The following subpages are cost-analysis tables of items that give each specific material.
About
Items that give a specific material need several points of information to calculate the cost for that material:
- The Grand Exchange price of the item - known (though be wary of inaccurate prices)
- The junk chance of the item - known (via Analyse)
- The number of materials the item gives upon disassembly - known (via Analyse)
- The chance of getting the specific material, after junk - unknown without research. Please contribute to the research here!
The formula used to calculate the cost per material is:
where
Material calculators
Common materials
- Blade
- Clear
- Connector
- Cover
- Crafted
- Crystal
- Deflecting
- Delicate
- Head
- Magic
- Metallic
- Plated
- Smooth
- Spiked
- Spiritual
- Stave
- Tensile
- Base
- Simple
- Flexible
- Padded
- Organic
Uncommon materials
- Evasive
- Healthy
- Heavy
- Imbued
- Light
- Living
- Sharp
- Variable
- Pious
- Protective
- Swift
- Dextrous
- Subtle
- Direct
- Precious
- Enhancing
- Powerful
- Ethereal
- Precise
- Stunning
- Strong
- The following uncommon materials have no tradeable sources so there cannot be a calculator for them: Refined components
Rare materials
- Corporeal
- Ancient
- Ascended
- Culinary
- Dragonfire
- Fungal
- Harnessed
- Noxious
- Oceanic
- Resilient
- Rumbling
- Seren
- Silent
- Zamorak
- Shadow
- Clockwork
- Explosive
- Faceted
- Armadyl
- Undead
- Zaros
- Fortunate
- Ilujankan
- Brassican
- Saradomin
- Bandos
- Knightly
- Cywir
- Avernic
- The following rare materials have no tradeable sources so there cannot be a calculator for them: Shifting components
Other
Disassembly by material calculators | |
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Common materials |
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Uncommon materials |
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Rare materials |
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Other |
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