For calculators that calculates the item or xp needed for the next in a skill level, see skill calculators.
Calculator Format Description Agility JS Calculates the number of courses needed to be done to get from a given level or experience to meet your selected goal. Calculator Format Description Constitution JS Calculates the Constitution level and from that the Combat level of a character using the input requested levels for the other stats. Calculator Format Description Flatpacks - Parlour, Kitchen and Dining room GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Parlour, the Kitchen and the Dining room. Flatpacks - Bedroom GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Bedroom. Flatpacks - Costume room GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Costume room. Zombie impling looting GEMW Calculates the construction cost/xp from looting zombie impling jars. Construction Material Cost per EXP GEMW Calculates the price of one experience point gained from each material used in Construction. Construction JS
Calculates the number of items needed to be built to attain a level.
Servant cost JS Calculates how much money is needed to pay servants payment. Calculator Format Description Brewing GEMW Calculates the profit/loss from brewing ales, based on the assumption that all ingredients are bought. Cooking fish GEMW Calculates the profit/loss from cooking fish, based on the assumption that the raw fish are bought. Cooking pies GEMW Calculates the profit/loss from preparing and cooking pies based on the assumption that all ingredients are bought. Cooking pizzas GEMW Calculates the profit/loss from buying pizza independents and putting them together and cooking the pizza. Cooking calculator JS Calculates the number of food needed to be cooked to attain a level. Cooking potatoes GEMW Calculates the profit/loss from preparing potatoes, assuming all ingredients are bought. Calculator Format Description Crafting dragonhide armour GEMW Calculates the cost of using dragonhide and dragonleather to craft dragonhide armour. Crafting jewellery GEMW Calculates the cost of gold bars and gems to craft different types of jewellery. Crafting urns GEMW Calculates the cost of crafting urns Gem cutting GEMW Calculates the wealth difference from successfully cutting gems. Gem cutting (dynamic) JS/GEMW Dynamically calculates the wealth difference and experience gain from successfully cutting gems. Crafting battlestaves GEMW Calculates the profit of making battlestaves from unpowered orbs. Tanning hides GEMW Calculates the profit of tanning various hides. Glassblowing GEMW Calculates the profit/loss per XP for blowing molten glass into various items. Polypore Armour GEMW Calculates the profit of crafting Fungal armour, Grifolic armour, and Ganodermic armour. Other GEMW Calculates the profit/loss per XP for various items. Calculator Format Description Payment or compost GEMW Calculates whether it is better to use supercompost or pay the farmer. Tree/Herb Compare JS/GEMW Calculates how much you make farming herbs regularly and farming trees at the same time Tree cost GEMW Calculates the exp/gold for growing trees Herbs GEMW Calculates the profit and exp/gold for growing herbs Comparing farming herb prices JS/GEMW A dynamic version of the second calculator of herbs, allows you to create a customized table with up to four type of herbs. Supercompost GEMW Calculates the cost of making supercompost. Fruit Picking GEMW Calculates the profit from picking (renewable) fruit. (Such as berries, fruit trees, cacti, and willow branches). Calculator Format Description Burning logs GEMW Calculates the gold/exp for burning logs Pyre logs GEMW Calculates the gold/exp for burning pyre logs in the Shades of Mort'ton activity. Firemaking calculator JS Calculates the number of logs needed to attain a level. Calculator Format Description Fishing GEMW/JS Calculates (1) the gold profit or loss per fish and per XP for catching various fish and (2) how many of one fish one must catch to reach a desired goal. Calculator Format Description Fletching bows and ammo GEMW Calculates the profit/loss from fletching items when resources are bought. Gems to bolt tips GEMW Calculates the profit of crafting gem bolt tips from uncut or cut gems. Calculator Format Description Barbarian mix GEMW Calculates the costs of making Barbarian mix potions. Barbarian mix 2 GEMW Calculates the costs of making Barbarian mix potions. Assumes that the potions won't/can't be sold. Potion GEMW Calculates the costs of making standard potions. Extreme Potion GEMW Calculates the costs of making extreme potions Flask decanting GEMW Calculates the profit from decanting potions into flasks. Herb cleaning GEMW Calculates the costs of cleaning herbs. Unfinished potions GEMW Calculates the profit/cost of turning herbs into unfinished potions and turning unfinished potions into 3 dose potions. Training JS
Calculates the cost and how many is needed of turning unfinished potions into 3 dose potions for levelling herblore.
Calculator Format Description Hunter JS
Calculates how many monsters you have to catch to get from a given level or experience to a goal.
Calculates your maximum magic hit.
Note: This calculator is currently out of order.
Calculator Format Description Mining calculator JS Calculates the number of ores needed to attain a level as well as the profit earned Calculator Format Description Bone use GEMW Calculates the costs of buying and using various bones or prayer ashes. Prayer experience rate GEMW Calculates the speed of gaining Prayer experience. Shade Prayer experience GEMW Calculates the Prayer experience gained from cremating shades. Spirit shields GEMW Calculates the profit/loss from making spirit shields. Prayer drain rate JS Calculates the rate at which prayer points are depleted using a combination of Prayers or Ancient Curses. Prayer calculator JS Calculates the cost and amount of bones and ashes needed when buried or used at an altar. Extended prayer calculator JS Offers more features to the normal prayer calculator, including time required to raise the cash for bones and ashes Gilded altar trips calculator JS Calculate the amount of trips needed and experience. Calculator Format Description Ranged Strength GEMW Calculates the costs of ranged strength by ammunition. Max hit JS Calculates your max hit when using ranged (or melee), based on only two variables. Max hit ranged JS Calculates your max hit when using ranged, using many more variables than the basic calculator. Calculator Format Description Slayer JS Calculates how much experience can be gained on a specific task. Calculator Format Description Artisans Workshop GEMW Calculates the current cost of creating and using ingots at the Artisans Workshop. Barrows repair GEMW Calculates the profit of repairing barrows items. Cannonball smithing GEMW Calculates the profit from making cannonballs using ores and bars. Bars to cannonballs JS/GEMW Calculates the current costs of the cannon balls to steel bar ratio. Also Allows to multiply to how ever many bars you're making for total profit. Godsword forging GEMW Calculates the profit from forging Godsword components. Ore smelting GEMW Calculates the profit from smithing ores into metal bars. Blast Furnace unnoting GEMW Calculates the profit/loss from using the Blast furnace at Keldagrim when using the activity. Smithing items GEMW Calculates the profit/loss from smithing items. Smelting bars GEMW Calculates the profit per experience per bar smelted using current grand exchange prices. Smithing special items GEMW Calculates the profit/loss from smithing special items like the dragon platebody and dragonfire shield. Iron success chance JS/GEMW Calculates what success percentage you have when smelting Iron ore to Iron bar. It also calculates the total loss you will make. Ore to metal buying GEMW Calculates how many ores you can buy with the money you're willing to spend to smelt certain bars. Calculator Format Description Summoning pouches GEMW Calculates the profit/loss of making Summoning pouches, either from the High Level Alchemy spell, or by selling the pouches in the Grand Exchange. Summoning scrolls GEMW Calculates the profit/loss of making Summoning scrolls, by buying the pouches and selling the scrolls in the Grand Exchange. Shard swapping GEMW Calculates the profit/loss of swapping Summoning pouches with Bogrog for Spirit shards. Charm gathering Charm Log Calculates the amount of lifepoint damage that is required to get charms from various monsters based on their respective Charm Logs. Charm gathering (JS) Charm log/JS Calculates how many monsters have to be killed to get wanted number of charms or how many charms can be acquired by killing X monsters. Summoning calculator JS Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are. Charms to experience JS/GEMW Calculates how much experience can be gained (and how much it costs) with a set amount of each charm at a set level. Calculator Format Description Thieving JS Calculates the number of victims to pickpocket or sqìrk juice to collect to reach a destination level. Calculator Format Description Woodcutting Calculator JS Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are. Special logs GEMW Calculates the profit from selling or using special logs with the sawmill operator.
Calculator Format Description Brimhaven Agility Arena Ticket GEMW Shows the profit from buying herbs or the Pirate's hook using Agility arena tickets.
Culinaromancer's chest calculator GEMW Shows the profit per item and profit if the full stock is bought and sold at GE prices. Dorgesh-Kaan General Supplies GEMW Item packs GEMW Shows the profit from buying item packs and selling the unpacked items on the GE. Miscellania clothes shop GEMW Calculates the profit you get from buying these clothes from the shops and selling them in the GE. Nardok's Bone Weapons GEMW Slayer masters trading GEMW Shows the profit of exchanging slayer reward points for either 250 cast of Magic Dart or 250 Broad-tipped bolts. Wicked hood withdrawing GEMW Calculates the profits from withdrawing various rune types from the wicked hood. Calculator Format Description Combat level JS Uses a formula contained in the Combat template to determine a player's combat level. Note: The Hiscore option currently does not work. Max hit JS Calculates your max hit when using melee or ranged, based on only two variables. Max hit melee JS Calculates your max hit when using melee, using many more variables than the basic calculator. Max hit ranged JS Calculates your max hit when using ranged, using many more variables than the basic calculator. Max hit magic JS Calculates your maximum magic hit. Wilderness combat range JS Calculates the range of combat levels that you can attack in a given level of the wilderness.
Calculator Format Description Armour repair stand cost JS Calculates the cost of repairing armour at a armour stand in a player-owned house. Kingdom management GEMW Helps with the management of the Kingdom of Miscellania. Dynamic Kingdom management JS/GEMW A dynamic version of the above calculator. Bank value calculator JS/GEMW A dynamic calculator that uses Template:Bank value. GE Price GEMW Calculates the price for items on the GE Health per Gp GEMW Calculates the cost of food based on the amount healed. Money calculator GEMW Calculates the profit or loss during things. POH goods GEMW Calculates the money made from selling items from a player-owned house. Plank making GEMW Calculates the profit or loss from turning logs into planks at the sawmill. Runecrafting guild tokens GEMW Calculates the return for buying various items with Runecrafting guild tokens. Fist of Guthix rewards GEMW Calculates the profit per token used for each tradeable item from Fist of Guthix. Thormac Battlestaff Service GEMW Calculates the profit off changing a battlestaff into a mystic staff with Thormac service. Spending Tokkul GEMW Calculates the profit per Tokkul used for each tradeable item from Tokkul. Splitbark armour making GEMW Calculates the profit for purchasing Splitbark armour from either the Grand Exchange or from the Wizards' Tower armoured wizard. Crystal chest profit GEMW Calculates expected value of chest based on a sample of 1750. Experience JS Calculates the experience missing from levelling. Penguin points JS Calculates the amount of experience you get from penguin points. Stats Boosting JS Calculates the amount of boost you get from potions. Dragonkin lamps JS Calculates how many effigies are needed to get to a specific level. Efficiency (TVC) guide
Compares the efficiency of two different tasks.
Pizza Making GEMW Calculates the profit from making Pizza, from either buying Cheese & Incomplete pizza or getting the Cheese from a Teak larder and then buying the Incomplete pizza. Flipping calculator JS Calculates the profit made with flipping. Long Term Merchanting JS Calculates your cash after merchanting for a set amount of rounds. Blast Furnace Mithril Smelting and Smithing GEMW Calculates Smelting and Smithing at the Blast furnace Urns JS Calculates the number of urns needed to get to a particular level. Antipoisons GEMW Calculates the cost per dose of various antipoisons. Flask Decanting GEMW Calculates the profit or loss by decanting four dose potions into flasks.
All raw material costs used in the calculators are based on real-time prices from the Grand Exchange Market Watch. This assumes that the player is buying items from the Grand Exchange, even if these items are easily obtainable from alternative locations.
This is due to the fact that using an item as a raw material prevents the player from selling that item on the Grand Exchange, thereby effectively "costing" the player the amount of money they could have sold it for. In business, this concept is called Opportunity cost and should be considered when calculating the actual cost using raw materials.
- When Prayer potions are made, Snape grass is one of the ingredients (raw material) used for making this potion. Snape grass can easily be found on the Hobgoblin peninsula, south-west of the Crafting Guild, which is south-west of Falador, and also on Waterbirth Island. However, the player could sell the Snape grass on the Grand Exchange for 337 coins each. So, using it to make Prayer potions has effectively cost them 337 coins for each potion made, even though they got Snape grass for free.
The same concept applies to any ores mined, or any animal hides collected instead of being bought from the Grand Exchange. This may sound counter-intuitive, but ignoring it distorts the actual cost of making items and gives incorrect figures. That said, while opportunity cost must be considered in a microeconomic cost-benefit model, it is important to note that market forces sometimes make selling the raw materials (also known as "inputs") difficult. It might take a long time, for example, to sell iron ores, but superheating them into iron bars for experience and profit could yield a faster turn-around on the time investment. In a macroeconomic sense, players must evaluate how long they wish to spend, and how much money they have on hand before deciding whether to harvest raw materials themselves, or purchase them outright. Generally, one will save time by purchasing the raw materials, but one must invest more money up-front, and in many instances will not turn a profit. Conversely, it will take one longer to harvest raw materials but the initial investment is much lower (provided, of course, that you are capable of acquiring the raw materials you need in the first place) but in many instances to overall profit potential is higher because you are reducing your input costs.
If you are harvesting your raw materials, simply calculate with a GE price of 0 for whatever you happen to be harvesting on your own. For example:
If buying the materials,it is possible to make or lose nothing:
Or to lose money:
If new calculators are needed, feel free to make a request here. If a calculator is erred or outdated, then corrections are always welcome.