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AboutEdit

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

  • Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
    • The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
  • Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
  • Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
  • Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
    • Price of a spring: 4,532
  • Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
  • Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
    • Price of a nature rune: 384
    • If using fire runes instead of a staff, all alchemy profits are reduced by 530 (i.e. add that number to the numbers in the alchemy profit column)

Leather armourEdit

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

DragonhideEdit

Shields are not dropped, so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide bodyBlack dragonhide body193.5 Crafting-36.53-65.33Black dragonhide8,1101,042406
Black dragonhide chapsBlack dragonhide chaps129 Crafting-37.7-65.33Black dragonhide3,896-967548
Black dragonhide vambracesBlack dragonhide vambraces64.5 Crafting-32.31-65.33Black dragonhide-318-2,402-2,526
Black dragonhide shieldBlack dragonhide shield258 Crafting-37.81-65.33Black dragonhide12,3242,5681,925
Red dragonhide bodyRed dragonhide body175.5 Crafting-32.36-57.88Red dragonhide5,626-53-728
Red dragonhide chapsRed dragonhide chaps117 Crafting-30.19-57.88Red dragonhide2,240-1,292-484
Red dragonhide vambracesRed dragonhide vambraces58.5 Crafting-25.06-57.88Red dragonhide-1,146-2,612-2,922
Red dragonhide shieldRed dragonhide shield234 Crafting-33.77-57.88Red dragonhide9,0121,110413
Blue dragonhide bodyBlue dragonhide body157.5 Crafting-31.81-54.15Blue dragonhide3,997-1,013-1,235
Blue dragonhide chapsBlue dragonhide chaps105 Crafting-31.99-54.15Blue dragonhide1,154-2,205-1,054
Blue dragonhide vambracesBlue dragonhide vambraces52.5 Crafting-25.68-54.15Blue dragonhide-1,689-3,037-3,105
Blue d'hide shieldBlue dragonhide shield208 Crafting-32.07-54.67Blue dragonhide6,840169-264
Green dragonhide bodyGreen dragonhide body139.5 Crafting-28.42-42.06Green dragonhide1,336-2,628-2,960
Green dragonhide chapsGreen dragonhide chaps93 Crafting-26.56-42.06Green dragonhide-620-3,090-2,576
Green dragonhide vambracesGreen dragonhide vambraces46.5 Crafting-24.62-42.06Green dragonhide-2,576-3,721-3,692
Green dragonhide shieldGreen dragonhide shield185 Crafting-29.57-42.29Green dragonhide3,292-2,178-2,564

Other leathersEdit

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandanaSnakeskin bandana33.75 Crafting-33.1-581.93Snake hide15,10813,99115,312
Snakeskin bodySnakeskin body41.25 Crafting-792.1-1,428.3615 Snake hide54,38821,71454,022
Snakeskin chapsSnakeskin chaps37.5 Crafting-42.61-1,256.9612 Snake hide42,60441,00642,283
Snakeskin vambracesSnakeskin vambraces26.25 Crafting-357.52-1,197.1Snake hide26,89217,50727,016
Snakeskin bootsSnakeskin boots22.5 Crafting-208.98-1,047.47Snake hide19,03614,33419,270
Hard leather bodyHard leather body26.25 Crafting-16.42-14.67Cowhide-4,147-4,578-3,865
Hard leather bootsHard leather boots25.5 Crafting-1.92-15.1Cowhide-4,147-4,196-3,883
Hard leather glovesHard leather gloves24 Crafting-1.54-16.04Cowhide-4,147-4,184-3,883
Hard leather shieldHard leather shield27 Crafting-8.74-14.26Cowhide-4,147-4,383-3,905
Leather cowlLeather cowl13.875 Crafting-16-27.75Cowhide-4,147-4,369-3,777
CoifCoif27.75 Crafting-25.41-13.87Cowhide-4,147-4,852-3,883
Leather bodyLeather body18.75 Crafting-9.39-20.53Cowhide-4,147-4,323-3,775
Leather chapsLeather chaps20.25 Crafting-23.46-19.01Cowhide-4,147-4,622-3,775
Leather vambracesLeather vambraces16.5 Crafting-4.3-23.33Cowhide-4,147-4,218-3,773
Leather glovesLeather gloves10.3125 Crafting-7.08-37.33Cowhide-4,147-4,220-3,766
Leather bootsLeather boots12.1875 Crafting-6.32-31.59Cowhide-4,147-4,224-3,766
Leather shieldLeather shield22.5 Crafting-1.38-17.11Cowhide-4,147-4,178-3,803

Metal barsEdit

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune barRune bar37.5 Smithing-366.77-329.39Runite ore
Coal
7,820-5,9345,204
Adamant barAdamant bar28.125 Smithing-109.08-80.39Adamantite ore
Coal
-2,271-5,339-2,271
Mithril barMithril bar22.5 Smithing-53.87-40.98Mithril ore
Coal
-3,610-4,822-3,406
Gold barGold bar16.875 Smithing-17.66-9.3Gold ore-4,375-4,673-4,171
Steel barSteel bar13.125 Smithing-39.85-41.37Iron ore
Coal
-3,989-4,512-3,665
Iron barIron bar9.375 Smithing-56.11-23.79Iron ore-4,309-4,835-3,941
Bronze barBronze bar4.65 Smithing-39.57-15.48Copper ore
Tin ore
-4,460-4,644-4,080

Metal armourEdit

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammoEdit

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

BowsEdit

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbowMagic shieldbow68.625 Fletching-14.6-8.22Magic logs
Flax
-3,968-4,970-5,120
Magic shortbowMagic shortbow62.25 Fletching-16.93-9.06Magic logs
Flax
-3,968-5,022-4,544
Yew shieldbowYew shieldbow56.25 Fletching-9.4-3.7Yew logs
Flax
-4,324-4,853-4,708
Yew shortbowYew shortbow50.625 Fletching-13.97-4.11Yew logs
Flax
-4,324-5,031-4,420
Maple shieldbowMaple shieldbow43.725 Fletching-8.6-1.33Maple logs
Flax
-4,474-4,850-4,474
Maple shortbowMaple shortbow37.5 Fletching-15.92-1.55Maple logs
Flax
-4,474-5,071-4,330
Willow shieldbowWillow shieldbow31.125 Fletching-7.78-1.51Willow logs
Flax
-4,485-4,727-4,293
Willow shortbowWillow shortbow24.975 Fletching-12.93-1.88Willow logs
Flax
-4,485-4,808-4,221
Oak shieldbowOak shieldbow18.75 Fletching-22.4-8.21Oak logs
Flax
-4,378-4,798-4,090
Oak shortbowOak shortbow12.375 Fletching-36.93-12.44Oak logs
Flax
-4,378-4,835-4,054
ShieldbowShieldbow7.5 Fletching-91.33-40.53Logs
Flax
-4,228-4,913-3,892
ShortbowShortbow3.75 Fletching-206.67-81.07Logs
Flax
-4,228-5,003-3,874

CrossbowsEdit

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbowRune crossbow37.5 Fletching-223.68-347.71Runite ore
Coal
Yew logs
Sinew
8,507119-829
Off-hand rune crossbowOff-hand rune crossbow37.5 Fletching-286.88-347.71Runite ore
Coal
Yew logs
Sinew
8,507-2,251-829
Rune 2h crossbowRune 2h crossbow37.5 Fletching-200.11-347.71Runite ore
Coal
Yew logs
Sinew
8,5071,003-829
Adamant crossbowAdamant crossbow30.75 Fletching-274.86-114.57Adamantite ore
Coal
Mahogany logs
Sinew
-1,009-9,461-1,685
Off-hand adamant crossbowOff-hand adamant crossbow30.75 Fletching-259.15-114.57Adamantite ore
Coal
Mahogany logs
Sinew
-1,009-8,978-1,685
Adamant 2h crossbowAdamant 2h crossbow30.75 Fletching-277.95-114.57Adamantite ore
Coal
Mahogany logs
Sinew
-1,009-9,556-1,685
Mithril crossbowMithril crossbow24 Fletching-167.92-60.79Mithril ore
Coal
Maple logs
Sinew
-3,073-7,103-3,158
Off-hand mithril crossbowOff-hand mithril crossbow24 Fletching-162.21-60.79Mithril ore
Coal
Maple logs
Sinew
-3,073-6,966-3,158
Mithril 2h crossbowMithril 2h crossbow24 Fletching-177.46-60.79Mithril ore
Coal
Maple logs
Sinew
-3,073-7,332-3,158
Steel crossbowSteel crossbow20.25 Fletching-101.98-71.31Iron ore
Coal
Teak logs
Sinew
-3,088-5,153-2,920
Off-hand steel crossbowOff-hand steel crossbow20.25 Fletching-60.05-71.31Iron ore
Coal
Teak logs
Sinew
-3,088-4,304-2,920
Steel 2h crossbowSteel 2h crossbow20.25 Fletching-62.91-71.31Iron ore
Coal
Teak logs
Sinew
-3,088-4,362-2,920
Iron crossbowIron crossbow16.5 Fletching-120-45.39Iron ore
Willow logs
Sinew
-3,783-5,763-3,493
Off-hand iron crossbowOff-hand iron crossbow16.5 Fletching-47.7-45.39Iron ore
Willow logs
Sinew
-3,783-4,570-3,493
Iron 2h crossbowIron 2h crossbow16.5 Fletching-52.55-45.39Iron ore
Willow logs
Sinew
-3,783-4,650-3,493
Bronze crossbowBronze crossbow4.5 Fletching-296.22-190Copper ore
Tin ore
Logs
Sinew
-3,677-5,010-3,336
Off-hand bronze crossbowOff-hand bronze crossbow4.5 Fletching-132.67-190Copper ore
Tin ore
Logs
Sinew
-3,677-4,274-3,336
Bronze 2h crossbowBronze 2h crossbow4.5 Fletching-154.67-190Copper ore
Tin ore
Logs
Sinew
-3,677-4,373-3,336

Crossbow limbsEdit

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbsRunite limbs56.25 Smithing-152.34-219.59Runite ore
Coal7,820-749-1,3966,540-2,029-2,676
Adamantite limbsAdamantite limbs46.875 Smithing-34.39-48.23Adamantite ore
Coal-2,271-3,883-2,847-3,231-4,843-3,807
Mithril limbsMithril limbs37.5 Smithing-12.03-24.59Mithril ore
Coal-3,610-4,061-3,616-4,250-4,701-4,256
Steel limbsSteel limbs28.125 Smithing-6.08-19.31Iron ore
Coal-3,989-4,160-3,755-4,309-4,480-4,075
Bronze limbsBronze limbs9.375 Smithing-5.12-7.68Copper ore
Tin ore-4,460-4,508-4,088-4,494-4,542-4,122
Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Iron limbsIron limbs18.75 Smithing-4.16-11.89Iron ore-4,309-4,387-3,967

JewelleryEdit

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amuletDragonstone amulet3 Crafting-3,391.67-4,630Uncut dragonstone
Gold ore
Wool
9,358-817-833
Dragonstone braceletDragonstone bracelet82.5 Crafting-121.36-158.74Uncut dragonstone
Gold ore
8,564-1,448-2,527
Dragon necklaceDragon necklace78.75 Crafting-122.9-166.3Uncut dragonstone
Gold ore
8,564-1,114-2,077
Dragonstone ringDragonstone ring75 Crafting-122.59-174.61Uncut dragonstone
Gold ore
8,564-630-1,627
Diamond amuletDiamond amulet3 Crafting-1,332.67-1,857.67Uncut diamond
Gold ore
Wool
1,041-2,957-690
Diamond braceletDiamond bracelet71.25 Crafting-36.87-67.07Uncut diamond
Gold ore
247-2,380-1,664
Diamond necklaceDiamond necklace67.5 Crafting-39.56-70.8Uncut diamond
Gold ore
247-2,423-1,574
Diamond ringDiamond ring63.75 Crafting-38.45-74.96Uncut diamond
Gold ore
247-2,204-1,484
Ruby amuletRuby amulet3 Crafting-890.33-1,226.33Uncut ruby
Gold ore
Wool
-853-3,524-1,684
Ruby braceletRuby bracelet60 Crafting-29.42-48.08Uncut ruby
Gold ore
-1,647-3,412-2,658
Ruby necklaceRuby necklace56.25 Crafting-32.55-51.29Uncut ruby
Gold ore
-1,647-3,478-2,568
Ruby ringRuby ring52.5 Crafting-34.42-54.95Uncut ruby
Gold ore
-1,647-3,454-2,478
Emerald amuletEmerald amulet3 Crafting-1,211.67-1,076.67Uncut emerald
Gold ore
Wool
-1,302-4,937-1,683
Emerald braceletEmerald bracelet48.75 Crafting-29.95-49.97Uncut emerald
Gold ore
-2,096-3,556-2,627
Emerald necklaceEmerald necklace45 Crafting-41-54.13Uncut emerald
Gold ore
-2,096-3,941-2,567
Emerald ringEmerald ring41.25 Crafting-47.44-59.05Uncut emerald
Gold ore
-2,096-4,053-2,477
Sapphire amuletSapphire amulet3 Crafting-508.67-703Uncut sapphire
Gold ore
Wool
-2,423-3,949-2,579
Sapphire braceletSapphire bracelet45 Crafting-22.98-29.22Uncut sapphire
Gold ore
-3,217-4,251-3,523
Sapphire necklaceSapphire necklace41.25 Crafting-23.22-31.88Uncut sapphire
Gold ore
-3,217-4,175-3,463
Sapphire ringSapphire ring30 Crafting-30.23-43.83Uncut sapphire
Gold ore
-3,217-4,124-3,373
Gold amuletGold amulet3 Crafting-160.33-317Gold ore
Wool
-3,581-4,062-3,407
Gold braceletGold bracelet18.75 Crafting-24.91-8.37Gold ore-4,375-4,842-4,321
Gold necklaceGold necklace15 Crafting-23.73-10.47Gold ore-4,375-4,731-4,261
Gold ringGold ring11.25 Crafting-38.67-13.96Gold ore-4,375-4,810-4,201

BattlestavesEdit

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaffAir battlestaff103.125 Crafting-77.92-89.8Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
4,729-3,307-4,1872,340-5,696-6,576
Fire battlestaffFire battlestaff93.75 Crafting-85.47-118.94Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
6,619-1,394-2,2972,340-5,673-6,576
Earth battlestaffEarth battlestaff84.375 Crafting-97.36-101.58Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
4,039-4,176-4,8772,340-5,875-6,576
Water battlestaffWater battlestaff75 Crafting-110.56-116.28Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
4,189-4,103-4,7272,340-5,952-6,576

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