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Bulwark
Bulwark
Description?
Debilitate deals no damage but gains up to 6% per rank extra duration from shield value.
Release date 25 January 2016 (Update)
Gizmo type Armour
Maximum rank 3

Bulwark is an Invention perk that lengthens the duration of Debilitate but decreases all damage it deals to 0. It can be created in armour gizmos.

Bulwark's extra duration seems to be a minimum of +1 game tick per rank. The only shield tier where the increase in duration is larger than +1 per rank is tier 90 (and only for rank 3). This does then mean that using debilitate without a shield will still see an increase in duration from the Bulwark perk for all ranks.

Bulwark increases Debilitate's uptime by 2.4 seconds out of 30 if used with a tier 90 shield. This is a 17.3% increase, resulting in 8.65% overall increased damage reduction provided the player uses the ability every 30 seconds when it comes off cooldown, has 100% hit chance, is fighting against one opponent, and damage taken is not classified as hard typeless.

CalculationsEdit

  • The length of time (in game ticks) that Debilitate lasts with the Bulwark perk, $ t_{B} $, is
$ t_{B} = t + \max\left(R,\left\lfloor t \times .06 \times R \right\rfloor\right) $
Notes
  • $ R $ is the rank of the Bulwark perk.
  • $ t $ is the length of time, measured in game ticks, that Debilitate would last if the Bulwark perk were not used. This value does include the tier of shield being used.


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 template  = Calculator:Bulwark/template
 form      = exprCalcForm
 result    = exprCalcResult
 param     = shieldTier|Shield Tier|90|int|0-99

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  • The same calculator along with documentation can be found at the top of this page.
Debilitate length
Rank Increase Time
Minimum[1] Maximum[2]
None 0% 7.8s 13.8s
1 6% 8.4s 14.4s
2 12% 9.0s 15.0s
3 18% 9.6s 16.2s
  1. ^ As calculated with no shield equipped
  2. ^ As calculated with a tier 90 shield equipped

SourcesEdit

MaterialRarityPerk ranks with X materials
12345
Resilient components
Resilient componentsRare01223
Cover parts
Cover partsCommon011–21–21–2
Powerful components
Powerful componentsUncommon011–21–21–3
Heavy components
Heavy componentsUncommon011–21–21–3
Metallic parts
Metallic partsCommon011–21–21–2

Suggested gizmosEdit

Gizmo layout Possible perks
Resilient components
Resilient componentsResilient componentsResilient components
Resilient components
  • Bulwark Bulwark 3
Resilient components
Resilient componentsResilient componentsEvasive components
Evasive components
  • Other possible perks: