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Extreme potionsEdit

Potion Level XP Primary Secondary Cost to produce Profit per XP Secondary profit per XP Approximate Profit/XP with SoC
Adrenaline potion (3) Adrenaline potion 84 200 Super energy (3) 2769 Papaya fruit 3908 6,677 -33.39 -19.54 -31.43
Super antifire (3) Super antifire 85 210 Antifire (3) 2674 Phoenix feather Untradeable 2,674 -12.73 0 -12.73
Extreme attack (3) Extreme attack 88 220 Super attack (3) 3205 Clean avantoe 2037 5,242 -23.83 -9.26 -22.9
Extreme strength (3) Extreme strength 89 230 Super strength (3) 7023 Clean dwarf weed 2758 9,781 -42.53 -11.99 -41.33
Extreme defence (3) Extreme defence 90 240 Super defence (3) 5094 Clean lantadyme 3292 8,386 -34.94 -13.72 -33.57
Extreme magic (3) Extreme magic 91 250 Super magic potion (3) 4735 Ground mud runes 611 5,346 -21.38 -2.44 -21.14
Extreme ranging (3) Extreme ranging 92 260 Super ranging potion (3) 10223 Grenwall spikes 1 5 x 1133 15,888 -61.11 -21.79 -58.93
Super prayer Super prayer 94 270 Prayer potion (3) 3352 Bonemeal (Bones) 2506 5,858 -21.7 -9.28 -20.77

NotesEdit

  • Desert phoenix feathers, ground mud runes and wyvern bonemeal are all untradeable. Where possible, costs are calculated from an unmodified base ingredient.
  • The first "Profit/Loss" column accounts for the cost for acquiring both the Primary and Secondary ingredients from the Grand Exchange.
  • The second "Profit/Loss" column only accounts for the cost of acquiring the Secondary ingredients and assumes you already have the Primary ingredients available.
  • All primary potions need to be in 3-dose form.

OverloadEdit

Making overloads requires 96 Herblore. Making an overload returns 5 empty vials.

Scroll of cleansing can save any of the extreme potions or the torstol: there is a 10% chance of saving something, with each of the 6 ingredients having an equal chance of being chosen, giving 1.666..% chance of saving any individual ingredient.

Method XP Primary Secondary Cost to produce Profit per XP Approximate Profit/XP with SoC
From extremes into overload (does not include extremes' cost or experience) 1000 Extreme attack (3) Extreme strength (3) Extreme defence (3) Extreme magic (3) Extreme ranging (3) Clean torstol 4,086 -4.09 -3.68
From supers into extremes into overload 2201 Super attack (3) Super strength (3) Super defence (3) Super magic potion (3) Super ranging potion (3) Clean avantoe Clean dwarf weed Clean lantadyme Ground mud runes Grenwall spikes 5
Clean torstol
48,719 -22.13 -21.12
From supers into extremes with grimy herbs into overload 2252.9 Super attack (3) Super strength (3) Super defence (3) Super magic potion (3) Super ranging potion (3) Grimy avantoe Grimy dwarf weed Grimy lantadyme Ground mud runes Grenwall spikes 5
Grimy torstol
43,557 -19.33 -20.38
From clean herbs into supers into extremes into overload 2916 Clean irit Clean kwuarm Clean cadantine Clean lantadyme Clean dwarf weed Eye of newt Limpwurt root White berries Potato cactus Wine of Zamorak
Clean avantoe Clean dwarf weed Clean lantadyme Ground mud runes Grenwall spikes 5
Clean torstol
53,121 -18.22 -12.91
From grimy herbs ... into overloads 3027.4 Grimy irit Grimy kwuarm Grimy cadantine Grimy lantadyme Grimy dwarf weed Eye of newt Limpwurt root White berries Potato cactus Wine of Zamorak
Grimy avantoe Grimy dwarf weed Grimy lantadyme Ground mud runes Grenwall spikes 5
Grimy torstol
51,651 -17.06 -12.08

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