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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

The following table uses live Grand Exchange Market Watch prices to calculate the profit or loss from creating combination runes.

This table assumes use of a binding necklace (currently 1,532 coins coins for 15 charges, or 102.13 coins coins per charge) as well as the spell Magic Imbue (currently 744 coins coins for each cast if cast with a steam battlestaff or mystic steam staff). Without Magic Imbue, talismans are prohibitively expensive. However, neither of these costs are factored into the calculations below, as the number of runes made and uses of binding necklace charges can vary from player to player.

This table does not, however, take into account the costs of various teleport spells or items, as these also vary widely according to players' preferences, as well as what is being crafted and where.

Rune Rune price Experience Method 1 Method 2
Materials Location Materials cost Profit/loss Coins/XP Materials Location Materials cost Profit/loss Coins/XP
Mist rune 674 8 Air rune1 Pure essence1 Water altar -45 629 78.63 Water rune1 Pure essence1 Air altar -34 640 80
Dust rune 585 8.3 Air rune1 Pure essence1 Earth altar -45 540 65.06 Earth rune1 Pure essence1 Air altar -34 551 66.39
Smoke rune 718 8.5 Air rune1 Pure essence1 Fire altar -45 673 79.18 Fire rune1 Pure essence1 Air altar -54 664 78.12
Mud rune 676 9.3 Water rune1 Pure essence1 Earth altar -34 642 69.03 Earth rune1 Pure essence1 Water altar -34 642 69.03
Lava rune 644 10 Earth rune1 Pure essence1 Fire altar -34 610 -2.4 Fire rune1 Pure essence1 Earth altar -54 590 59
Steam rune 763 10 Fire rune1 Pure essence1 Water altar -54 709 70.9 Water rune1 Pure essence1 Fire altar -34 729 72.9