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This article is about the powerful class of monsters. For other uses, see Boss (disambiguation).
Giant Mole

The Giant Mole, a genetically mutated Talpidae located under Falador Park.

A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player versus monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses.

Dwarf multicannons often cannot be set up in the areas of many bosses. Others may have different restrictions; for example, only black equipment may be used to fight the tormented wraith, and Prayer cannot be used during the fights with the final bosses of Recipe for Disaster.

PVM bossesEdit

Independent high-level bossesEdit

These are the most powerful bosses that do not share a lair or dungeon with other bosses. These are amongst the most powerful creatures in RuneScape and, with the exception of the Queen Black Dragon are mostly killed with a team.

Name Level Description Attack Style Slayer category
Vorago Vorago 10,000 Vorago is currently the highest level monster in RuneScape, with a combat level of 10,000. Vorago is noted as the hardest boss in RuneScape, and as so, requires a team of high-level players. Vorago drops the Seismic wand, Seismic singularity and Tectonic energy, which is used to make Tectonic armour with level 91+ Runecrafting - the best magic armour currently in-game. Magic

Melee

N/A
Barrows Brothers 1920x1200 Barrows - Rise of the Six 650 x 6 Barrows - Rise of the Six is an upgraded version of the original Barrows minigame. Players fight the six Barrows brothers simultaneously. There are two rooms, three brothers in each room. The brothers are massively enhanced and in terms of difficulty, on par with Vorago. If all brothers are killed, the chest can be looted. Possible loots include level 90 shields and Malevolent energy, which is used to make Malevolent armour with level 91+ smithing - the best melee armour currently in-game. Magic

Melee Ranged

N/A
Araxxor Araxxor and Araxxi 2500 and 3000 Araxxor (2500) and is the third highest level monster, tied with the Kalphite King, while its female mate Araxxi (3000) is the second highest. They are found near Port Phasmatys. Players can choose a pathway to trigger different fights. They have a large variety of mechanics, much more than any other boss monster. Araxxi drops components of the Noxious weaponry, level 90 two-handed weapons. Magic

Melee Ranged

N/A
Kalphite King (Melee) Kalphite King 2500 The Kalphite King is the 4th highest level monster to be on Gielinor, tied to Araxxor, with a combat level of 2500. Found in the Exiled Kalphite Hive south-east of the Bandit Camp Lodestone in the desert. It is known for dropping Drygore weaponry, level 90 main- and off-hand melee weapons in three styles: maces, rapiers and longswords. Magic

Melee Ranged

Kalphites
Queen Black Dragon Queen Black Dragon 900 The Queen Black Dragon is the 5th highest level monster found on Gielinor, with a combat level of 900. The QBD is a monster which can only be soloed by members, often for its rare Dragon kiteshield drop, Dragonbone Upgrade Kit, and pieces of the Royal crossbow, the strongest 2-handed crossbow in-game. She is fought in four stages; at the end of each the player must activate an artefact. Once the fourth artefact is activated the fight is over and the player may enter the rewards room and open the chest. The Queen Black Dragon cannot be killed per se; the fight ends by putting her back to sleep. Melee

Ranged Dragonfire

Black Dragons
Corporeal Beast Corporeal Beast 785 The Corporeal Beast is an extremely powerful monster that may be fought after completion of Summer's End. With a combat level of 785, it is the 6th strongest monster in the game. Although it is extremely dangerous to fight, players often team up to defeat the Corporeal Beast, as it is the only monster that drops sigils for spirit shields. Melee

Magic

N/A

God Wars DungeonEdit

For each warring deity in the God Wars Dungeon, there is a very powerful leader commonly referred to as a 'general'. Each general also has three bodyguards, one of which uses each style of combat: Melee, Magic and Ranged (with the exception of Nex having four bodyguards and they all use Magic). In addition to the 60 Strength or 60 Agility required to enter the God Wars Dungeon, each general's encampment has further requirements to enter.

Name Level Entry Requirement Description Attack Style Slayer category
Nex Nex 1001 70 Agility

70 Strength 70 Ranged 70 Constitution

Nex is the leader of the Zarosian army trapped within the God Wars Dungeon by the forces of Saradomin, Zamorak, Bandos and Armadyl. She has a number of immensely powerful attacks in her arsenal, some of which can hit up to 6848 damage. Rather than following the trend of other God Wars Dungeon bosses and having three bodyguards, Nex is assisted by four mages, each of which represents one of the elements of the Ancient Magicks. Reaching her requires assembling a key to bypass the frozen door, the four pieces of which may be dropped within the monsters of the Saradominist, Zamorakian, Bandosian and Armadylean encampments. Thus, Nex effectively has all of the requirements of the other God Wars Dungeon bosses to reach. Nex drops many unique items: Torva armour, Pernix armour, and Virtus armour, which are three full sets of power armour, and the Virtus wand, Virtus book, and zaryte bow. Her minions and bodyguards drop ancient ceremonial robes. Magic

Melee Ranged

N/A
K'ril Tsutsaroth K'ril Tsutsaroth 650 70 Constitution K'ril Tsutsaroth is the level 650 demonic general of Zamorak. He is poisonous and can hit through protection prayers with his powerful Melee and Magic attacks. His bodyguards are the demons Tstanon Karlak, Zakl'n Gritch and Balfrug Kreeyath. He drops the Zamorak hilt, and he and his bodyguards also drop the robes of subjugation, Zamorakian spear, and steam battlestaff. Magic

Melee

Greater Demons
General Graardor General Graardor 624 70 Strength General Graardor is one of the last known living ourgs. He is the level 624 general of Bandos and is the most popular God Wars Dungeon general to kill, despite his devastating Melee and Ranged attacks. His bodyguards are Sergeant Strongstack, Sergeant Grimspike and Sergeant Steelwill. General Graardor drops the Bandos hilt and guaranteed ourg bones, and he and his bodyguards drop Bandos armour. Melee

Ranged

N/A
Commander Zilyana Commander Zilyana 596 70 Agility Commander Zilyana is the level 596 Icyene general of Saradomin, attacking rapidly and accurately with both Melee and Magic. Her bodyguards are Starlight, Growler and Bree. She drops the Saradomin hilt, and she and her bodyguards drop the Saradomin sword, Armadyl crossbow, and amulets of Saradomin. Magic

Melee

N/A
Kree'arra Kree'arra 580 70 Ranged Kree'arra the Aviansie is the level 580 general of Armadyl. Being a guardian and leader of the aviansie, he cannot be attacked with melee weapons, though he uses all three combat styles himself. His bodyguards are Flight Kilisa, Flockleader Geerin and Wingman Skree. Kree'arra himself drops the Armadyl hilt, and he and his bodyguards drop Armadyl armour. Magic

Melee Ranged

Aviansies

Monastery of AscensionEdit

The Legiones are extremely powerful members of the Order of Ascension. They may only be fought after their respective Keystone is obtained, which are dropped by other members of the order, and they themselves are capable of dropping them. They can be fought alone or with a Social slayer partner, and they are level 304, each having a special ability that makes them different from the rest, although they are all capable of throwing electricity on the floor, similar to Commander Zilyana in hard mode. They are capable of dropping signets for the Ascension crossbow and the Off-hand Ascension crossbow, level 90 dual-wielded crossbows.

Name Special ability
Legio Primus Legio Primus Lightning strikes become increasingly powerful.
Legio Secundus Legio Secundus Uses lightning strikes more often.
Legio Tertius Legio Tertius Summons fellow Ascended to aid him.
Legio Quartus Legio Quartus Teleports the player next to or near him.
Legio Quintus Legio Quintus Creates the Line of Ascension, which deals heavy damage when walked over or on.
Legio Sextus Legio Sextus Uses lightning exclusively, which lasts for seven seconds rather than three.

Independent Mid/Low-level bossesEdit

Name Level Description Attack Style Slayer category
Kalphite Queen Exiled Kalphite Queen 356 The Exiled Kalphite Queen is the ruler of the exiled kalphites, found at the bottom of the Exiled Kalphite Hive in the Kharidian Desert. She is essentially a harder version of the Kalphite Queen, released as a side boss to the Kalphite King Magic

Melee Ranged

Kalphites
Kalphite Queen Kalphite Queen 333 The Kalphite Queen is the ruler of the kalphites; she can be found at the bottom of the Kalphite Hive in the Kharidian Desert. Unlike many other bosses, she has two forms, both of which are level 333, and she uses protection prayers to block different attack styles. Her attacks are extremely accurate and very deadly for players who are unprepared for them. She drops the dragon chainbody and dragon two-handed sword; she also drops her head, which can be mounted in a player-owned house. Magic

Melee Ranged

Kalphites
Chaos Elemental Chaos Elemental 305 The Chaos Elemental is a level 305 creature of pure chaos that resides in deep Wilderness, near the Rogue's Castle. In addition to attacking with all three combat styles, it can teleport players around it and unequip their items. It drops the dragon two-handed sword, and various pieces of Ancient Warriors' Equipment. Magic

Melee Ranged

N/A
King Black Dragon King Black Dragon 276 The King Black Dragon is an enormous, three-headed dragon who uses various different dragonfire-based attacks which can freeze and poison the player. He also uses a melee attack. He drops various drops, including the Draconic visage, Dragon-rider boots and the Dragon Rider Gauntlets. Magic

Melee Dragonfire

Black Dragons
Giant Mole Giant Mole 230 The Giant Mole is, true to its name, an enormous mole, level 230, that lives in its lair under Falador Park. During combat the Giant Mole attacks with melee and burrows around its rather large lair. Its chief drops, mole skin and mole claws, may be given to Wyson the gardener in exchange for bird's nests. Melee N/A
Barrows Brothers 1920x1200 Barrows brothers 150 7x The seven Barrows brothers can be thought of as bosses, as each is quite powerful and together they are fought during the Barrows minigame. The brothers and their combat styles and levels are Ahrim the Blighted (Magic, 150), Dharok the Wretched (melee, 150), Guthan the Infested (melee, 150), Karil the Tainted (Ranged, 150), Torag the Corrupted (melee, 150), Verac the Defiled (melee, 150) and Akrisae the Doomed (magic, 150). The Ritual of the Mahjarrat is required in order to fight Akrisae. Each is an undead spirit and wears a certain set of equipment that gives a certain set effect; this equipment, known as Barrows equipment, can be obtained from the activity, and is highly popular as the sets are among the most powerful combat equipment in the game. Magic

Melee Ranged

N/A
Tormented wraith
Tormented Wraith 42 The tormented wraith is the level 60 spirit of a being who was tortured and killed by the Black Knights. It roams the Dark Warriors' Fortress in the Spirit Realm, eternally seeking revenge on the Black Knights who tortured it. Because of its extreme animosity towards the Black Knights, only black weapons may be used to fight it. The tormented wraith is one of the two monsters (the other being the Corporeal Beast) to drop holy elixirs, which are used to create blessed spirit shields. Magic Ghosts
Dragith nurn
Dragith Nurn 26 The undead Dragith Nurn can be found in the Lumbridge Catacombs, where he imprisoned himself prior to his death to avoid his undead creations from overrunning Lumbridge. He has risen from his grave due to an enchantment he cast upon himself, however, and his tomb is once again accessible due to the efforts of three Zamorakian cultists. Dragith can only be fought after The Blood Pact. He drops the fifth and final part of the Mask of Dragith Nurn. Magic
Ranged
Melee
Undead

Dagannoth KingsEdit

Three level 303 Dagannoth Kings lair deep under Waterbirth Island. Altogether the Kings drop several unique items, such as Seercull, dragon hatchets, berserker rings and mud battlestaves. They also drop a variety of Fremennik-related arms and armour, such as archer helms and skeletal armour. They all have the Slayer category of Dagannoths.

Name Description Attack Style
Dagannoth supreme Dagannoth Supreme Dagannoth Supreme is the Ranged Dagannoth King, and therefore is weak to stabbing attacks. It is the only King to drop Spined armour and Archers' rings Ranged
Dagannoth Prime Dagannoth Prime Dagannoth Prime is the Magic Dagannoth King, and therefore is weak to arrows. It is the only King to drop Skeletal armour and Seers' rings Magic
Dagannoth Rex Dagannoth Rex Dagannoth Rex is the Melee Dagannoth King, and therefore is weak to fire. It is the only King to drop Rock-shell armour, Warrior rings and Berserker rings. Melee

Minigame bossesEdit

Bosses that are fought during a minigame.

Name Level Minigame Description Attack style
Har'Aken Har-Aken 800 Fight Kiln Har-Aken is the final boss of the Fight Kiln minigame, having a combat level of 800. It is the strongest of all lava creatures (TzHaar and TokHaar). It uses magic and ranged attacks by ing its tentacles. It will pop up its head, which is the only point where it can be killed, every 72 seconds, staying up for only 27 seconds before disappearing again. Magic

Ranged

TzTok-Jad TzTok-Jad 702 TzHaar Fight Caves TzTok-Jad is the final boss of the TzHaar Fight Cave minigame. It is level 140 and is extremely dangerous as all of its attacks, which hit from every side of the combat triangle, can each deal up to 4000+ damage. Additionally, TzTok-Jad summons Yt-HurKot to rapidly heal it once it reaches half health. The reward for defeating TzTok-Jad is 16,064 tokkul and the much-coveted fire cape. Kuradal the Slayer master will sometimes assign the entirety of the TzHaar Fight Cave minigame as a Slayer assignment; under these circumstances, another reward for defeating TzTok-Jad is 25,000 Slayer experience. Magic

Melee Ranged

Penance King Penance King None Barbarian Assault The Penance King is the boss of the hardmode version of Barbarian Assault. Melee
Penance Queen2 Penance Queen None Barbarian Assault The Penance Queen is the boss of the Barbarian Assault minigame; she is fought during the tenth and final wave. She uses rapid melee and Ranged attacks and can only be damaged with omega eggs fired from the egg launcher. Defeating her earns players 80 honour points in their chosen roles, and 5 points in the other roles. Melee

Ranged

Avatar of CreationAvatar of Destruction Avatar of Creation and Avatar of Destruction 525 Soul Wars In the Soul Wars minigame are two colossal avatars, the Avatar of Creation and Avatar of Destruction. Both are level 65. Each avatar is on one team's side, and the ultimate objective of Soul Wars is for each team to defeat its opposing team's avatar. Each avatar has a certain Slayer level required to fight it; the level can be lowered by team members using soul fragments on soul obelisk, or raised by players burying bones on their grave. Chances to raise avatar's level by burying bones is 50% Melee


Distraction and Diversion bossesEdit

Those bosses have restrictions on when they can be fought, or how many times they can be fought at any given time.

Name Level D&D Description Restriction(s) Attack style
Agoroth Agoroth None Agoroth Agoroth is a large Crassian, who emerges from the Empress after you have defeated four of his tentacles. ‍His attacks include a water jet that knocks you back to the back of the boat where the boss fight is situated, where upon his large tentacles hit you for a large amount of damage and melee attack where he snaps you with his claws. After his health depletes halfway, every other attack from the player will be blocked, and Agoroth will spray acid from above, dealing damage, and the only way to avoid this is to either run away from shaded spots, as acid will land there, or walk up the ladders in the rear of the ship. you can also run up the ladders at the rear of the ship and it will shield you from any of his attacks melee or ranged. Twice a week Melee
Cliff Cliff Scaled Troll Invasion Cliff is a mighty troll encountered during the final wave of the Troll Invasion Distraction and Diversion. He attacks with all three combat styles, hits very hard, and can teleport players around. He may be fought once a month for an experience reward, or unlimited times for fun. Once a month Magic

Melee Ranged

Demon boss Demon boss 200 Demon Flash Mobs Demon bosses are encountered as part of the Demon Flash Mobs Distraction and Diversion. They serve as the main boss of the activity, although only one appears within each mob. It is protected by six imp heralds, four lesser demons and two black demons; the latter two it will devour to recover lost health. Its name and, to some degree, its appearance is random, but the prefix and suffix of its name will affect its abilities. Appears in random locations Magic

Melee Ranged

Bork Bork 107 Bork Bork is a level 130 ork who resides in the Chaos Tunnels, and is loyal to the Dagon'hai faction of Zamorakians. Bork is fought at the conclusion of the miniquest Chaos Tunnels: The Hunt for Surok, and can be killed once per day thereafter. He gives 5,000 Slayer experience the first time he is killed, and 250 experience every time he is defeated afterwards. In addition to his powerful melee attacks, Bork can summon several Ork legions to assist him, which use melee and Ranged. Additionally, Surok Magis (or an anonymous but functionally equivalent Dagon'hai Elite mage after the miniquest) will attack any players who challenge Bork with very powerful Magic attacks. Bork is often slain daily for his Slayer experience and his guaranteed drop of various charms and gems. Once per day Melee
Skeletal Horror Skeletal Horror 91, 86, 84, 81 Skeletal Horror The skeletal horror is a level 130 amalgamation of bones gathered from various monsters across RuneScape at the behest of the Odd Old Man. It may be fought once per week, giving 10,000 Slayer experience and 7,000 Prayer experience the first time it is defeated, and 1,250 Slayer experience and 1,000 Prayer experience each time thereafter. The skeletal horror uses melee and Magic attacks, and as the battle progresses, its limbs fall off. Once a week Magic

Melee

Big Birdy Phoenix The Phoenix 120 Phoenix Lair The Phoenix is a level 85 avian of fire that may be fought, once per day, after completion of the In Pyre Need quest. She uses powerful Magic attacks in combat, and once defeated, she must be set aflame on the pyre in her lair; she will rise from the ashes as a hatchling, and will have fully regrown by the next day. The first time she is defeated, she gives 5,000 Slayer experience, 7,500 Firemaking experience, and 3,000 Fletching experience; for each kill thereafter the Slayer experience is reduced to 500, but the other experience rewards do not change. Additionally, she will reward players with 5 phoenix quills each time she is defeated. Once per day Magic
Champion's Challenge bosses Varies Champion's Challenge The Champion's Challenge Distraction and Diversion features killing champions of 12 different races, who have been summoned to the Champions' Guild using Champions' scrolls. They vary in size and combat level. Must have a Champions' scroll Varies

Quest bossesEdit

Balance Elemental

The Balance Elemental, guardian of the Stone of Jas

A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Except where otherwise noted, these bosses cannot be fought once their respective quests have been completed. However, many of them could be fought after in the Dominion Tower, after some other requirements have been met.

A sub-boss is a powerful or semi-powerful monster fought as a prelude to the actual boss fight.

Culinaromancer

The Culinaromancer, the evil culinary sorcerer, and main antagonist of Recipe for Disaster.

Nomad stance

Nomad, the scourge of souls, and the final boss of Nomad's Requiem.

Spirit Beast

The Spirit Beast, terror of the Spirit Realm.

Quests with multiple bossesEdit

Some quests have several boss monsters that must be defeated, usually one after the other.

Dominion TowerEdit

Main article: Dominion Tower

On 1 November 2011, Jagex released the Dominion Tower, a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 60 unique boss monsters from previous quests, including Nomad, the Pest Queen, Zenevivia, the Balance Elemental, and many others.

Dungeoneering bossesEdit

Main article: Dungeoneering/Bosses
Gluttonous behemoth

The gluttonous behemoth, a boss found during Dungeoneering.

At the end of each floor of Daemonheim is a powerful boss monster that must be defeated in order to complete the dungeon. The levels and strengths of these bosses vary according to a combination of factors, including the dungeon's size and complexity rating, but otherwise they will always have the same qualities. Kal'Ger the Warmonger's strongest version is level 750 and is the highest in Daemonheim.

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