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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

The following table uses live Grand Exchange Market Watch prices to calculate the profit or loss from creating combination runes.

This table assumes use of a binding necklace (currently 1,742 coins coins for 15 charges, or 116.13 coins coins per charge) as well as the spell Magic Imbue (currently 776 coins coins for each cast if cast with a steam battlestaff or mystic steam staff). Without Magic Imbue, talismans are prohibitively expensive. However, neither of these costs are factored into the calculations below, as the number of runes made and uses of binding necklace charges can vary from player to player.

This table does not, however, take into account the costs of various teleport spells or items, as these also vary widely according to players' preferences, as well as what is being crafted and where.

Rune Rune price Experience Method 1 Method 2
Materials Location Materials cost Profit/loss Coins/XP Materials Location Materials cost Profit/loss Coins/XP
Mist rune 826 8 Air rune1 Pure essence1 Water altar -56 770 96.25 Water rune1 Pure essence1 Air altar -56 770 96.25
Dust rune 720 8.3 Air rune1 Pure essence1 Earth altar -56 664 80 Earth rune1 Pure essence1 Air altar -49 671 80.84
Smoke rune 775 8.5 Air rune1 Pure essence1 Fire altar -56 719 84.59 Fire rune1 Pure essence1 Air altar -101 674 79.29
Mud rune 713 9.3 Water rune1 Pure essence1 Earth altar -56 657 70.65 Earth rune1 Pure essence1 Water altar -49 664 71.4
Lava rune 810 10 Earth rune1 Pure essence1 Fire altar -49 761 -2.9 Fire rune1 Pure essence1 Earth altar -101 709 70.9
Steam rune 850 10 Fire rune1 Pure essence1 Water altar -101 749 74.9 Water rune1 Pure essence1 Fire altar -56 794 79.4