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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

About

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 3,283
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 405
    • If using fire runes instead of a staff, all alchemy profits are reduced by 795 (i.e. add that number to the numbers in the alchemy profit column)

Ammunition

All ammunition is cleaned using one spring per "crafted unit" of ammo (15 for arrows, 10 for darts and bolts). All ammo alchemy columns consider using high alchemy on all the dropped ammo (one nature rune each). Drops of ammo under the crafted unit amount are not cleaned. Drops above the amount are rounded down to the closest amount and the excess ammo completely destroyed (even in a full dismantle failure).

All ammo gives 75% of the finishing experience (tipping arrows/adding feathers), but this doesn't currently account for the number dropped at once. That is, arrows give 5% (75%/15) and bolts/darts give 7.5% (75%/10).

Arrows

Arrows formerly had no core material, but this was changed to the relevant ore on 16 November 2015 (update).

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Rune arrow15 Rune arrow9.375 Fletching−241.6−277.97Runite ore
Coal
Logs
−677−2,942808−1,864−4,129−379
Adamant arrow15 Adamant arrow7.5 Fletching−102−158.67Adamantite ore
Coal
Logs
−2,093−2,8582,434−3,056−3,8211,471
Mithril arrow15 Mithril arrow5.625 Fletching−56−166.4Mithril ore
Coal
Logs
−2,347−2,6623,044−3,086−3,4012,305
Steel arrow15 Steel arrow3.75 Fletching−68−257.07Iron ore
Coal
Logs
−2,319−2,5743,342−2,834−3,0892,827
Iron arrow15 Iron arrow1.875 Fletching−112−394.67Iron ore
Logs−2,543−2,7533,352−2,834−3,0443,061
Bronze arrow15 Bronze arrow0.975 Fletching−476.92−763.08Copper ore
Tin ore
Logs
−2,539−3,0043,473−2,946−3,4113,066

Bolts

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite bolts10 Runite bolts7.5 Fletching−262.67−204.13Runite ore
Coal−1,752−3,722498−1,864−3,834386
Adamant bolts10 Adamant bolts5.25 Fletching−215.24−64.57Adamantite ore
Coal−2,944−4,074758−3,056−4,186646
Mithril bolts10 Mithril bolts3.75 Fletching−197.33−82.4Mithril ore
Coal−2,974−3,714956−3,086−3,826844
Steel bolts10 Steel bolts2.625 Fletching−224.76−213.71Iron ore
Coal−2,722−3,3121,280−2,834−3,4241,168
Bronze bolts10 Bronze bolts0.375 Fletching−666.67−1,208Copper ore
Tin ore−2,830−3,0801,202−2,946−3,1961,086

Darts

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Rune dart10 Rune dart14.1 Fletching−54.61−108.58Runite ore
Coal−1,752−2,522198−1,864−2,63486
Off-hand rune dart10 Off-hand rune dart14.1 Fletching−53.19−108.58Runite ore
Coal−1,752−2,502198−1,864−2,61486
Adamant dart10 Adamant dart11.25 Fletching−39.11−30.13Adamantite ore
Coal−2,944−3,384716−3,056−3,496604
Off-hand adamant dart10 Off-hand adamant dart11.25 Fletching−51.56−30.13Adamantite ore
Coal−2,944−3,524716−3,056−3,636604
Mithril dart10 Mithril dart8.4375 Fletching−35.56−36.62Mithril ore
Coal−2,974−3,274926−3,086−3,386814
Off-hand mithril dart10 Off-hand mithril dart8.4375 Fletching−29.63−36.62Mithril ore
Coal−2,974−3,224926−3,086−3,336814
Steel dart10 Steel dart5.625 Fletching−30.22−99.73Iron ore
Coal−2,722−2,8921,268−2,834−3,0041,156
Off-hand steel dart10 Off-hand steel dart5.625 Fletching−32−99.73Iron ore
Coal−2,722−2,9021,268−2,834−3,0141,156
Bronze dart10 Bronze dart1.35 Fletching−511.11−335.56Copper ore
Tin ore−2,830−3,5201,214−2,946−3,6361,098
Off-hand bronze dart10 Off-hand bronze dart1.35 Fletching−162.96−335.56Copper ore
Tin ore−2,830−3,0501,214−2,946−3,1661,098

Iron

Since iron bolts and darts only have a core material, they are listed here separately (due to different table format required).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Iron bolts10 Iron bolts1.125 Fletching−382.22−399.11Iron ore−2,834−3,2641,204
Iron dart10 Iron dart1.875 Fletching−245.33−239.47Iron ore−2,834−3,2941,204
Off-hand iron dart10 Off-hand iron dart1.875 Fletching−154.67−239.47Iron ore−2,834−3,1241,204
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