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AboutEdit

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 3,450
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 420
    • If using fire runes instead of a staff, all alchemy profits are reduced by 345 (i.e. add that number to the numbers in the alchemy profit column)

Leather armourEdit

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

DragonhideEdit

Shields are not dropped, so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide bodyBlack dragonhide body193.5 Crafting-37.65-56.29Black dragonhide7,443157-225
Black dragonhide chapsBlack dragonhide chaps129 Crafting-46.26-56.29Black dragonhide3,812-2,156500
Black dragonhide vambracesBlack dragonhide vambraces64.5 Crafting-35.94-56.29Black dragonhide181-2,137-1,991
Black dragonhide shieldBlack dragonhide shield258 Crafting-38.64-56.29Black dragonhide11,0741,105711
Red dragonhide bodyRed dragonhide body175.5 Crafting-34.46-52.56Red dragonhide5,775-272-543
Red dragonhide chapsRed dragonhide chaps117 Crafting-32.61-52.56Red dragonhide2,700-1,11512
Red dragonhide vambracesRed dragonhide vambraces58.5 Crafting-25.13-52.56Red dragonhide-375-1,845-2,115
Red dragonhide shieldRed dragonhide shield234 Crafting-35-52.56Red dragonhide8,850660287
Blue dragonhide bodyBlue dragonhide body157.5 Crafting-32.33-52.57Blue dragonhide4,830-262-366
Blue dragonhide chapsBlue dragonhide chaps105 Crafting-32.6-52.57Blue dragonhide2,070-1,353-102
Blue dragonhide vambracesBlue dragonhide vambraces52.5 Crafting-32.86-52.57Blue dragonhide-690-2,415-2,070
Blue d'hide shieldBlue dragonhide shield208 Crafting-32.73-53.08Blue dragonhide7,590782522
Green dragonhide bodyGreen dragonhide body139.5 Crafting-28.85-39.46Green dragonhide2,055-1,969-2,205
Green dragonhide chapsGreen dragonhide chaps93 Crafting-29.78-39.46Green dragonhide220-2,550-1,700
Green dragonhide vambracesGreen dragonhide vambraces46.5 Crafting-28.9-39.46Green dragonhide-1,615-2,959-2,695
Green dragonhide shieldGreen dragonhide shield185 Crafting-30.08-39.68Green dragonhide3,890-1,675-1,930

Other leathersEdit

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandanaSnakeskin bandana33.75 Crafting-52.65-568.3Snake hide15,73013,95315,970
Snakeskin bodySnakeskin body41.25 Crafting-704.1-1,394.9115 Snake hide54,09025,04653,760
Snakeskin chapsSnakeskin chaps37.5 Crafting-106.19-1,227.5212 Snake hide42,58238,60042,297
Snakeskin vambracesSnakeskin vambraces26.25 Crafting-296.23-1,169.07Snake hide27,23819,46227,398
Snakeskin bootsSnakeskin boots22.5 Crafting-98.53-1,022.93Snake hide19,56617,34919,836
Hard leather bodyHard leather body26.25 Crafting-19.16-16.27Cowhide-3,023-3,526-2,705
Hard leather bootsHard leather boots25.5 Crafting-3.73-16.75Cowhide-3,023-3,118-2,723
Hard leather glovesHard leather gloves24 Crafting-3.83-17.79Cowhide-3,023-3,115-2,723
Hard leather shieldHard leather shield27 Crafting-15.07-15.81Cowhide-3,023-3,430-2,745
Leather cowlLeather cowl13.875 Crafting-31.35-30.77Cowhide-3,023-3,458-2,617
Studded leather coifStudded leather coif27.75 Crafting-51.24-15.39Cowhide-3,023-4,445-2,723
Leather bodyLeather body18.75 Crafting-16.64-22.77Cowhide-3,023-3,335-2,615
Leather chapsLeather chaps20.25 Crafting-19.65-21.09Cowhide-3,023-3,421-2,615
Leather vambracesLeather vambraces16.5 Crafting-11.94-25.88Cowhide-3,023-3,220-2,613
Leather glovesLeather gloves10.3125 Crafting-18.81-41.41Cowhide-3,023-3,217-2,606
Leather bootsLeather boots12.1875 Crafting-11.49-35.04Cowhide-3,023-3,163-2,606
Leather shieldLeather shield22.5 Crafting-6.8-18.98Cowhide-3,023-3,176-2,643

Metal barsEdit

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune barRune bar37.5 Smithing-367.89-349.79Runite ore
Coal
9,667-4,1297,087
Adamant barAdamant bar28.125 Smithing-94.9-75.73Adamantite ore
Coal
-1,320-3,989-1,284
Mithril barMithril bar22.5 Smithing-64.09-41.02Mithril ore
Coal
-2,527-3,969-2,287
Gold barGold bar16.875 Smithing-24.89-11.14Gold ore-3,262-3,682-3,022
Steel barSteel bar13.125 Smithing-50.59-34.9Iron ore
Coal
-2,992-3,656-2,632
Iron barIron bar9.375 Smithing-62.61-20.48Iron ore-3,258-3,845-2,854
Bronze barBronze bar4.65 Smithing-47.1-13.55Copper ore
Tin ore
-3,387-3,606-2,971

Metal armourEdit

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammoEdit

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

BowsEdit

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbowMagic shieldbow68.625 Fletching-13.17-6.95Magic logs
Flax
-2,973-3,877-4,089
Magic shortbowMagic shortbow62.25 Fletching-14.17-7.66Magic logs
Flax
-2,973-3,855-3,513
Yew shieldbowYew shieldbow56.25 Fletching-8.6-4.02Yew logs
Flax
-3,224-3,708-3,572
Yew shortbowYew shortbow50.625 Fletching-10.92-4.46Yew logs
Flax
-3,224-3,777-3,284
Maple shieldbowMaple shieldbow43.725 Fletching-8.55-2.93Maple logs
Flax
-3,322-3,696-3,286
Maple shortbowMaple shortbow37.5 Fletching-11.97-3.41Maple logs
Flax
-3,322-3,771-3,142
Willow shieldbowWillow shieldbow31.125 Fletching-8.55-3.6Willow logs
Flax
-3,338-3,604-3,110
Willow shortbowWillow shortbow24.975 Fletching-13.85-4.48Willow logs
Flax
-3,338-3,684-3,038
Oak shieldbowOak shieldbow18.75 Fletching-19.36-8.53Oak logs
Flax
-3,290-3,653-2,966
Oak shortbowOak shortbow12.375 Fletching-36.04-12.93Oak logs
Flax
-3,290-3,736-2,930
ShieldbowShieldbow7.5 Fletching-98.67-63.6Logs
Flax
-2,973-3,713-2,601
ShortbowShortbow3.75 Fletching-187.73-127.2Logs
Flax
-2,973-3,677-2,583

CrossbowsEdit

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbowRune crossbow37.5 Fletching-233.6-369.28Runite ore
Coal
Yew logs
Sinew
10,3981,6381,098
Off-hand rune crossbowOff-hand rune crossbow37.5 Fletching-223.12-369.28Runite ore
Coal
Yew logs
Sinew
10,3982,0311,098
Rune 2h crossbowRune 2h crossbow37.5 Fletching-223.6-369.28Runite ore
Coal
Yew logs
Sinew
10,3982,0131,098
Adamant crossbowAdamant crossbow30.75 Fletching-227.38-109.95Adamantite ore
Coal
Mahogany logs
Sinew
-69-7,061-709
Off-hand adamant crossbowOff-hand adamant crossbow30.75 Fletching-167.12-109.95Adamantite ore
Coal
Mahogany logs
Sinew
-69-5,208-709
Adamant 2h crossbowAdamant 2h crossbow30.75 Fletching-252.85-109.95Adamantite ore
Coal
Mahogany logs
Sinew
-69-7,844-709
Mithril crossbowMithril crossbow24 Fletching-178.54-64.83Mithril ore
Coal
Maple logs
Sinew
-1,894-6,179-1,943
Off-hand mithril crossbowOff-hand mithril crossbow24 Fletching-129.17-64.83Mithril ore
Coal
Maple logs
Sinew
-1,894-4,994-1,943
Mithril 2h crossbowMithril 2h crossbow24 Fletching-195.71-64.83Mithril ore
Coal
Maple logs
Sinew
-1,894-6,591-1,943
Steel crossbowSteel crossbow20.25 Fletching-128.1-58.52Iron ore
Coal
Teak logs
Sinew
-2,265-4,859-2,061
Off-hand steel crossbowOff-hand steel crossbow20.25 Fletching-90.96-58.52Iron ore
Coal
Teak logs
Sinew
-2,265-4,107-2,061
Steel 2h crossbowSteel 2h crossbow20.25 Fletching-111.51-58.52Iron ore
Coal
Teak logs
Sinew
-2,265-4,523-2,061
Iron crossbowIron crossbow16.5 Fletching-68.18-49.03Iron ore
Willow logs
Sinew
-2,641-3,766-2,315
Off-hand iron crossbowOff-hand iron crossbow16.5 Fletching-34.42-49.03Iron ore
Willow logs
Sinew
-2,641-3,209-2,315
Iron 2h crossbowIron 2h crossbow16.5 Fletching-84.36-49.03Iron ore
Willow logs
Sinew
-2,641-4,033-2,315
Bronze crossbowBronze crossbow4.5 Fletching-347.56-232.22Copper ore
Tin ore
Logs
Sinew
-2,405-3,969-2,028
Off-hand bronze crossbowOff-hand bronze crossbow4.5 Fletching-148.89-232.22Copper ore
Tin ore
Logs
Sinew
-2,405-3,075-2,028
Bronze 2h crossbowBronze 2h crossbow4.5 Fletching-225.11-232.22Copper ore
Tin ore
Logs
Sinew
-2,405-3,418-2,028

Crossbow limbsEdit

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbsRunite limbs56.25 Smithing-157.35-233.19Runite ore
Coal9,6678164878,603-248-577
Adamantite limbsAdamantite limbs46.875 Smithing-41.9-45.44Adamantite ore
Coal-1,320-3,284-1,860-2,118-4,082-2,658
Mithril limbsMithril limbs37.5 Smithing-15.09-24.61Mithril ore
Coal-2,527-3,093-2,497-3,059-3,625-3,029
Steel limbsSteel limbs28.125 Smithing-8.14-16.28Iron ore
Coal-2,992-3,221-2,722-3,258-3,487-2,988
Bronze limbsBronze limbs9.375 Smithing-6.83-6.72Copper ore
Tin ore-3,387-3,451-2,979-3,416-3,480-3,008
Iron limbsIron limbs18.75 Smithing-4.75-10.24Iron ore
[[]]-3,258-3,347-2,880-3,258-3,347-2,880

JewelleryEdit

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amuletDragonstone amulet3 Crafting-3,272.33-4,058Uncut dragonstone
Gold ore
Wool
8,724-1,093-1,431
Dragonstone braceletDragonstone bracelet82.5 Crafting-125.56-139.64Uncut dragonstone
Gold ore
8,070-2,289-2,985
Dragon necklaceDragon necklace78.75 Crafting-125.99-146.29Uncut dragonstone
Gold ore
8,070-1,852-2,535
Dragonstone ringDragonstone ring75 Crafting-126.08-153.6Uncut dragonstone
Gold ore
8,070-1,386-2,085
Diamond amuletDiamond amulet3 Crafting-1,148-1,410.33Uncut diamond
Gold ore
Wool
781-2,663-914
Diamond braceletDiamond bracelet71.25 Crafting-35.09-50.2Uncut diamond
Gold ore
127-2,373-1,748
Diamond necklaceDiamond necklace67.5 Crafting-29.64-52.99Uncut diamond
Gold ore
127-1,874-1,658
Diamond ringDiamond ring63.75 Crafting-33.38-56.11Uncut diamond
Gold ore
127-2,001-1,568
Ruby amuletRuby amulet3 Crafting-842.33-795.33Uncut ruby
Gold ore
Wool
-1,064-3,591-1,859
Ruby braceletRuby bracelet60 Crafting-29.5-28.87Uncut ruby
Gold ore
-1,718-3,488-2,693
Ruby necklaceRuby necklace56.25 Crafting-29.49-30.79Uncut ruby
Gold ore
-1,718-3,377-2,603
Ruby ringRuby ring52.5 Crafting-29.16-32.99Uncut ruby
Gold ore
-1,718-3,249-2,513
Emerald amuletEmerald amulet3 Crafting-1,134.67-916.67Uncut emerald
Gold ore
Wool
-700-4,104-1,045
Emerald braceletEmerald bracelet48.75 Crafting-37.6-42.99Uncut emerald
Gold ore
-1,354-3,187-1,849
Emerald necklaceEmerald necklace45 Crafting-45.96-46.58Uncut emerald
Gold ore
-1,354-3,422-1,789
Emerald ringEmerald ring41.25 Crafting-49.99-50.81Uncut emerald
Gold ore
-1,354-3,416-1,699
Sapphire amuletSapphire amulet3 Crafting-483.33-523.67Uncut sapphire
Gold ore
Wool
-1,879-3,329-1,999
Sapphire braceletSapphire bracelet45 Crafting-24.6-20.38Uncut sapphire
Gold ore
-2,533-3,640-2,803
Sapphire necklaceSapphire necklace41.25 Crafting-23.73-22.23Uncut sapphire
Gold ore
-2,533-3,512-2,743
Sapphire ringSapphire ring30 Crafting-35.5-30.57Uncut sapphire
Gold ore
-2,533-3,598-2,653
Gold amuletGold amulet3 Crafting-202.67-280.67Gold ore
Wool
-2,608-3,216-2,398
Gold braceletGold bracelet18.75 Crafting-30.61-10.03Gold ore-3,262-3,836-3,172
Gold necklaceGold necklace15 Crafting-37-12.53Gold ore-3,262-3,817-3,112
Gold ringGold ring11.25 Crafting-48.62-16.71Gold ore-3,262-3,809-3,052

BattlestavesEdit

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaffAir battlestaff103.125 Crafting-80.39-82.11Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
5,018-3,272-3,8622,598-5,692-6,282
Fire battlestaffFire battlestaff93.75 Crafting-88.36-103.13Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
6,218-2,066-2,6622,598-5,686-6,282
Earth battlestaffEarth battlestaff84.375 Crafting-99.97-97.52Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
4,778-3,657-4,1022,598-5,837-6,282
Water battlestaffWater battlestaff75 Crafting-112.07-111.71Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
4,928-3,477-3,9522,598-5,807-6,282