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"Blood amulet" redirects here. For other blood neckwear, see Blood necklace (disambiguation).
[FAQ] • [doc]
Blood amulet of fury detail

A blood amulet of fury is a neck slot item made by combining an amulet of fury with a blood necklace shard. This process requires 80 Crafting, which can be assisted, and awards 200 experience. However, the process cannot be reversed, and the amulet permanently becomes untradeable. When created, it is fully charged.

While in combat, the amulet has a passive effect that damages monsters for 200 to 500 life points and heals the wearer for the same amount every 15 seconds. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the amulet can heal per activation is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer.

If the blood amulet of fury is lost on death in a PvP situation, 50,000 coins are dropped.

Combat Stats
RequirementsDegradesBlood amulet of fury equipped
None60,000 charges
ClassSlot
CombatSwords AllNeck slot
Tier
None
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer3Strength32Ranged32Magic32
[FAQ][doc]

CreationEdit

Blood amulet of fury Blood amulet of fury
Crafting-Make-X GE icon
200 XP--
Requirements
Crafting Crafting level80
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Amulet of furyAmulet of fury11,769,6621,769,662
Blood necklace shardBlood necklace shard18,868,4308,868,430
Total price10,638,092

ExceptionsEdit

The passive effect does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this (i.e. the passive effect will work) are:

Degradation and repairEdit

The amulet degrades in combat, and lasts for 60,000 charges before it becomes empty. Even after the amulet runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. A full recharge costs:

  • 2000 blood runes (effective cost 1,204,000 coins)
  • 1,000,000 coins at a Repair NPC
  • 1,000,000 coins with a 0.5% discount per Smithing level of the repairer at an armour stand
    • The Smithing level at which the cost is equal is -40.8; thus, using blood runes is never cheaper.

Unlike most other items repairable on an armour stand, the repair of blood necklaces is rounded up to the nearest 1% of the charge (e.g. repairing an amulet with 52.5% charge remaining will charge for a 48% repair).

Comparison with other neckwearEdit

Name Reqs Cost Bonuses Notes
Amulet of souls Amulet of souls None 19,610,559 CombatSwords 46
Prayer 5
  • Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,575,950 coins)
Amulet of the forsaken Amulet of the forsaken None 2,214,370 CombatSwords 36
Prayer 3
Reaper necklace Reaper necklace None 20,456,630 CombatSwords 36
Prayer 3
  • Passive effect: each attack increases accuracy by 0.1 percentage points to a maximum of 3%
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,575,950 coins)
Amulet of fury (t) Amulet of fury (t) None 2,004,537 CombatSwords 34
Prayer 4
Blood amulet of fury Blood amulet of fury 80 Crafting (assistable) 10,638,092 CombatSwords 32
Prayer 3
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 2000 blood runes; can still be used in empty state but loses passive effect
Amulet of fury Amulet of fury None 1,769,662 CombatSwords 32
Prayer 3
Dragon Rider amulet Dragon Rider amulet One of a Kind 500,000 (replace) CombatSwords 30
Prayer 10
Desert amulet 4 Desert amulet 4 Desert Tasks Free CombatSwords 30
Prayer 3
  • Costs nothing to replace
  • Other benefits; see article
Amulet of glory Amulet of glory None 9,992 CombatSwords 26
Prayer 2
  • Can be charged to teleport to places
  • Other benefits; see article
Arcane blood necklace Arcane blood necklace 80 Magic
70 Dungeoneering
80 Crafting (assistable)
8,912,660
Dungeoneering token 100,000
Magic 44
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 3000 blood runes; can still be used in empty state but loses passive effect
Brawler's blood necklace Brawler's blood necklace 80 Strength
70 Dungeoneering
80 Crafting (assistable)
8,905,402
Dungeoneering token 100,000
Strength 44
Farsight blood necklace Farsight blood necklace 80 Ranged
70 Dungeoneering
80 Crafting (assistable)
8,944,593
Dungeoneering token 100,000
Ranged 44
Arcane stream necklace Arcane stream necklace 80 Magic
70 Dungeoneering
44,230
Dungeoneering token 100,000
Magic 44
Brawler's knockout necklace Brawler's knockout necklace 80 Strength
70 Dungeoneering
36,972
Dungeoneering token 100,000
Strength 44
Farsight sniper necklace Farsight sniper necklace 80 Ranged
70 Dungeoneering
76,163
Dungeoneering token 100,000
Ranged 44
Saradomin's hiss Saradomin's hiss 70 Magic 44,230 Magic 36
Prayer 2
Saradomin's whisper Saradomin's whisper 70 Strength 36,972 Strength 36
Prayer 2
Saradomin's murmur Saradomin's murmur 70 Ranged 76,163 Ranged 36
Prayer 2

TriviaEdit

  • When using 2000 blood runes to recharge the amulet, players can first choose to charge it with 1 blood rune to get 0.1% charge leaving 1999 blood runes left. Using the remaining runes on the amulet will let players choose 1980 runes to be use on the amulet instead of 1999. Choosing 1980 will charge the amulet to 100%, leaving behind 19 blood runes extra. It is currently unknown whether this is a bug.

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