring activation. Capes of Accomplishment may be consumed by the max, completionist, and trimmed completionist capes in order to unlock up to three of those effects. The perks are shared across all three capes.
All the different Capes of Accomplishment provide the same combat bonuses.
|99 of the respective skill|
|Armour||33||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
Each cape comes with a special emote that can only be performed while wearing the cape, activated by selecting the Cape emote in the emote list. The emotes are meant to represent each cape's respective skill/quest achievements and differs between capes. Trimmed and retro versions of the capes share the same emote. The respective Master capes of Accomplishment also share this emote, with the exception of the Dungeoneering, Invention, and Slayer master capes.
Wearing the cape and selecting the "Boost" option in the equipment menu temporarily boosts the player's effective level in the cape's skill by one, up to 100. This does not apply to the quest point cape. The Constitution, Prayer, and Summoning capes have a one-minute cool-down period between uses of this effect. The boost effects from the capes can last from 2 seconds to 60 seconds, as with other Temporary skill boosts. For every cape the boost cannot be reactivated until the skill has dropped back to 99. When the player equips the cape, the boost automatically activates.
The following skills have no uses from the skill boost unless their level is temporarily decreased: Construction, Dungeoneering, Herblore, Crafting, Fletching, and Farming.
Skill capes have two styles: regular and trimmed. If a player only has one level 99 skill, the cape will be in the regular style, with all of the cape having the same colour except for the icon. With more than one level 99 skill the cape will be trimmed - the band of material around the edge of the cape will be a different colour to the rest of the cape. There is no way to manually choose the style, as it is entirely dependent on the number of level 99 skills the player has. Once trimmed, a skill cape will never be untrimmed again. Regular skill capes will automatically be changed into the trimmed style the instant the player obtains a second level 99.
A player can keepsake a skillcape to retain the untrimmed skillcape as an override. After obtaining the first level 99, but keepsaking the skillcape of the first 99 before obtaining another level 99, will not alter the appearance of the keepsaked skillcape.
The exception here is the quest point cape, which does not have a trimmed style, even if the player has two or more level 99 skills. It also does not count towards the two level 99 skills needed for a trimmed cape.
It is possible to trim a skill cape in a free-to-play world, provided that the player has one level 99, or they are wearing an untrimmed skill cape at the time.
The cape of accomplishment hoods are bought together with the cape for 99,000 coins. The colour of the hood is the same as the untrimmed cape's base colour, and can also be worn without the cape and vice-versa. The hoods can be attached to their respective capes by using them on capes. This process can be reversed at will.
Using the hood on a cape won't change any currently keepsaked cape's version.
List of Capes of Accomplishment and perksEdit
Each of the Capes of Accomplishment are listed below, along with the location it may be bought from and its unique perk. Each perk is an effect given by the cape either passively when it is worn or upon activating via the cape's right-click options.
|Skillcape||Image||Buying the cape||Perk|
|Brimhaven Agility Arena||Cap'n Izzy No-Beard||The cape's perk provides a chance of being awarded double tickets at the Brimhaven Agility Arena.||Passive|
|Warriors' Guild||Ajjat||The cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).||Passive|
|Duel Arena||Surgeon General Tafani||The cape's perk provides double base life point regeneration, stacking with Fortitude.||Passive|
|Varrock, Falador, Seers' Village, Ardougne, Prifddinas||Any Estate agent||The cape's perk reduces the cost of creating planks by 10%, stacking with portable sawmills additively.||Passive|
|Cooks' Guild||Head chef||The cape's perk causes players to be unable to burn food whilst cooking.||Passive|
|Crafting Guild||Master Crafter||The cape's perk removes the need for thread when crafting leathers.||Passive|
|Lumbridge||Harlan||The cape's perk provides the effects of a sign of life/portent of life whilst it is not on cooldown.||Passive|
|South of Draynor Village||Orla Fairweather||The cape's perk gives a chance of saving divination ingredients when weaving energy.||Passive|
|South of Daemonheim||Thok, Master of Dungeoneering||The cape's perk provides teleports to available resource dungeons.||Activate|
|Draynor Village||Martin the Master Gardener||The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically. The perk does not stack with the passive effect of Desert amulet 3 and 4 to double the harvest of the Al Kharid cactus patch. For example if the perk activates, only three potato cactus will be harvested and noted instead of the usual six.||Passive|
|Forest south of Seers' Village||Ignatius Vulcan||The cape's perk provides the ability to light an elder log fire at your current location. This does not give experience and has a cooldown of one minute.||Activate|
|Fishing Guild||Master fisher||The cape's perk provides a chance to gain an additional catch. No experience is given for the additional catch.||Passive|
|Catherby||Hickton||The cape's perk provides a 5% chance to automatically string a bow when making unfinished bows.||Passive|
|Taverley||Kaqemeex||The cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this.||Activate|
|Feldip Hills||Hunting expert||The cape's perk gives Herblore Habitat vine flowers the effects of a juju hunter potion when activated.||Activate|
|Invention Guild||Doc||The cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions.||Passive|
|Wizards' Guild||Robe Store Owner||The cape's perk provides the ability to change your spellbook at banks, same as a book switcher.||Activate|
|Mining Guild (Falador entrance)||Dwarf (at guild entrance)||The cape's perk provides a +2 invisible Mining level bonus.||Passive|
|Edgeville Monastery||Brother Jered||The cape's perk provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house.||Passive|
|Ranging Guild||Armour salesman||The cape's perk provides the ability of an Ava's device to automatically pick up fired ammunition in combat and place it back into the quiver. This effect only works when the cape is equipped. See Ava's attractor for more details. The cape will not provide any of the other uses of an Ava's device.||Passive|
|Runecrafting Guild||Larriar||The cape's perk reveals the best random rune for the Rune Goldberg Machine when activated.||Activate|
|Kuradal's Dungeon||Kuradal||The cape's perk provides the ability to teleport to available Slayer Masters.||Activate|
|Mudskipper Point||Thurgo||The cape's perk provides the effect of having the goldsmith gauntlets equipped.||Passive|
|Warriors' Guild||Sloane/Yadech Strongarm||The cape's perk causes Dismember's damage over time to last an extra 2 seconds.||Passive|
|Taverley||Pikkupstix||The cape's perk provides a chance to not consume a charm when infusing Summoning pouches, the effect stacks with spirit gems and modified shaman's headdress.||Passive|
|Rogues' Den||Martin Thwait||The cape's perk reduces the duration you are stunned for when caught thieving from 4.2 seconds to 3 seconds.||Passive|
|West of the Falador lodestone||Wilfred||The cape's perk provides an increased chance of receiving a bird's nest or crystal geode.||Passive|
Quest point cape
|Draynor Village||Wise Old Man||The cape's perk adds 30 seconds onto the player's Tears of Guthix time.||Passive|
Comparison with other capesEdit
|Completionist cape Completionist cape (t)||See notes||5,000,000 coins|| 65 |
|Max cape||See notes||2,673,000 coins|| 44 |
|Superior reefwalker's cape||85||100|| 65 |
|TokHaar-Kal-Ket TokHaar-Kal-Xil TokHaar-Kal-Mej||See notes||None|| 44 |
31 or or
|Cape of Accomplishment||99 in the respective skill or maximum quest points||99,000 coins|| 33 |
- When capes of accomplishments are dropped on the floor, a hood appears at the top of the cape. However, the hood can be a separate item.
- In the past, obtaining a skillcape ('Skill Mastery', as seen in the in-game skill guide) didn't state that it is members only. This has been changed.
- Capes of accomplishments are created using Raharni wildcat fur due to its properties. This accounts for the price of the capes.
- Before the Evolution of Combat, only trimmed capes had a prayer bonus, which was 4. Untrimmed capes did not have this. Now, both trimmed and untrimmed capes provide the same stats.
- It is possible but not anymore to have a skillcape without level 99 in the respective skill if a player's stats are reset with Nastroth after the player purchases a skillcape. However, the player will need to achieve level 99 in that skill again to wear the cape.
- Skillcapes are level 60 armour, as they provide an armour bonus of 33.
- The models of the retro Prayer, Divination, and quest point capes differ slightly from other skillcapes. Prayer and Divination skillcapes stretch a bit further at the back, while quest point cape's frontal tassels are further away from the body.