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Blood necklace

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Blood necklace
Blood necklace
Release date 12 April 2010 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Lendable? No
Equipable? Yes
Stackable? No
High Alch 6,330 coins
Low Alch 4,220 coins
Destroy Unbound: Drop

Bound: The only way to unbind an item is to destroy it.

Store price Not sold
Exchange price Not sold
Examine There is a glowing, red drop hanging from the necklace.
Weight 0.1 kg
[view] [talk]
Blood necklace detail

A blood necklace is a somewhat rare drop from an Edimmu, the level 90 Slayer monster in Daemonheim. Given the low spawn rate of Edimmu and the low necklace drop rate, it is not uncommon for a player to not see one for tens of millions of experience. Its special ability activates every 15 seconds, dealing 300 (or less depending on Combat or Constitution level, doing maximum damage at 91 Constitution.) damage to all enemies directly adjacent to the player but only if the monster is in combat with a player (does not have to be the player with the necklace). Any damage dealt this way will heal the player by the same amount.

It is one of two items currently available within Daemonheim that is worn in the necklace slot, the other being the Seeker's charm. In practice, its special is an effective way to partially reduce food consumption and to deal slightly more damage to piles of opponents.

Though mages and rangers may appreciate its critical bonuses, the special requires close proximity to potential targets and so it is somewhat counterintuitive to use it when attacking from a distance. For this reason the necklace is a better bind for meleers than rangers or mages.

Owners of the blood necklace should do their best to constantly be surrounded by opponents. The higher the number of opponents around you, the more damage the necklace will deal and the more you will heal. Most players do this by replacing their Shadow Silk Hood bind with this item; however, this makes them consume more prayer and more susceptible to gaining deaths. Because the Shadow Silk Hood decreases the number of monsters attacking you, and the Blood Necklace is most effective when as many monsters as possible attack, their pairing is not recommended. Past 90 dungeoneering, the Promethium or Primal Platebody bound in conjunction with a Blood Necklace are recommended by some over a Shadow Silk Hood. However, if a player also has a shadow silk hood bound, an activated necklace special will not cause humanoids to become aggressive to the player – the Mysterious mage sealing Yk'Lagor the Thunderous will not attack the player when hurt by the necklace's lifesteal either. This can be beneficial for those with lower combat stats who wish to dispatch enemies without the risk of entering combat.

The necklace is most respectable not for its pulse effect, but for its critical percentage bonuses. The balanced combination of those makes it a powerful addition to any weapon.

Combat Stats
Class Slot
CombatSwords All Neck slot
Weapons Main Off
Damage - -
Accuracy - -
Type - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus+0
Prayer-icon Prayer bonus0
Critical bonuses
Attack-icon5.0% Ranged-icon5.0% Magic-icon5.0%
Blood necklace equipped
A player wielding a blood necklace
[view][talk]

Dropping monsters Edit

Monster Combat level Quantity Rarity
Edimmu 175 1 4Rare


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