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Black Knights' Fortress (quest)

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Black Knights' Fortress was a quest that underwent a rework. It was replaced by The Death of Chivalry. This article is kept for historical purposes.
This article is about the quest. For the building, see Black Knights' Fortress.
RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
Black Knights' Fortress (#12)
Black Knight's Fortress
Release date 6 April 2001 (Update)
Members only? No
Voice acted? No
Official difficulty Novice
Official length Short
Quest series Temple Knight
Developer(s) Paul Gower
Age Fifth Age
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Black Knights' Fortress was the first quest in the Temple Knight series.

Official descriptionEdit

The Black Knights are up to no good.

You are hired by the White Knights to spy on them and uncover their evil scheme.

Development team Edit

Rework Edit

Walkthrough Edit

Start point Quest map icon
Black Knights' Fortress icon
Talk to Sir Amik Varze, located on the 2nd floor[help] in the western tower of the White Knights’ Castle in Falador.
Member requirement F2P icon
Official difficulty Novice Novice
Length Short
Requirements
Quest Quests:
Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.

Recommended:

  • Food (for lower-levelled players)
  • Activated the lodestone in Edgeville
Enemies to defeat None, but watch out for level 44 black knights and the level 56 knight at the entrance

Black KnightsEdit

Sir Amik Varze chathead

To start, speak to Sir Amik Varze on the 2nd floor[help] of the White Knights' Castle, in central Falador. He can be found in the west tower of the castle.

He tells you that the Black knights have started demanding a lot of money from Falador, and threaten to invade the city if it's not complied with. Although he doesn't take the threat seriously, he feels uneasy at the black knights' mention of a powerful, secret weapon and will ask you to check on them. He hands you a dossier for more information.

CamouflageEdit

The fortress is located north of Ice Mountain, just south of the Wilderness wall. The fortress is not very far from Edgeville, so players may simply home teleport to Edgeville and run south-west to reach it. To gain access to the fortress, you will need a bronze helm and an iron chainbody. Additionally, it can be time-saving if you obtain a cabbage from anywhere, except Draynor Manor. A cabbage can be picked from the Monastery on the way to the fortress.

Before entering the fortress, equip the helm and the chainbody. Enter the sturdy door on the south side of the fortress. As you are disguised amongst all the guards, you will be permitted to enter into the fortress, hassle-free.

InfiltrationEdit

Black Knights' Fortress Building Map

The map of the fortress

Since it is not necessary to keep the guard disguise once in the fortress, better armour may be used to for greater protection.

  • After entering the fortress, go through the fake wall directly in front of you.
  • Climb up the ladder twice, and you will be on the roof.
  • Go south and climb the ladder down one floor.
  • You will see a door to your east; go through it and take the ladder up.
  • Head down the ladder immediately next to you, and you will find yourself in a room with an altar.
  • Exit the room and climb down the ladder south-west of the room. Go down the pathway, and you will find a ventilation grill at the end.

Listen-at the grill, and you will eavesdrop in on a conversation below you. Apparently, the Black Knights have commissioned a witch to brew them an invincibility potion to fight against the White Knights. Part-way through the conversation, the witch orders her goblin servant, Greldo, to bring a cabbage growing in Draynor Manor, and that any other cabbage would only wreck the potion.

SabotageEdit

BKF Banquet Hall

The banquet hall.

Make sure you have a cabbage with you, and return to the entrance of the castle. Once you're there, go into the banquet hall to the east, filled with all the knights. When you try to enter the room, you will be notified that the knights are in an important meeting and that anyone who tries to enter the room will be killed. Enter the room anyway.

Foiling the Black Knights' plot

The cabbage falls into the Cauldron.

In the hall, climb up the ladder in the north-west corner of the room. Walk south-east, through the hallway, to reach a wall. Push it open and you will see a hole in the floor, which is coincidentally, placed just above the witch's cauldron.

Right-click on your cabbage and use it on the hole. A cutscene shows the witch waiting for Greldo to return while your cabbage drops down into the cauldron, ruining the potion and the Black Knights' plans.

Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you.

RewardsEdit

Black Knights' Fortress reward

Music unlockedEdit

Required for completingEdit

Completion of Black Knights' Fortress is required for the following:

Cultural referencesEdit

  • When you ask Sir Amik Varze for a quest, he responds with: "Your mission, should you decide to accept it." Additionally, after you read the dossier, it self-destructs. Both of these are references to the 1960s TV show and film series, Mission: Impossible.

TriviaEdit

Audio options icon
The music that plays when the cabbage falls into the potion.
  • This quest was named Spy quest before membership was released.
  • If you try to use a cabbage from Draynor Manor on the witch's potion, you will receive a warning message saying "This is the wrong sort of cabbage!" and afterwards your character will say "I'm not supposed to be HELPING the witch you know..."
  • At first, the quest gave around 250 Thieving experience as a reward. Thieving was in the skill menu at the time, but had not been programmed yet. The skill was later removed and added back in 2002, but the quest no longer gave Thieving experience.
  • The reason for wearing an iron chainbody and bronze helm is to blend in amongst the black knight guards, but after the graphical update to armours, they no longer resemble the guards' outfit, as the black knights' armour remained unchanged.

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