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AboutEdit

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 4,026
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 421
    • If using fire runes instead of a staff, all alchemy profits are reduced by 545 (i.e. add that number to the numbers in the alchemy profit column)

Leather armourEdit

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

DragonhideEdit

Shields are not dropped, so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide bodyBlack dragonhide body193.5 Crafting-37.16-55.12Black dragonhide6,639-552-1,028
Black dragonhide chapsBlack dragonhide chaps129 Crafting-40.24-55.12Black dragonhide3,084-2,107-227
Black dragonhide vambracesBlack dragonhide vambraces64.5 Crafting-35.69-55.12Black dragonhide-471-2,773-2,642
Black dragonhide shieldBlack dragonhide shield258 Crafting-38.12-55.12Black dragonhide10,194360-168
Red dragonhide bodyRed dragonhide body175.5 Crafting-34.24-52.7Red dragonhide5,223-786-1,094
Red dragonhide chapsRed dragonhide chaps117 Crafting-31.38-52.7Red dragonhide2,140-1,532-547
Red dragonhide vambracesRed dragonhide vambraces58.5 Crafting-25.45-52.7Red dragonhide-943-2,432-2,682
Red dragonhide shieldRed dragonhide shield234 Crafting-35.15-52.7Red dragonhide8,30680-256
Blue dragonhide bodyBlue dragonhide body157.5 Crafting-31.75-43.77Blue dragonhide2,868-2,133-2,327
Blue dragonhide chapsBlue dragonhide chaps105 Crafting-34.29-43.77Blue dragonhide570-3,030-1,601
Blue dragonhide vambracesBlue dragonhide vambraces52.5 Crafting-27.56-43.77Blue dragonhide-1,728-3,175-3,107
Blue d'hide shieldBlue dragonhide shield208 Crafting-32.56-44.19Blue dragonhide5,166-1,607-1,901
Green dragonhide bodyGreen dragonhide body139.5 Crafting-28.65-38.11Green dragonhide1,290-2,707-2,969
Green dragonhide chapsGreen dragonhide chaps93 Crafting-25.18-38.11Green dragonhide-482-2,824-2,401
Green dragonhide vambracesGreen dragonhide vambraces46.5 Crafting-25.12-38.11Green dragonhide-2,254-3,422-3,333
Green dragonhide shieldGreen dragonhide shield185 Crafting-29.56-38.31Green dragonhide3,062-2,407-2,757

Other leathersEdit

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandanaSnakeskin bandana33.75 Crafting-41.27-541.78Snake hide14,25912,86614,500
Snakeskin bodySnakeskin body41.25 Crafting-703.59-1,329.8215 Snake hide50,82921,80650,500
Snakeskin chapsSnakeskin chaps37.5 Crafting-49.07-1,170.2412 Snake hide39,85838,01839,574
Snakeskin vambracesSnakeskin vambraces26.25 Crafting-386.78-1,114.51Snake hide25,23015,07725,391
Snakeskin bootsSnakeskin boots22.5 Crafting-171.56-975.2Snake hide17,91614,05618,187
Hard leather bodyHard leather body26.25 Crafting-15.28-12.3Cowhide-3,703-4,104-3,384
Hard leather bootsHard leather boots25.5 Crafting-2.24-12.67Cowhide-3,703-3,760-3,402
Hard leather glovesHard leather gloves24 Crafting-1.75-13.46Cowhide-3,703-3,745-3,402
Hard leather shieldHard leather shield27 Crafting-11.19-11.96Cowhide-3,703-4,005-3,424
Leather cowlLeather cowl13.875 Crafting-18.59-23.28Cowhide-3,703-3,961-3,296
File:Coif.pngCoif27.75 Crafting-31.32-11.64Cowhide-3,703-4,572-3,402
Leather bodyLeather body18.75 Crafting-12.16-17.23Cowhide-3,703-3,931-3,294
Leather chapsLeather chaps20.25 Crafting-26.27-15.95Cowhide-3,703-4,235-3,294
Leather vambracesLeather vambraces16.5 Crafting-4.97-19.58Cowhide-3,703-3,785-3,292
Leather glovesLeather gloves10.3125 Crafting-11.93-31.32Cowhide-3,703-3,826-3,285
Leather bootsLeather boots12.1875 Crafting-8.94-26.5Cowhide-3,703-3,812-3,285
Leather shieldLeather shield22.5 Crafting-2.27-14.36Cowhide-3,703-3,754-3,322

Metal barsEdit

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune barRune bar37.5 Smithing-374.08-344.91Runite ore
Coal
8,908-5,1206,329
Adamant barAdamant bar28.125 Smithing-106.38-77.97Adamantite ore
Coal
-1,833-4,825-1,796
Mithril barMithril bar22.5 Smithing-61.2-37.24Mithril ore
Coal
-3,188-4,565-2,947
Gold barGold bar16.875 Smithing-22.76-11.02Gold ore-3,840-4,224-3,599
Steel barSteel bar13.125 Smithing-41.75-36.11Iron ore
Coal
-3,552-4,100-3,191
Iron barIron bar9.375 Smithing-47.89-22.61Iron ore-3,814-4,263-3,409
Bronze barBronze bar4.65 Smithing-53.33-23.87Copper ore
Tin ore
-3,915-4,163-3,498

Metal armourEdit

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammoEdit

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

BowsEdit

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbowMagic shieldbow68.625 Fletching-16.03-7.99Magic logs
Flax
-3,478-4,578-4,593
Magic shortbowMagic shortbow62.25 Fletching-17.64-8.8Magic logs
Flax
-3,478-4,576-4,017
Yew shieldbowYew shieldbow56.25 Fletching-14.13-4.09Yew logs
Flax
-3,796-4,591-4,143
Yew shortbowYew shortbow50.625 Fletching-15.98-4.54Yew logs
Flax
-3,796-4,605-3,855
Maple shieldbowMaple shieldbow43.725 Fletching-14.5-1.94Maple logs
Flax
-3,941-4,575-3,904
Maple shortbowMaple shortbow37.5 Fletching-20.43-2.27Maple logs
Flax
-3,941-4,707-3,760
Willow shieldbowWillow shieldbow31.125 Fletching-11.37-2.8Willow logs
Flax
-3,939-4,293-3,710
Willow shortbowWillow shortbow24.975 Fletching-19.14-3.48Willow logs
Flax
-3,939-4,417-3,638
Oak shieldbowOak shieldbow18.75 Fletching-24.27-8.32Oak logs
Flax
-3,870-4,325-3,545
Oak shortbowOak shortbow12.375 Fletching-48.97-12.61Oak logs
Flax
-3,870-4,476-3,509
ShieldbowShieldbow7.5 Fletching-95.2-47.07Logs
Flax
-3,673-4,387-3,300
ShortbowShortbow3.75 Fletching-201.33-94.13Logs
Flax
-3,673-4,428-3,282

CrossbowsEdit

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbowRune crossbow37.5 Fletching-228.69-367.07Runite ore
Coal
Yew logs
Sinew
9,7391,163440
Off-hand rune crossbowOff-hand rune crossbow37.5 Fletching-308.75-367.07Runite ore
Coal
Yew logs
Sinew
9,739-1,839440
Rune 2h crossbowRune 2h crossbow37.5 Fletching-218.91-367.07Runite ore
Coal
Yew logs
Sinew
9,7391,530440
Adamant crossbowAdamant crossbow30.75 Fletching-241.95-118.57Adamantite ore
Coal
Mahogany logs
Sinew
-380-7,820-1,019
Off-hand adamant crossbowOff-hand adamant crossbow30.75 Fletching-230.11-118.57Adamantite ore
Coal
Mahogany logs
Sinew
-380-7,456-1,019
Adamant 2h crossbowAdamant 2h crossbow30.75 Fletching-302.02-118.57Adamantite ore
Coal
Mahogany logs
Sinew
-380-9,667-1,019
Mithril crossbowMithril crossbow24 Fletching-193.29-63.5Mithril ore
Coal
Maple logs
Sinew
-2,502-7,141-2,550
Off-hand mithril crossbowOff-hand mithril crossbow24 Fletching-168.79-63.5Mithril ore
Coal
Maple logs
Sinew
-2,502-6,553-2,550
Mithril 2h crossbowMithril 2h crossbow24 Fletching-198.33-63.5Mithril ore
Coal
Maple logs
Sinew
-2,502-7,262-2,550
Steel crossbowSteel crossbow20.25 Fletching-118.42-65.88Iron ore
Coal
Teak logs
Sinew
-2,692-5,090-2,487
Off-hand steel crossbowOff-hand steel crossbow20.25 Fletching-68.1-65.88Iron ore
Coal
Teak logs
Sinew
-2,692-4,071-2,487
Steel 2h crossbowSteel 2h crossbow20.25 Fletching-71.11-65.88Iron ore
Coal
Teak logs
Sinew
-2,692-4,132-2,487
Iron crossbowIron crossbow16.5 Fletching-165.27-54.55Iron ore
Willow logs
Sinew
-3,126-5,853-2,799
Off-hand iron crossbowOff-hand iron crossbow16.5 Fletching-51.03-54.55Iron ore
Willow logs
Sinew
-3,126-3,968-2,799
Iron 2h crossbowIron 2h crossbow16.5 Fletching-59.52-54.55Iron ore
Willow logs
Sinew
-3,126-4,108-2,799
Bronze crossbowBronze crossbow4.5 Fletching-358.89-236.67Copper ore
Tin ore
Logs
Sinew
-2,961-4,576-2,583
Off-hand bronze crossbowOff-hand bronze crossbow4.5 Fletching-141.56-236.67Copper ore
Tin ore
Logs
Sinew
-2,961-3,598-2,583
Bronze 2h crossbowBronze 2h crossbow4.5 Fletching-172.22-236.67Copper ore
Tin ore
Logs
Sinew
-2,961-3,736-2,583

Crossbow limbsEdit

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbsRunite limbs56.25 Smithing-157.99-229.94Runite ore
Coal8,90821-2717,860-1,027-1,319
Adamantite limbsAdamantite limbs46.875 Smithing-35.86-46.78Adamantite ore
Coal-1,833-3,514-2,372-2,619-4,300-3,158
Mithril limbsMithril limbs37.5 Smithing-12.45-22.35Mithril ore
Coal-3,188-3,655-3,157-3,712-4,179-3,681
Steel limbsSteel limbs28.125 Smithing-6.36-16.85Iron ore
Coal-3,552-3,731-3,281-3,814-3,993-3,543
Bronze limbsBronze limbs9.375 Smithing-5.33-11.84Copper ore
Tin ore-3,915-3,965-3,506-3,968-4,018-3,559
Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Iron limbsIron limbs18.75 Smithing-4.37-11.31Iron ore-3,814-3,896-3,435

JewelleryEdit

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amuletDragonstone amulet3 Crafting-3,416-4,125.67Uncut dragonstone
Gold ore
Wool
8,351-1,897-1,803
Dragonstone braceletDragonstone bracelet82.5 Crafting-124.67-139.65Uncut dragonstone
Gold ore
7,495-2,790-3,559
Dragon necklaceDragon necklace78.75 Crafting-122.84-146.3Uncut dragonstone
Gold ore
7,495-2,179-3,109
Dragonstone ringDragonstone ring75 Crafting-123.27-153.61Uncut dragonstone
Gold ore
7,495-1,750-2,659
Diamond amuletDiamond amulet3 Crafting-1,400-1,626.67Uncut diamond
Gold ore
Wool
854-3,346-840
Diamond braceletDiamond bracelet71.25 Crafting-40.73-56.48Uncut diamond
Gold ore
-2-2,904-1,876
Diamond necklaceDiamond necklace67.5 Crafting-42.24-59.61Uncut diamond
Gold ore
-2-2,853-1,786
Diamond ringDiamond ring63.75 Crafting-40.41-63.12Uncut diamond
Gold ore
-2-2,578-1,696
Ruby amuletRuby amulet3 Crafting-1,101.33-1,073.67Uncut ruby
Gold ore
Wool
-805-4,109-1,599
Ruby braceletRuby bracelet60 Crafting-34.12-39.42Uncut ruby
Gold ore
-1,661-3,708-2,635
Ruby necklaceRuby necklace56.25 Crafting-36.14-42.04Uncut ruby
Gold ore
-1,661-3,694-2,545
Ruby ringRuby ring52.5 Crafting-32.82-45.05Uncut ruby
Gold ore
-1,661-3,384-2,455
Emerald amuletEmerald amulet3 Crafting-1,336.67-1,005.67Uncut emerald
Gold ore
Wool
-1,009-5,019-1,353
Emerald braceletEmerald bracelet48.75 Crafting-32.57-44.33Uncut emerald
Gold ore
-1,865-3,453-2,359
Emerald necklaceEmerald necklace45 Crafting-52.49-48.02Uncut emerald
Gold ore
-1,865-4,227-2,299
Emerald ringEmerald ring41.25 Crafting-52.78-52.39Uncut emerald
Gold ore
-1,865-4,042-2,209
Sapphire amuletSapphire amulet3 Crafting-521.67-680Uncut sapphire
Gold ore
Wool
-1,986-3,551-2,105
Sapphire braceletSapphire bracelet45 Crafting-28.49-26.31Uncut sapphire
Gold ore
-2,842-4,124-3,111
Sapphire necklaceSapphire necklace41.25 Crafting-32.78-28.7Uncut sapphire
Gold ore
-2,842-4,194-3,051
Sapphire ringSapphire ring30 Crafting-45.9-39.47Uncut sapphire
Gold ore
-2,842-4,219-2,961
Gold amuletGold amulet3 Crafting-191.33-347.33Gold ore
Wool
-2,984-3,558-2,773
Gold braceletGold bracelet18.75 Crafting-26.08-9.92Gold ore-3,840-4,329-3,749
Gold necklaceGold necklace15 Crafting-35.53-12.4Gold ore-3,840-4,373-3,689
Gold ringGold ring11.25 Crafting-53.69-16.53Gold ore-3,840-4,444-3,629

BattlestavesEdit

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaffAir battlestaff103.125 Crafting-79.59-90.72Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
5,330-2,878-3,5492,369-5,839-6,510
Fire battlestaffFire battlestaff93.75 Crafting-87.33-114.52Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
6,710-1,477-2,1692,369-5,818-6,510
Earth battlestaffEarth battlestaff84.375 Crafting-97.64-95.6Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
4,040-4,198-4,8392,369-5,869-6,510
Water battlestaffWater battlestaff75 Crafting-110.65-108.75Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
4,130-4,169-4,7492,369-5,930-6,510

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