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Camelot training room

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Items Kept on Death icon
This is a safe minigame.
If you die here, you will not lose any of your items.
Camelot training room
Release date 24 July 2007 (Update)
Members only? Yes
Quest series Camelot quest series
Developer(s) Nancy J
Age Fifth Age
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The Camelot training room, also known as the "Knight Waves Training Grounds", is a miniquest located on the top floor of Camelot castle. Players must have completed the King's Ransom quest to enter. A squire standing outside the door of the training room will explain how the training grounds work.

Players must successfully defeat the eight Knights of the Round Table. Players are allowed to use any style of combat, however Summoning, Prayer, binds and stuns are not allowed and will not work. As well as doing damage, each knight drains certain combat stats (Attack, Defence, Strength, Magic and Ranged) by 5 upon hitting the player. Each knight is harder than the preceding one and will hit more accurately, thereby draining combat stats faster.

The Knight WavesEdit

Wave Knight Level Stats lowered
1 Sir Bedivere Sir Bedivere 79 Strength, Magic, Ranged
2 Sir Pelleas Sir Pelleas 79 Defence
3 Sir Tristram Sir Tristram 79 Strength, Magic, Ranged
4 Sir Palomedes Sir Palomedes 84 Attack, Magic, Ranged
5 Sir Lucan Sir Lucan 84 Defence, Magic, Ranged
6 Sir Gawain Sir Gawain 84 Attack, Magic, Ranged
7 Sir Kay Sir Kay 84 Defence
8 Sir Lancelot Sir Lancelot 84 Defence, Strength, Magic, Ranged

Combat StrategyEdit

Important! Binding, stuns, prayer and summoning will not work! Do not bring items for these!

Players with 65 Defence, as required for King's Ransom, and 65 Attack and Strength (or Magic/Ranged) should be more than capable of completing the miniquest.

The knights do not hit very high, but every hit significantly lowers the player's respective skill levels, as shown in the table above. Players should bring approximately 10 monkfish and four sets of super defence and super att+str/range/mage. Remember, super potions restore based on current level, not base level, therefore you should monitor your stats at all times and drink when a skill goes below 10 levels. If you allow your stats to drop too far below, you will not be able to use abilities, strike high enough or frequently, and will use more food.

Since stats are only depleted when a knight successfully hits a player, tank armour, such as Barrow's equipment, should be used as it will provide the strongest defence.

There are no spots to safely attack the knights, but careful luring can allow the knight to be stuck between one of the pairs of training dummies near the door. This can allow Regenerate to be used. In an emergency, resting can restore 1% of life points every 6 seconds and combat stats can be allowed to regenerate. If doing this, be sure to land an occasional attack on the knight you are facing-if you do nothing for long enough, THE KNIGHT WILL DISAPPEAR AND YOU WILL HAVE TO START OVER.

Players will retain their lowered life points and stats if they exit the miniquest early. It is therefore recommended that when battles turn sour, players should allow themselves to be killed, as opposed to leaving via the exit, as it is a safe minigame. If players leave or die, they will have to start all over again. It is also possible for a final hit to land just as the exit is used, unsafely killing a player outside the room.

RewardsEdit

Camelot training room rewards

This miniquest can be done only once. Players cannot reenter the training room if they've already completed the challenge.

TriviaEdit

  • If you die in the training room, the death music that plays when you die will play twice.
  • Sir Gawain wields a halberd, but if players take cover behind the dummies, he isn't able to attack them, even though all halberds have a two-square reach.
  • Sir Lancelot wields a sword that resembles the old version of silverlight. He also attacks at around the speed of a dagger or scimitar, which is slightly faster than the other knights (who attack at the speed of a longsword).
  • If you talk to Merlin straight after he sets your respawn point to Camelot, "Nothing interesting happens" appears in the chat box. The same thing is achieved when talking to Arianwyn straight after completing Regicide, as well as when trying to talk to Barnabus Hurma after completing Zogre Flesh Eaters.
  • The Camelot training room is required to be completed for Nomad's Requiem. This is because you need to unlock Piety, which has the use in Nomad's Requiem of preventing damage and stat drain from the haze.
  • Every knight attacks with a slash sound, even Sir Pelleas who wields a warhammer, and Sir Kay who wields a mace. It is unknown whether this is intentional.

See alsoEdit

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