## FANDOM

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 This is a dynamic calculator that requires Javascript.This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.If prices appear to be outdated, purge the page by clicking here.
 This section or article is incomplete. Reason: missing data for many categories - please submit data here!You can discuss this issue on the talk page or edit this page to improve it.

This is a list of all tradeable items that can give Clear parts with the effective cost per Clear part.

Notes
• The formula used to calculate cost per material is $\frac{item quantity \times GE price}{matqty \times chance of mat}$
• where $chance of mat = chance without junk \times (1 - junk chance)$
• GE prices may be inaccurate - we can't really do anything about that
• Untradeable items are excluded, with some exceptions

In the table:

• The raw chance column is the chance per non-junk material to get Clear parts when disassembling the item
• The Avg. number column is the number of Clear parts you should expect when disassembling the item; this represents the junk chance and the number of materials in addition to the raw chance. It is listed as a percentage, to reduce decimal places needed.
• For example, if an item has an average number of 0.13%, you should expect that you'll get 13 materials in 10,000 disassembles - or 0.13 per 100 disassembles, or 0.0013 per disassemble
• The materials per hour column is based upon performing the ideal 3,000 disassembly actions per hour. In reality, it will probably be less due to connection latency, server latency, and human error. The column also makes no attempt to account for buy limits or availability.
• The average number and cost is given for no junk reduction by default, but this can be changed with the following drop-down menu (requires Javascript):
Please enable javascript to be able to change the junk reduction used. Until then, the table displays values for no junk reduction only.

Total results: 37 (may be more or less rows)

ItemMaterials
each
JunkPrice per
disassemble
limit
Raw
chance
Avg. numberCost per matMats per hour
Air orb227.4%3,4705,00035%50.8%6,8281,524
Beer glass298.9%12410035%0.77%16,10423.1
Candle lantern (empty)295.6%19910035%3.08%6,46192.4
Corrupted gem145.0%906,182Unknown34%18.7%4,845,893561
Diamond252.7%2,3891,00034%32.2%7,428966
Dragonstone239.5%9,49050034%41.1%23,0681,233
Earth orb234.0%3,0885,00035%46.2%6,6841,386
Emerald270.3%1,7251,00034%20.2%8,541606
Empty light orb20.6%298N/A32%63.6%4681,908
Fire orb230.7%2,9115,00035%48.5%6,0011,455
Fishbowl253.8%41510,00035%32.3%1,283969
Hydrix22.7%20,579,01710034%66.2%31,103,0421,986
Lantern lens246.1%16010035%37.7%4241,131
Light orb20.6%3,4611,00032%63.6%5,4401,908
Molten glass172.5%29810,00035%9.62%3,096289
Oil lamp (empty)286.8%1410035%9.24%152277
Onyx226.3%1,974,28510034%50.1%3,939,4311,503
Opal298.9%3691,00034%0.75%49,33222.5
Red topaz282.4%1,9391,00034%12.0%16,202360
Ruby262.6%1,2551,00034%25.4%4,935762
Sapphire278.0%5251,00034%15.0%3,509450
Uncut diamond152.7%4,0191,00034%16.1%24,991483
Uncut dragonstone139.5%13,07150034%20.6%63,544618
Uncut emerald170.3%2,3911,00034%10.1%23,678303
Uncut hydrix12.7%20,312,41410034%33.1%61,400,200993