The rank of the precise perk on your gizmo. Accepted values are all integers from 0 to 5.
The rank of the equilibrium perk on your gizmo. Accepted values are all integers from 0 to 3.
The rank of the biting perk on your gizmo. Accepted values are all integers from 0 to 3.
Min hit and Max hit of ability
These are the damage values displayed on the ability tooltip. If the tooltip only gives a maximum value then the minimum hit is 20% of the maximum hit. Note that exact values of the ability damage do not matter, it is the ratio between the min and maximum damage that determines the damage increase. Example: Sonic Waves tooltip states that it hit 157% of your ability damage. So max hit = 157% and min hit is 20% * 157% = 31.4%. But since 31.4%-157% is a 1:5 ratio it will give the same result if we just use 20%-100% (also a 1:5 ratio). All abilities that only give one damage value in their tooltip are 1:5 abilities and can be calculated with 20%-100% as input.
Average Hit without perks
The average percentage of your ability damage that you will hit without perks.
Min Hit and Max hit with perks
These are the new min and max hits of the ability after the effect of the perks are applied.
% damage increase from perks
The average damage increase that the perks provide given in procent.