Enchanted bolts and enchanted bakriminel bolts are Ranged ammo tipped with gems and then enchanted through enchantment spells to obtain a secondary effect. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. The chance of the special effect occurring is increased by 2% upon the completion of the elite Seers' achievements.
|Bolt||Effect Chance||Special Effect|
|Opal bolts (e)||5%|| Lucky lightning|
|Jade bolts (e)||5%|| Earth's fury|
Stun your opponent for 4.8 seconds. Only Binds in PvP.
|Pearl bolts (e)||5%|| Sea curse|
+15% more damage to enemies that are weak to water. Performs 15% less damage on enemies that are weak to fire. Stops enemies from running in PvP.
|Topaz bolts (e)||5%|| Down to earth|
Reduce your opponents magic level by 2 and damage by 1%. Caps at 10 levels and 5% damage.
|Sapphire bolts (e)||5%|| Clear mind|
Steal 5% of your maximum prayer points from your opponent.
|Emerald bolts (e)||55%|| Magical poison|
Poison your enemy for 4% of your weapon damage.
|Ruby bolts (e)||5%|| Blood forfeit|
Deal damage worth 20% of your enemy’s life points, while also dealing 10% of your own life points to yourself. Damage dealt to players caps at 3,000. For NPCs, the percentage of damage dealt scales down linearly as the NPC loses health, capping at 10,000 (12,000 for critical hits). Furthermore, the chance to trigger this effect lowers by 1% for every 1,000,000 of the NPC’s remaining health, capping at a minimum of 1%.
|Diamond bolts (e)||5%|| Armour piercing|
Hit with 100% accuracy and deal up to 15% more damage.
|Dragon bolts (e)||5%|| Dragon's breath|
Hit your opponent a second time for 25% of your current attack as dragonfire. Dragons and those under dragonfire protection are immune.
|Onyx bolts (e)||10%|| Life leech|
Heal up to 25% of damage potential (capping at 2.5k) and dealing 25% more damage.
|Ascendri bolts (e)||10%|| Deathmark|
Instantly provide 10% adrenaline and an additional 1% adrenaline from basic abilities for 15 seconds.