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AboutEdit

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 5,223
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 472
    • If using fire runes instead of a staff, all alchemy profits are reduced by 255 (i.e. add that number to the numbers in the alchemy profit column)

Leather armourEdit

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

DragonhideEdit

Shields are not dropped (with the exception of the red dragonhide shield), so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide bodyBlack dragonhide body193.5 Crafting-37.54-58.37Black dragonhide6,072-1,192-1,544
Black dragonhide chapsBlack dragonhide chaps129 Crafting-44.06-58.37Black dragonhide2,307-3,377-953
Black dragonhide vambracesBlack dragonhide vambraces64.5 Crafting-32.37-58.37Black dragonhide-1,458-3,546-3,578
Black dragonhide shieldBlack dragonhide shield258 Crafting-38.19-58.37Black dragonhide9,837-15-474
Red dragonhide bodyRed dragonhide body175.5 Crafting-33.69-55.44Red dragonhide4,506-1,407-1,760
Red dragonhide chapsRed dragonhide chaps117 Crafting-33.15-55.44Red dragonhide1,263-2,615-1,373
Red dragonhide vambracesRed dragonhide vambraces58.5 Crafting-24.55-55.44Red dragonhide-1,980-3,416-3,668
Red dragonhide shieldRed dragonhide shield234 Crafting-34.69-55.44Red dragonhide7,749-369-762
Blue dragonhide bodyBlue dragonhide body157.5 Crafting-31.96-52.76Blue dragonhide3,087-1,947-2,057
Blue dragonhide chapsBlue dragonhide chaps105 Crafting-39.76-52.76Blue dragonhide317-3,858-1,803
Blue dragonhide vambracesBlue dragonhide vambraces52.5 Crafting-32.48-52.76Blue dragonhide-2,453-4,158-3,781
Blue d'hide shieldBlue dragonhide shield208 Crafting-31.83-53.27Blue dragonhide5,857-764-1,159
Green dragonhide bodyGreen dragonhide body139.5 Crafting-28.13-39.87Green dragonhide339-3,585-3,869
Green dragonhide chapsGreen dragonhide chaps93 Crafting-27.13-39.87Green dragonhide-1,515-4,038-3,383
Green dragonhide vambracesGreen dragonhide vambraces46.5 Crafting-24.67-39.87Green dragonhide-3,369-4,516-4,397
Green dragonhide shieldGreen dragonhide shield185 Crafting-29.25-40.09Green dragonhide2,193-3,219-3,575

Other leathersEdit

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandanaSnakeskin bandana33.75 Crafting-60.33-719.7Snake hide19,06717,03119,359
Snakeskin bodySnakeskin body41.25 Crafting-657.43-1,766.5515 Snake hide67,64740,52867,369
Snakeskin chapsSnakeskin chaps37.5 Crafting-68.27-1,554.5612 Snake hide53,07350,51352,840
Snakeskin vambracesSnakeskin vambraces26.25 Crafting-301.22-1,480.53Snake hide33,64125,73433,853
Snakeskin bootsSnakeskin boots22.5 Crafting-87.78-1,295.47Snake hide23,92521,95024,247
Hard leather bodyHard leather body26.25 Crafting-18.32-14.67Cowhide-4,838-5,319-4,468
Hard leather bootsHard leather boots25.5 Crafting-4.63-15.1Cowhide-4,838-4,956-4,486
Hard leather glovesHard leather gloves24 Crafting-4.33-16.04Cowhide-4,838-4,942-4,486
Hard leather shieldHard leather shield27 Crafting-15.22-14.26Cowhide-4,838-5,249-4,508
Leather cowlLeather cowl13.875 Crafting-19.89-27.75Cowhide-4,838-5,114-4,380
Studded leather coifStudded leather coif27.75 Crafting-33.59-13.87Cowhide-4,838-5,770-4,486
Leather bodyLeather body18.75 Crafting-15.25-20.53Cowhide-4,838-5,124-4,378
Leather chapsLeather chaps20.25 Crafting-13.53-19.01Cowhide-4,838-5,112-4,378
Leather vambracesLeather vambraces16.5 Crafting-10.42-23.33Cowhide-4,838-5,010-4,376
Leather glovesLeather gloves10.3125 Crafting-13.19-37.33Cowhide-4,838-4,974-4,369
Leather bootsLeather boots12.1875 Crafting-10.75-31.59Cowhide-4,838-4,969-4,369
Leather shieldLeather shield22.5 Crafting-9.96-17.11Cowhide-4,838-5,062-4,406

Metal barsEdit

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune barRune bar37.5 Smithing-362.13-320.91Runite ore
Coal
6,811-6,7694,283
Adamant barAdamant bar28.125 Smithing-104.36-68.98Adamantite ore
Coal
-3,283-6,218-3,195
Mithril barMithril bar22.5 Smithing-68.58-39.64Mithril ore
Coal
-4,331-5,874-4,039
Gold barGold bar16.875 Smithing-22.87-9.66Gold ore-5,060-5,446-4,768
Steel barSteel bar13.125 Smithing-55.24-33.22Iron ore
Coal
-4,787-5,512-4,375
Iron barIron bar9.375 Smithing-51.73-20.48Iron ore-5,031-5,516-4,575
Bronze barBronze bar4.65 Smithing-53.12-11.18Copper ore
Tin ore
-5,171-5,418-4,703

Metal armourEdit

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammoEdit

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

BowsEdit

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbowMagic shieldbow68.625 Fletching-12.77-6.54Magic logs
Flax
-4,774-5,650-5,838
Magic shortbowMagic shortbow62.25 Fletching-15.13-7.21Magic logs
Flax
-4,774-5,716-5,262
Yew shieldbowYew shieldbow56.25 Fletching-8.6-3.7Yew logs
Flax
-5,015-5,499-5,311
Yew shortbowYew shortbow50.625 Fletching-12.56-4.11Yew logs
Flax
-5,015-5,651-5,023
Maple shieldbowMaple shieldbow43.725 Fletching-8.87-2.65Maple logs
Flax
-5,107-5,495-5,019
Maple shortbowMaple shortbow37.5 Fletching-11.28-3.09Maple logs
Flax
-5,107-5,530-4,875
Willow shieldbowWillow shieldbow31.125 Fletching-8.42-3.82Willow logs
Flax
-5,104-5,366-4,824
Willow shortbowWillow shortbow24.975 Fletching-11.61-4.76Willow logs
Flax
-5,104-5,394-4,752
Oak shieldbowOak shieldbow18.75 Fletching-13.07-9.39Oak logs
Flax
-5,047-5,292-4,671
Oak shortbowOak shortbow12.375 Fletching-23.84-14.22Oak logs
Flax
-5,047-5,342-4,635
ShieldbowShieldbow7.5 Fletching-65.87-50.8Logs
Flax
-4,842-5,336-4,418
ShortbowShortbow3.75 Fletching-160.53-101.6Logs
Flax
-4,842-5,444-4,400

CrossbowsEdit

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbowRune crossbow37.5 Fletching-228.45-336.56Runite ore
Coal
Yew logs
Sinew
7,398-1,169-1,850
Off-hand rune crossbowOff-hand rune crossbow37.5 Fletching-222.67-336.56Runite ore
Coal
Yew logs
Sinew
7,398-952-1,850
Rune 2h crossbowRune 2h crossbow37.5 Fletching-224.24-336.56Runite ore
Coal
Yew logs
Sinew
7,398-1,011-1,850
Adamant crossbowAdamant crossbow30.75 Fletching-184.36-99.74Adamantite ore
Coal
Mahogany logs
Sinew
-2,156-7,825-2,744
Off-hand adamant crossbowOff-hand adamant crossbow30.75 Fletching-169.46-99.74Adamantite ore
Coal
Mahogany logs
Sinew
-2,156-7,367-2,744
Adamant 2h crossbowAdamant 2h crossbow30.75 Fletching-211.93-99.74Adamantite ore
Coal
Mahogany logs
Sinew
-2,156-8,673-2,744
Mithril crossbowMithril crossbow24 Fletching-174.42-57.79Mithril ore
Coal
Maple logs
Sinew
-3,836-8,022-3,833
Off-hand mithril crossbowOff-hand mithril crossbow24 Fletching-145.46-57.79Mithril ore
Coal
Maple logs
Sinew
-3,836-7,327-3,833
Mithril 2h crossbowMithril 2h crossbow24 Fletching-188.25-57.79Mithril ore
Coal
Maple logs
Sinew
-3,836-8,354-3,833
Steel crossbowSteel crossbow20.25 Fletching-117.68-54.91Iron ore
Coal
Teak logs
Sinew
-4,111-6,494-3,855
Off-hand steel crossbowOff-hand steel crossbow20.25 Fletching-94.02-54.91Iron ore
Coal
Teak logs
Sinew
-4,111-6,015-3,855
Steel 2h crossbowSteel 2h crossbow20.25 Fletching-129.73-54.91Iron ore
Coal
Teak logs
Sinew
-4,111-6,738-3,855
Iron crossbowIron crossbow16.5 Fletching-62.97-41.82Iron ore
Willow logs
Sinew
-4,533-5,572-4,155
Off-hand iron crossbowOff-hand iron crossbow16.5 Fletching-30.12-41.82Iron ore
Willow logs
Sinew
-4,533-5,030-4,155
Iron 2h crossbowIron 2h crossbow16.5 Fletching-91.33-41.82Iron ore
Willow logs
Sinew
-4,533-6,040-4,155
Bronze crossbowBronze crossbow4.5 Fletching-366-180.44Copper ore
Tin ore
Logs
Sinew
-4,411-6,058-3,982
Off-hand bronze crossbowOff-hand bronze crossbow4.5 Fletching-148.89-180.44Copper ore
Tin ore
Logs
Sinew
-4,411-5,081-3,982
Bronze 2h crossbowBronze 2h crossbow4.5 Fletching-235.11-180.44Copper ore
Tin ore
Logs
Sinew
-4,411-5,469-3,982

Crossbow limbsEdit

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbsRunite limbs56.25 Smithing-157.6-213.94Runite ore
Coal6,811-2,054-2,3175,835-3,030-3,293
Adamantite limbsAdamantite limbs46.875 Smithing-45.03-41.39Adamantite ore
Coal-3,283-5,394-3,771-4,015-6,126-4,503
Mithril limbsMithril limbs37.5 Smithing-16.13-23.79Mithril ore
Coal-4,331-4,936-4,249-4,819-5,424-4,737
Steel limbsSteel limbs28.125 Smithing-9.39-15.5Iron ore
Coal-4,787-5,051-4,465-5,031-5,295-4,709
Bronze limbsBronze limbs9.375 Smithing-7.25-5.55Copper ore
Tin ore-5,171-5,239-4,711-5,191-5,259-4,731
Iron limbsIron limbs18.75 Smithing-4.91-10.24Iron ore
[[]]-5,031-5,123-4,601-5,031-5,123-4,601

JewelleryEdit

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amuletDragonstone amulet3 Crafting-3,289.33-4,432Uncut dragonstone
Gold ore
Wool
8,073-1,795-2,030
Dragonstone braceletDragonstone bracelet82.5 Crafting-127.27-154.72Uncut dragonstone
Gold ore
7,541-2,959-3,462
Dragon necklaceDragon necklace78.75 Crafting-127.23-162.08Uncut dragonstone
Gold ore
7,541-2,478-3,012
Dragonstone ringDragonstone ring75 Crafting-127.63-170.19Uncut dragonstone
Gold ore
7,541-2,031-2,562
Diamond amuletDiamond amulet3 Crafting-975.67-1,298.33Uncut diamond
Gold ore
Wool
-1,328-4,255-2,971
Diamond braceletDiamond bracelet71.25 Crafting-29.16-47.2Uncut diamond
Gold ore
-1,860-3,938-3,683
Diamond necklaceDiamond necklace67.5 Crafting-31.14-49.82Uncut diamond
Gold ore
-1,860-3,962-3,593
Diamond ringDiamond ring63.75 Crafting-29.43-52.75Uncut diamond
Gold ore
-1,860-3,736-3,503
Ruby amuletRuby amulet3 Crafting-696-821.67Uncut ruby
Gold ore
Wool
-2,758-4,846-3,501
Ruby braceletRuby bracelet60 Crafting-24-32.22Uncut ruby
Gold ore
-3,290-4,730-4,213
Ruby necklaceRuby necklace56.25 Crafting-25.08-34.36Uncut ruby
Gold ore
-3,290-4,701-4,123
Ruby ringRuby ring52.5 Crafting-24.93-36.82Uncut ruby
Gold ore
-3,290-4,599-4,033
Emerald amuletEmerald amulet3 Crafting-1,040.33-917.33Uncut emerald
Gold ore
Wool
-2,471-5,592-2,764
Emerald braceletEmerald bracelet48.75 Crafting-35.69-45.54Uncut emerald
Gold ore
-3,003-4,743-3,446
Emerald necklaceEmerald necklace45 Crafting-46.71-49.33Uncut emerald
Gold ore
-3,003-5,105-3,386
Emerald ringEmerald ring41.25 Crafting-40.97-53.82Uncut emerald
Gold ore
-3,003-4,693-3,296
Sapphire amuletSapphire amulet3 Crafting-366-494Uncut sapphire
Gold ore
Wool
-3,741-4,839-3,809
Sapphire braceletSapphire bracelet45 Crafting-21.51-21.11Uncut sapphire
Gold ore
-4,273-5,241-4,491
Sapphire necklaceSapphire necklace41.25 Crafting-22.79-23.03Uncut sapphire
Gold ore
-4,273-5,213-4,431
Sapphire ringSapphire ring30 Crafting-28.53-31.67Uncut sapphire
Gold ore
-4,273-5,129-4,341
Gold amuletGold amulet3 Crafting-165.33-231.67Gold ore
Wool
-4,528-5,024-4,266
Gold braceletGold bracelet18.75 Crafting-23.63-8.69Gold ore-5,060-5,503-4,918
Gold necklaceGold necklace15 Crafting-27.93-10.87Gold ore-5,060-5,479-4,858
Gold ringGold ring11.25 Crafting-40.53-14.49Gold ore-5,060-5,516-4,798

BattlestavesEdit

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaffAir battlestaff103.125 Crafting-81.11-79.77Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
3,003-5,361-5,825939-7,425-7,889
Fire battlestaffFire battlestaff93.75 Crafting-88.54-95.74Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
3,753-4,548-5,075939-7,362-7,889
Earth battlestaffEarth battlestaff84.375 Crafting-99.72-92.52Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
2,583-5,831-6,245939-7,475-7,889
Water battlestaffWater battlestaff75 Crafting-111.35-104.88Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
2,643-5,708-6,185939-7,412-7,889