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AboutEdit

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 5,204
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 458
    • If using fire runes instead of a staff, all alchemy profits are reduced by 470 (i.e. add that number to the numbers in the alchemy profit column)

Leather armourEdit

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

DragonhideEdit

Shields are not dropped, so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide bodyBlack dragonhide body193.5 Crafting-37.52-53.89Black dragonhide5,224-2,037-2,406
Black dragonhide chapsBlack dragonhide chaps129 Crafting-38.89-53.89Black dragonhide1,748-3,269-1,526
Black dragonhide vambracesBlack dragonhide vambraces64.5 Crafting-34.47-53.89Black dragonhide-1,728-3,951-3,862
Black dragonhide shieldBlack dragonhide shield258 Crafting-37.79-53.89Black dragonhide8,700-1,051-1,625
Red dragonhide bodyRed dragonhide body175.5 Crafting-33.36-50.07Red dragonhide3,583-2,272-2,697
Red dragonhide chapsRed dragonhide chaps117 Crafting-30.57-50.07Red dragonhide654-2,923-1,996
Red dragonhide vambracesRed dragonhide vambraces58.5 Crafting-23.01-50.07Red dragonhide-2,275-3,621-3,977
Red dragonhide shieldRed dragonhide shield234 Crafting-34.05-50.07Red dragonhide6,512-1,455-2,013
Blue dragonhide bodyBlue dragonhide body157.5 Crafting-31.5-48.65Blue dragonhide2,458-2,503-2,700
Blue dragonhide chapsBlue dragonhide chaps105 Crafting-31.4-48.65Blue dragonhide-96-3,393-2,230
Blue dragonhide vambracesBlue dragonhide vambraces52.5 Crafting-24.4-48.65Blue dragonhide-2,650-3,931-3,992
Blue d'hide shieldBlue dragonhide shield208 Crafting-32.52-49.12Blue dragonhide5,012-1,753-2,018
Green dragonhide bodyGreen dragonhide body139.5 Crafting-28.91-39.46Green dragonhide301-3,732-3,921
Green dragonhide chapsGreen dragonhide chaps93 Crafting-26.95-39.46Green dragonhide-1,534-4,040-3,416
Green dragonhide vambracesGreen dragonhide vambraces46.5 Crafting-26.32-39.46Green dragonhide-3,369-4,593-4,411
Green dragonhide shieldGreen dragonhide shield185 Crafting-29.37-39.68Green dragonhide2,136-3,298-3,646

Other leathersEdit

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandanaSnakeskin bandana33.75 Crafting-46.1-594.81Snake hide14,87113,31515,149
Snakeskin bodySnakeskin body41.25 Crafting-693.82-1,46015 Snake hide55,02126,40154,729
Snakeskin chapsSnakeskin chaps37.5 Crafting-60.96-1,284.812 Snake hide42,97640,69042,729
Snakeskin vambracesSnakeskin vambraces26.25 Crafting-357.75-1,223.62Snake hide26,91617,52527,114
Snakeskin bootsSnakeskin boots22.5 Crafting-167.96-1,070.67Snake hide18,88615,10719,194
Hard leather bodyHard leather body26.25 Crafting-17.98-14.93Cowhide-4,812-5,284-4,456
Hard leather bootsHard leather boots25.5 Crafting-2.75-15.37Cowhide-4,812-4,882-4,474
Hard leather glovesHard leather gloves24 Crafting-2.08-16.33Cowhide-4,812-4,862-4,474
Hard leather shieldHard leather shield27 Crafting-13.7-14.52Cowhide-4,812-5,182-4,496
Leather cowlLeather cowl13.875 Crafting-25.15-28.25Cowhide-4,812-5,161-4,368
Studded leather coifStudded leather coif27.75 Crafting-41.77-14.13Cowhide-4,812-5,971-4,474
Leather bodyLeather body18.75 Crafting-13.6-20.91Cowhide-4,812-5,067-4,366
Leather chapsLeather chaps20.25 Crafting-21.58-19.36Cowhide-4,812-5,249-4,366
Leather vambracesLeather vambraces16.5 Crafting-6.61-23.76Cowhide-4,812-4,921-4,364
Leather glovesLeather gloves10.3125 Crafting-15.9-38.01Cowhide-4,812-4,976-4,357
Leather bootsLeather boots12.1875 Crafting-11.65-32.16Cowhide-4,812-4,954-4,357
Leather shieldLeather shield22.5 Crafting-3.2-17.42Cowhide-4,812-4,884-4,394

Metal barsEdit

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune barRune bar37.5 Smithing-366.35-330.35Runite ore
Coal
7,184-6,5544,642
Adamant barAdamant bar28.125 Smithing-108.3-81.39Adamantite ore
Coal
-2,915-5,961-2,841
Mithril barMithril bar22.5 Smithing-70.98-43.69Mithril ore
Coal
-4,221-5,818-3,943
Gold barGold bar16.875 Smithing-22.34-10.67Gold ore-5,024-5,401-4,746
Steel barSteel bar13.125 Smithing-51.58-36.19Iron ore
Coal
-4,729-5,406-4,331
Iron barIron bar9.375 Smithing-55.89-21.44Iron ore-5,003-5,527-4,561
Bronze barBronze bar4.65 Smithing-45.16-20.43Copper ore
Tin ore
-5,109-5,319-4,655

Metal armourEdit

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammoEdit

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

BowsEdit

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbowMagic shieldbow68.625 Fletching-14.38-7.99Magic logs
Flax
-4,656-5,643-5,734
Magic shortbowMagic shortbow62.25 Fletching-16.74-8.8Magic logs
Flax
-4,656-5,698-5,158
Yew shieldbowYew shieldbow56.25 Fletching-10.35-4.02Yew logs
Flax
-4,978-5,560-5,288
Yew shortbowYew shortbow50.625 Fletching-13.29-4.46Yew logs
Flax
-4,978-5,651-5,000
Maple shieldbowMaple shieldbow43.725 Fletching-9.38-2.24Maple logs
Flax
-5,106-5,516-5,032
Maple shortbowMaple shortbow37.5 Fletching-12.45-2.61Maple logs
Flax
-5,106-5,573-4,888
Willow shieldbowWillow shieldbow31.125 Fletching-9.57-2.96Willow logs
Flax
-5,112-5,410-4,846
Willow shortbowWillow shortbow24.975 Fletching-12.37-3.68Willow logs
Flax
-5,112-5,421-4,774
Oak shieldbowOak shieldbow18.75 Fletching-14.24-6.83Oak logs
Flax
-5,076-5,343-4,714
Oak shortbowOak shortbow12.375 Fletching-27.47-10.34Oak logs
Flax
-5,076-5,416-4,678
ShieldbowShieldbow7.5 Fletching-60-53.33Logs
Flax
-4,804-5,254-4,394
ShortbowShortbow3.75 Fletching-123.2-106.67Logs
Flax
-4,804-5,266-4,376

CrossbowsEdit

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbowRune crossbow37.5 Fletching-244.03-353.36Runite ore
Coal
Yew logs
Sinew
8,047-1,104-1,215
Off-hand rune crossbowOff-hand rune crossbow37.5 Fletching-233.52-353.36Runite ore
Coal
Yew logs
Sinew
8,047-710-1,215
Rune 2h crossbowRune 2h crossbow37.5 Fletching-219.55-353.36Runite ore
Coal
Yew logs
Sinew
8,047-186-1,215
Adamant crossbowAdamant crossbow30.75 Fletching-209.27-121.2Adamantite ore
Coal
Mahogany logs
Sinew
-1,477-7,912-2,079
Off-hand adamant crossbowOff-hand adamant crossbow30.75 Fletching-211.25-121.2Adamantite ore
Coal
Mahogany logs
Sinew
-1,477-7,973-2,079
Adamant 2h crossbowAdamant 2h crossbow30.75 Fletching-291.77-121.2Adamantite ore
Coal
Mahogany logs
Sinew
-1,477-10,449-2,079
Mithril crossbowMithril crossbow24 Fletching-163.92-71.58Mithril ore
Coal
Maple logs
Sinew
-3,486-7,420-3,497
Off-hand mithril crossbowOff-hand mithril crossbow24 Fletching-140.92-71.58Mithril ore
Coal
Maple logs
Sinew
-3,486-6,868-3,497
Mithril 2h crossbowMithril 2h crossbow24 Fletching-201.25-71.58Mithril ore
Coal
Maple logs
Sinew
-3,486-8,316-3,497
Steel crossbowSteel crossbow20.25 Fletching-119.16-66.67Iron ore
Coal
Teak logs
Sinew
-3,854-6,267-3,612
Off-hand steel crossbowOff-hand steel crossbow20.25 Fletching-72.94-66.67Iron ore
Coal
Teak logs
Sinew
-3,854-5,331-3,612
Steel 2h crossbowSteel 2h crossbow20.25 Fletching-80.59-66.67Iron ore
Coal
Teak logs
Sinew
-3,854-5,486-3,612
Iron crossbowIron crossbow16.5 Fletching-122-56.36Iron ore
Willow logs
Sinew
-4,274-6,287-3,910
Off-hand iron crossbowOff-hand iron crossbow16.5 Fletching-46.79-56.36Iron ore
Willow logs
Sinew
-4,274-5,046-3,910
Iron 2h crossbowIron 2h crossbow16.5 Fletching-66.42-56.36Iron ore
Willow logs
Sinew
-4,274-5,370-3,910
Bronze crossbowBronze crossbow4.5 Fletching-356.89-251.56Copper ore
Tin ore
Logs
Sinew
-4,072-5,678-3,657
Off-hand bronze crossbowOff-hand bronze crossbow4.5 Fletching-142.67-251.56Copper ore
Tin ore
Logs
Sinew
-4,072-4,714-3,657
Bronze 2h crossbowBronze 2h crossbow4.5 Fletching-186-251.56Copper ore
Tin ore
Logs
Sinew
-4,072-4,909-3,657

Crossbow limbsEdit

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbsRunite limbs56.25 Smithing-156.71-220.23Runite ore
Coal7,184-1,631-1,9586,088-2,727-3,054
Adamantite limbsAdamantite limbs46.875 Smithing-37.35-48.83Adamantite ore
Coal-2,915-4,666-3,417-3,737-5,488-4,239
Mithril limbsMithril limbs37.5 Smithing-12.93-26.21Mithril ore
Coal-4,221-4,706-4,153-4,769-5,254-4,701
Steel limbsSteel limbs28.125 Smithing-6.58-16.89Iron ore
Coal-4,729-4,914-4,421-5,003-5,188-4,695
Bronze limbsBronze limbs9.375 Smithing-5.55-10.13Copper ore
Tin ore-5,109-5,161-4,663-5,147-5,199-4,701
Iron limbsIron limbs18.75 Smithing-4.53-10.72Iron ore-5,003-5,088-4,587

JewelleryEdit

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amuletDragonstone amulet3 Crafting-3,310.67-4,152.33Uncut dragonstone
Gold ore
Wool
7,253-2,679-2,864
Dragonstone braceletDragonstone bracelet82.5 Crafting-124.04-141.79Uncut dragonstone
Gold ore
6,494-3,739-4,523
Dragon necklaceDragon necklace78.75 Crafting-124.63-148.55Uncut dragonstone
Gold ore
6,494-3,321-4,073
Dragonstone ringDragonstone ring75 Crafting-126.04-155.97Uncut dragonstone
Gold ore
6,494-2,959-3,623
Diamond amuletDiamond amulet3 Crafting-1,313.67-1,596.33Uncut diamond
Gold ore
Wool
-415-4,356-2,072
Diamond braceletDiamond bracelet71.25 Crafting-39.86-56.56Uncut diamond
Gold ore
-1,174-4,014-3,011
Diamond necklaceDiamond necklace67.5 Crafting-41.54-59.7Uncut diamond
Gold ore
-1,174-3,978-2,921
Diamond ringDiamond ring63.75 Crafting-37.71-63.22Uncut diamond
Gold ore
-1,174-3,578-2,831
Ruby amuletRuby amulet3 Crafting-1,003.33-987Uncut ruby
Gold ore
Wool
-2,243-5,253-3,000
Ruby braceletRuby bracelet60 Crafting-33.2-36.7Uncut ruby
Gold ore
-3,002-4,994-3,939
Ruby necklaceRuby necklace56.25 Crafting-35.52-39.15Uncut ruby
Gold ore
-3,002-5,000-3,849
Ruby ringRuby ring52.5 Crafting-34.15-41.94Uncut ruby
Gold ore
-3,002-4,795-3,759
Emerald amuletEmerald amulet3 Crafting-1,322-939.33Uncut emerald
Gold ore
Wool
-2,386-6,352-2,693
Emerald braceletEmerald bracelet48.75 Crafting-33.6-42.24Uncut emerald
Gold ore
-3,145-4,783-3,602
Emerald necklaceEmerald necklace45 Crafting-51.96-45.76Uncut emerald
Gold ore
-3,145-5,483-3,542
Emerald ringEmerald ring41.25 Crafting-50.25-49.92Uncut emerald
Gold ore
-3,145-5,218-3,452
Sapphire amuletSapphire amulet3 Crafting-492-627Uncut sapphire
Gold ore
Wool
-3,323-4,799-3,405
Sapphire braceletSapphire bracelet45 Crafting-30.38-24.93Uncut sapphire
Gold ore
-4,082-5,449-4,314
Sapphire necklaceSapphire necklace41.25 Crafting-31.98-27.2Uncut sapphire
Gold ore
-4,082-5,401-4,254
Sapphire ringSapphire ring30 Crafting-38.53-37.4Uncut sapphire
Gold ore
-4,082-5,238-4,164
Gold amuletGold amulet3 Crafting-199-313Gold ore
Wool
-4,265-4,862-4,017
Gold braceletGold bracelet18.75 Crafting-28.75-9.6Gold ore-5,024-5,563-4,896
Gold necklaceGold necklace15 Crafting-38.33-12Gold ore-5,024-5,599-4,836
Gold ringGold ring11.25 Crafting-48.8-16Gold ore-5,024-5,573-4,776

BattlestavesEdit

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaffAir battlestaff103.125 Crafting-79.05-81.1Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
3,159-4,993-5,683763-7,389-8,079
Fire battlestaffFire battlestaff93.75 Crafting-86.9-105.21Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
4,659-3,488-4,183763-7,384-8,079
Earth battlestaffEarth battlestaff84.375 Crafting-99.21-90.58Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
2,439-5,932-6,403763-7,608-8,079
Water battlestaffWater battlestaff75 Crafting-109.37-102.71Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
2,499-5,704-6,343763-7,440-8,079

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