template = Calculator:Template/Runecrafting:
form = Form
result = Result
param = xplvlc|Calculate current level or XP?|Level|select|Level,Experience
param = nowxp|Your current level/XP (per above)|1|number|
param = xplvld|Calculate desired level or XP?|Level|select|Level,Experience
param = wantxp|Your desired level/XP (per above)|2|number|
param = ess|Essence carried per load|28|number|1-78
param = tiara|Tiaras carried per load|14|number|0-14
The form will appear here when it loads. If it fails you load, you can still calculate with the formulas given below.
This calculator will determine:
How many runes you will have to craft to reach your desired level or XP amount.
The total cost of the essence required to do so.
The return value if you choose to sell the runes
The calculator is assuming that:
You will only be crafting one type of rune to reach the desired level.
You will be using the least expensive form of essence for the rune you are crafting (for example, you wouldn't use pure essence for air runes).
You craft only one rune per essence (this may be fixed in the future).
Methods in yellow are above the current level.
Y is the desired XP
X is the current XP
Z is the XP granted by the action being calculated
A is the number of performances of action Z (essence crafted)
B is the number of essence you can carry per load
C is the number of loads you will have to perform to reach the next level
D is the cost of one essence piece. The current price of Rune essence is &000000000000005000000050, the cost of Pure essence is &000000000000009000000090
E is the total cost of the essence
F is the value of the rune being crafted.
G is the profit (or lack thereof) of the runes sold