|Release date||29 June 2004 (Update)|
|No. of banks||1|
|No. of altars||0|
|No. of obelisks||1|
|Leader||Malak on behalf of Lord Drakan|
|Teleportation|| • Kharyrll Teleport|
• Fairy Ring (C•K•S)
• Portal Chamber of POH
• Slayer ring (Slayer Tower)
|Location on World Map|
|Mort Myre Swamp|
The name of the town most likely stems from the Latin word "Canis," which means "dog." This is evidenced by a somewhat conspicuous dog theme, with the names of some of the shopkeepers including Sbott (difficult to say without saying "Spot"), Barker, Roavar, and Rufus.
In the Second Age, the area around what is now Canifis was part of the god Zaros's empire and it was where the Zarosian fortress Kharyrll once stood. The kingdom to the south of it was known as Hallowvale with its capital city ruled by the Icyene.
As part of the Zarosian Extermination, Kharyrll was destroyed during the God Wars, but it is unknown whether Lord Drakan was responsible for this when he invaded Hallowvale with an army of vampyres. Whichever the case, the area would be part of Morytania from that point onward.
In the year 23 of the Fifth Age, a group of werewolves built a village named Canifis at the place where Kharyrll once stood, where they live today. Like all subjects in Morytania, they are forced to pay blood tithes to the vampyres, but the vampyres agree to take captured humans instead.
Canifis may be accessed after completing the Priest in Peril quest or defeating the ghoul and passing through the holy barrier in the basement of Paterdomus for the first time. After doing so, players may travel to Canifis through any of the following methods:
- Walking east from Varrock and past Paterdomus. Passing through the holy barrier in the temple basement where Drezel is. This is by far the longest route.
- Lodestone just northeast of Canifis.
- Ancient Magicks spell Kharyrll Teleport.
- Focussing one of the portals in the Portal Chamber of their house to Canifis (Kharyrll).
- Fairy Ring code C•K•S.
- After completing Ghosts Ahoy, using the ectophial to teleport to the ectofuntus. This gives a moderately-close teleport that is free and unlimited. If lost, one may obtain a replacement from Velorina.
- After completing In Search of the Myreque, taking the shortcut to Mort'ton down a ladder south of the inn that leads to the north-east part of the Mort Myre Swamp.
- If travelling between Canifis and Mort'ton, taking a boat between The Hollows and Mort'ton. This cuts out around half the distance.
- Using a ring of slaying to teleport to the Slayer Tower just north-west of Canifis.
- Using the Gnome Glider in the Grand Tree to crash-land east of Varrock and walk the rest of the way.
- Using Lumber Yard Teleport to teleport to the Lumberyard north-east of Varrock, and walk the rest of the way.
Notable features in CanifisEdit
There is a bank in eastern Canifis. A notable feature about the bank is that there is a searchable crate in there, and if searched it can bear the message 'You search the crate but find nothing.' or 'You don't find anything interesting.' and can sometimes spawn a rat, spider, or chicken (the chicken "squawk"s and lays eggs while doing so). It is also known that any NPCs in the bank (excluding bankers) attack you when you search the crate.
The clothes shop, Barker's Haberdashery, is in the northern part of the city. All items cost 650 coins each, except for the capes, which cost only 20 coins each. Coloured gloves and capes are tradeable to free-to-play players, but all other items are members only.
Sbott the tanner will tan cow hides or dragon hides for you. This is a great place for quick tanning, but because you are a human and he is a werewolf, and getting the supplies is "dangerous", he will charge more coins per cow/dragon hide.
The shop is more expensive than most other general stores due to the dangers of getting the items. It sells basic items, but unlike most other general stores, it also sells needles and thread. It is owned by Fidelio.
The raw meat shop lies to the north of the bank. It sells various raw meats and raw fish, up to raw sharks, but those can only be supplied by players.
Notable features near CanifisEdit
- A mushroom patch is used in the Farming skill to grow bittercap and morchella mushrooms, and is located just west of Canifis.
- Paterdomus is the temple just west of Canifis, and is the location of the closest altar.
- The Slayer Tower is inhabited by monsters that players may find useful in training Slayer, and is located just north-west of Canifis
- Mort Myre Swamp is plagued by ghasts, and leads to Mort'ton - which lies south of Canifis
- Fenkenstrain's Castle is home to Dr. Fenkenstrain, and is involved in quests such as Creature of Fenkenstrain - it is located north-east of Canifis
- The Werewolf Skullball activity (as well as the werewolf agility course) is located east of the village
The men and women who inhabit Canifis are normally rather rude to any player who speaks to them. However, they are much more polite to any player who is wearing the Ring of Charos.
They are also attackable, though they are much more dangerous than they initially appear. In human form their combat level is only 24, but if attacked they turn into level 88 werewolves. Players can only prevent this transformation by attacking them with a wolfbane dagger, which is a reward for the completion of Priest in Peril quest.
The attackable inhabitants are:
Other notable charactersEdit
Other non-player characters found in Canifis include:
- Vanstrom Klause, one of the brutal henchmen of Lord Drakan and member of the Vyrewatch who rule Morytania.
- Malak, a vampyre lord whom oversees Canifis on behalf of Lord Drakan. He can be found in the bar.
- Ulizius, who guards the gate into Mort Myre Swamp.
The following music tracks are used in Canifis:
The following quests are started or are involved in Canifis: