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This article is about the powerful class of monsters. For other uses, see Boss (disambiguation).
Nex, the Zarosian general in the God Wars Dungeon, is the third most powerful boss in the game.

A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player versus monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses.

Dwarf multicannons often cannot be set up in the areas of many bosses. Others may have different restrictions; for example, only black equipment may be used to fight the tormented wraith, and Prayer cannot be used during the fights with the final bosses of Recipe for Disaster.

Common PvM bossesEdit

The monsters included in this section are often killed by clans, or organized teams of players for PvM (Player versus Monster) events. They are often killed for valuable and/or unique items that they drop. Most are extremely powerful, and some may require specific strategies to fight effectively.

Chaos Elemental
The wild and confusing Chaos Elemental

God Wars Dungeon generalsEdit

Kree'arra, majestic champion of Armadyl

For each warring deity in the God Wars Dungeon, there is a very powerful leader commonly referred to as a 'general'. Each general also has three bodyguards, one of which uses each style of combat: Melee, Magic and Ranged. In addition to the 60 Strength or 60 Agility required to enter the God Wars Dungeon, each general's encampment has further requirements to enter.

Minigame bossesEdit

TzTok Jad
The fearsome and mighty TzTok-Jad.

These bosses are fought as parts of minigames or Distractions and Diversions.

  • Bork is a level 130 ork who resides in the Chaos Tunnels, and is loyal to the Dagon'hai faction of Zamorakians. Bork is fought at the conclusion of the miniquest Chaos Tunnels: The Hunt for Surok, and can be killed once per day thereafter. He gives 5,000 Slayer experience the first time he is killed, and 250 experience every time he is defeated afterwards. In addition to his powerful melee attacks, Bork can summon several Ork legions to assist him, which use melee and Ranged. Additionally, Surok Magis (or an anonymous but functionally equivalent Dagon'hai Elite mage after the miniquest) will attack any players who challenge Bork with very powerful Magic attacks. Bork is often slain daily for his Slayer experience and his guaranteed drop of various charms and gems.
  • The Phoenix is a level 120 avian of fire that may be fought, once per day, after completion of the In Pyre Need quest. She uses powerful Magic attacks in combat, and once defeated, she must be set aflame on the pyre in her lair; she will rise from the ashes as a hatchling, and will have fully regrown by the next day. The first time she is defeated, she gives 5,000 Slayer experience, 7,500 Firemaking experience, and 3,000 Fletching experience; for each kill thereafter the Slayer experience is reduced to 500, but the other experience rewards do not change. Additionally, she will reward players with 5 phoenix quills each time she is defeated.
  • TzTok-Jad is the final boss of the TzHaar Fight Cave minigame. It is level 140 and is extremely dangerous as all of its attacks, which hit from every side of the combat triangle, can each deal up to 4000+ damage. Additionally, TzTok-Jad summons Yt-HurKot to rapidly heal it once it reaches half health. The reward for defeating TzTok-Jad is 16,064 tokkul and the much-coveted fire cape. Kuradal the Slayer master will sometimes assign the entirety of the TzHaar Fight Cave minigame as a Slayer assignment; under these circumstances, another reward for defeating TzTok-Jad is 25,000 Slayer experience.
  • Har-Aken is the final boss of the Fight Kiln minigame, having a combat level of 160. It is the strongest of all lava creatures (TzHaars and TokHaars). It uses magic and ranged attacks by its tentacles (level 154). It will pop up its head, which is the only point where it can be killed, every 72 seconds, staying up for only 27 seconds before disappearing again.
  • The seven Barrows brothers can be thought of as bosses, as each is quite powerful and together they are fought during the Barrows minigame. The brothers and their combat styles and levels are Ahrim the Blighted (Magic, 150), Dharok the Wretched (melee, 150), Guthan the Infested (melee, 150), Karil the Tainted (Ranged, 150), Torag the Corrupted (melee, 150), Verac the Defiled (melee, 150) and Akrisae the Doomed (magic, 150). The Ritual of the Mahjarrat is required in order to fight Akrisae. Each is an undead spirit and wears a certain set of equipment that gives a certain set effect; this equipment, known as Barrows equipment, can be obtained from the activity, and is highly popular as the sets are among the most powerful combat equipment in the game. In the shadow versions, the 6 original brothers are level 240.
  • In the Soul Wars minigame are two colossal avatars, the Avatar of Creation and Avatar of Destruction. Both are level 100. Each avatar is on one team's side, and the ultimate objective of Soul Wars is for each team to defeat its opposing team's avatar. Each avatar has a certain Slayer level required to fight it; the level can be lowered by team members using soul fragments on soul obelisk, or raised by players burying bones on their grave. Chances to raise avatar's level by burying bones is 50%.
  • The Penance Queen is the level 150 boss of the Barbarian Assault minigame; she is fought during the tenth and final wave. She uses rapid melee and Ranged attacks and can only be damaged with omega eggs fired from the egg launcher. Defeating her earns players 80 honour points in their chosen roles, and 5 points in the other roles.
  • The skeletal horror is a level 130 amalgamation of bones gathered from various monsters across RuneScape at the behest of the Odd Old Man. It may be fought once per week, giving 10,000 Slayer experience and 7,000 Prayer experience the first time it is defeated, and 1,250 Slayer experience and 1,000 Prayer experience each time thereafter. The skeletal horror uses melee and Magic attacks, and as the battle progresses, its limbs fall off.
  • The Champions' Challenge Distraction and Diversion features combat against sixteen champions of different races found throughout RuneScape.
  • Cliff is a mighty troll encountered during the final wave of the Troll Invasion minigame. He attacks with all three combat styles, hits very hard, and can teleport players around. He may be fought once a month for an experience reward, or unlimited times for fun.

Quest bossesEdit

Balance Elemental
The Balance Elemental, guardian of the Stone of Jas

A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Except where otherwise noted, these bosses cannot be fought once their respective quests have been completed. However, many of them could be fought after in the Dominion Tower, after some other requirements have been met.

A sub-boss is a powerful or semi-powerful monster fought as a prelude to the actual boss fight.

The Culinaromancer, the evil culinary sorcerer, and main antagonist of Recipe for Disaster.
Nomad stance
Nomad, the scourge of souls, and the final boss of Nomad's Requiem.
Spirit Beast
The Spirit Beast, terror of the Spirit Realm.

Quests with multiple bossesEdit

Some quests have several boss monsters that must be defeated, usually one after the other.

Dominion TowerEdit

Main article: Dominion Tower

On 1 November 2011, Jagex released the Dominion Tower, a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 60 unique boss monsters from previous quests, including Nomad, the Pest Queen, Zenevivia, the Balance Elemental, and many others.

Dungeoneering bossesEdit

Main article: Dungeoneering/Bosses
Gluttonous behemoth
The gluttonous behemoth, a boss found during Dungeoneering.

At the end of each floor of Daemonheim is a powerful boss monster that must be defeated in order to complete the dungeon. The levels and strengths of these bosses vary according to a combination of factors, including the dungeon's size and complexity rating, but otherwise they will always have the same qualities.

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