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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

The following table uses live Grand Exchange Market Watch prices to calculate the profit or loss from creating combination runes.

This table assumes use of a binding necklace (currently 1,930 coins coins for 15 charges, or 128.67 coins coins per charge) as well as the spell Magic Imbue (currently 792 coins coins for each cast if cast with a steam battlestaff or mystic steam staff). Without Magic Imbue, talismans are prohibitively expensive. However, neither of these costs are factored into the calculations below, as the number of runes made and uses of binding necklace charges can vary from player to player.

This table does not, however, take into account the costs of various teleport spells or items, as these also vary widely according to players' preferences, as well as what is being crafted and where.

Rune Rune price Experience Method 1 Method 2
Materials Location Materials cost Profit/loss Coins/XP Materials Location Materials cost Profit/loss Coins/XP
Mist rune 778 8 Air rune1 Pure essence1 Water altar -58 720 90 Water rune1 Pure essence1 Air altar -51 727 90.88
Dust rune 573 8.3 Air rune1 Pure essence1 Earth altar -58 515 62.05 Earth rune1 Pure essence1 Air altar -49 524 63.13
Smoke rune 692 8.5 Air rune1 Pure essence1 Fire altar -58 634 74.59 Fire rune1 Pure essence1 Air altar -95 597 70.24
Mud rune 585 9.3 Water rune1 Pure essence1 Earth altar -51 534 57.42 Earth rune1 Pure essence1 Water altar -49 536 57.63
Lava rune 576 10 Earth rune1 Pure essence1 Fire altar -49 527 -2.9 Fire rune1 Pure essence1 Earth altar -95 481 48.1
Steam rune 806 10 Fire rune1 Pure essence1 Water altar -95 711 71.1 Water rune1 Pure essence1 Fire altar -51 755 75.5