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|Release date||4 March 2008 (Update)|
|XP per kill||4000 (and 1320 experience)|
|Always drops||See article|
|Examine text||That's one big Ork...|
Bork is a level 130 Ork summoned by Surok Magis (or the Dagon'hai Elite, who is otherwise identical, after the completion of the The Hunt for Surok miniquest). He can be fought once per day in the Chaos Tunnels. The very first kill earns players 5,000 Slayer experience, afterwards it will only award 250 experience, which can be doubled if the player has completed the Varrock Elite Tasks (please note that the Varrock armour 4 does not need to be worn for the doubling boost).
Bork is the only monster with a 100% chance of a charm drop and will drop 5 blue, 7 crimson and 3 green charms upon death. In addition to the doubled slayer experience, these drops can also be doubled upon completion of the Varrock Elite Tasks, and improved (not doubled) if wearing a Ring of Wealth. Note that these increases stack with each other. See the Drops section for more information.
NOTE: Players cannot use the rope to exit the Wilderness if they have been in combat in the last 10 seconds. This includes players who are being attacked but not retaliating.
Use the following maps to get to Bork quickly after you have done the miniquest.
For those who prefer to travel to Bork without exposing themselves to the dangers of the Wilderness, they can take a longer route via the Saradomin statue as per The Hunt for Surok miniquest. Players should note that they can attempt to follow more direct routes than the highly circuitous one enforced on the player during the miniquest. The shortest route from the initial room with the giant ants to the final room with the dagannoth involves only 12 portals (though malfunctioning portals can increase or decrease this).
|Item||Drop quantity when:||GE|
|Blue charm||5||5||10||10||Not sold|
|Crimson charm||7||10||14||17||Not sold|
|Green charm||2||3||4||5||Not sold|
Note: The Grand Exchange Market price is given per 1 item.
Also note that each Ork legion usually drops a single charm, although not 100% of the time. The most common is a gold charm, but green and crimson charms are also possible. The triple charms from the Familiarisation D&D does not have any effect on Bork or his legions.
As seen in the table above, after completion of all Varrock Tasks Bork's coin, gem, and charm drops are doubled.
Item Quantity Rarity GE Market Price Femur bone 1 Common Not sold Clue scroll (hard) 1 Rare Not sold Starved Ancient Effigy 1 Rare Not sold Clue scroll (elite) 1 Very rare Not sold Gold Charm 10 Very rare Not sold Rune helm 1 Very rare 10,893
Rare drop table dropsEdit
|Show/hide rare drop table|
- "Bork" is a reference to the Borg , a race in Star Trek, that seeks to forcefully add other species into their collective. When fighting the Ork Legions that Bork summons, they may shout phrases like "We are the collective!" "Resistance is futile!", clear references to the Borg in Star Trek.
- "Bork" is also a portmanteau of the two words 'Big' and 'Ork'. This is played on in his examine text which says "That's one big Ork..."
- "Borked" is coder's slang for something that is broken, or in disarray. This may be a reference to the disorganised state of the Chaos Tunnels.
- Bork is an Ork, a species usually associated with Bandos. During the Fur 'n' Seek Wishlist, the player is asked to seek out the femur of a large follower of Bandos. Since Bork drops this femur, it confirms that Bork is a follower of Bandos. At the same time, Bork seems to also be affiliated with Zamorak because he is summoned by Surok Magis.
- The Adventurer's log message will say "I killed Bork, a big ork", after defeating Bork. There was a grammatical error when a player killed more than one Bork. It stated: "I killed 2 Borks, a big orks." This has been fixed and now says "I killed 2 Borks, they were big orks".
- If you killed Bork prior to the release of the achievement diaries, it will not count as completed. However, it will still count towards the While Guthix Sleeps requirement.
- After the graphical update to the Chaos Tunnels, the reset time for Bork behaves differently. Previously, players could enter mere seconds before the reset and fight Bork, exit the lair, and then immediately return to Bork and fight a second time (thus making an efficient double fight trip because the reset had occurred during the fight). Currently, players must completely finish the fight and exit prior to reset, otherwise the next fight can not be attempted for the full 24 hours until the next reset. It is unknown whether this is a glitch or intended behavior.
- After the graphical update to the Chaos Tunnels, there was a glitch with the exit portal which prevented players from leaving the lair by choice after fighting Bork (and presumably, while fighting Bork as well if an escape is needed). If attempted, the player received a message stating that it was "unavailable at the moment". All other methods of leaving the cavern continued to work. This glitch has been patched.
- After the Evolution of Combat update, Bork gave no combat or slayer experience when killed. This glitch has been patched.